April 2024
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6 Reads
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April 2024
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6 Reads
February 2024
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54 Reads
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3 Citations
Revista Virtual Universidad Católica del Norte
Global education is facing major challenges, including the lack of strategies and methods to ensure that students are truly engaged in the learning process, self-regulating their learning, and promoting successful completion of the educational process. In this research, we introduce Autorregúlate, a methodology to support self-regulated learning in Massive Open Online Courses (MOOCs), which from the design of the MOOC contributes to maintaining motivation and self-regulation throughout the course. Autorregúlate provides concrete and easy-to-implement guidelines for diverse teams in the creation of MOOCs, based on Zimmerman's self-regulation model. The methodology was validated in real MOOC courses using two evaluation instruments, the Questionnaire OSLQ and the Keller's Motivation Survey. Results show high levels of motivations (M=3,83; SD=0,7). On the other hand, results revel self-regulation strategies adoption by the participants, in particular, Goal setting (M=4,0; SD=0,7), Environmental structuring (M=4,1; SD=0,7), Task strategies (M=3,7; SD=0,7), Time management (M=3,84; SD=0,8), Seeking help (M=4,1; SD=0,8) and Self-evaluation (M=4,0; SD=0,7). Therefore, Autorregúlate support students on self-regulating their learning while achieving a sustained motivation.
January 2024
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67 Reads
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2 Citations
IEEE Access
Massive Online Courses (MOOCs) suffer from the high desertion of enrolled students due to different factors, including bad time management by the participants, lack of planning, lack of help-seeking, and poor self-monitoring of their actions in the learning process, which suggests that students do not self-regulate their learning. Diverse software tools have been created to support MOOC participants by favouring self-regulated learning (SRL). However, there is still a lack of knowledge regarding how the different SRL model could be effectively, supported by ICT tools, what model inform in a better way the design of new tools to support SRL process in online setting, how the support of SRL affect the students’ performance in a MOOC environment or what is the best way to integrally evaluate the impact of the tools supporting SRL. In this article, we introduce the design and development process of the Autorregulate tool, a web application that supports self-regulation of learning in MOOCs. This tool is developed within the framework of broader research employing research-based design (RBD) to create methodological and technological tools to facilitate self-regulation in MOOCs. Autorregulate supports seven learning self-regulation strategies: Goal-Setting, strategic planning, time management, help-seeking, Self-Monitoring, Self-Recording (Take Note), and Self-Assessment, considering the SRL model proposed by Zimmerman. The tool was evaluated in a MOOC created on Moodle, with 224 participants, over three evaluation dimensions: 1) Students SRL to measure the effect of the Autorregulate tool on the self-regulation of the participants’ learning; 2) Autorregulate tool’s usability and usefulness and 3) Participants’ interactions within SRL services. Results show participants’ high level of self-regulation of learning after the intervention (M=4,3; SD=0,85) according to the online self-regulated learning questionnaire (OSLQ). On the other hand, 92% of participants considered the Autorregulate tool usable, and 97% considered the tool useful. Finally, results show SRL services are widely used by participants, especially those supporting the strategies with better performances by participants, according to OSLQ results. The findings of this study contribute to broadening the discussion regarding the use of ITC to support SRL on MOOCs.
March 2023
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154 Reads
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9 Citations
Technology, Knowledge and Learning
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper, two case studies are shown in order to validate a methodological approach for the co-design of ARGBL, in which 6 teachers participated. This is a co-design method that proposes a thorough, iterative process guided by design principles and mediated by dialogue among the stakeholders. Here, the process of co-design with teachers is analyzed and assessed using mixed-methods observations on the use of the produced ARGBL games with students on naturalistic environments. The validation process links the usefulness of the ensuing products with the use of the method and shows the benefits of using co-design methods to create ARGBL experiences.
January 2023
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140 Reads
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5 Citations
Journal of Computer Assisted Learning
Background Mobile‐based assessment has been an active area of research in the field of mobile learning. Prior research has demonstrated that mobile‐based assessment systems positively affect student performance. However, it is still unclear why and how these systems positively affect student performance. Objectives This study aims to identify the determinants of student performance during students' use of a mobile‐based assessment application in a formative assessment activity as part of English as a Foreign Language (EFL) courses in higher education. Methods A structural model based on hypotheses was validated using PLS‐SEM with data from the interaction of 127 students of eight EFL courses from the A1 and A2 levels of English that used a mobile‐based assessment system for a period of 4 weeks. Automatic data collection in the application and self‐reported instruments were applied. Results and Conclusions Use of scaffolding mechanisms, time on‐task and reported effort are strong predictors of students' learning outcomes. The use of scaffolding strategies predicts students' time on‐task. The provision of corrective feedback is not a predictor of students' learning performance but predicts other constructs such as perceived usefulness and the behavioural intention to use. Implications Mobile‐based assessment systems should include scaffolding mechanisms and integrate strategies to increase the perceived relevance of the formative assessment activity to increase the student learning performance. Scaffolding mechanisms are also useful to increase the student time on‐task in the formative assessment activity. In mobile‐based formative assessment activities more elaborated forms of feedback other than corrective feedback are needed to increase student performance.
August 2022
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168 Reads
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design, development and implementation process as to make it more effective. In this paper, two case studies where 6 teachers participated are shown in order to validate a methodological approach for the co-design of ARGBL. This is a co-design method that proposes a thorough, iterative process guided by design principles and mediated by dialogue between the stakeholders. Here, the process of co-design with teachers is analyzed and assessed using mixed-methods observations on the use of the produced ARGBL games with students on naturalistic environments. The validation process links the usefulness of the ensuing products with the use of the method and shows the benefits of using co-design methods to create ARGBL experiences.
July 2022
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93 Reads
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5 Citations
Authoring tools are software programs that allow users to create learning content, lessons, and courses, usually to be used in virtual learning environments. These tools are a reasonable choice for novice users, as they use pre-programmed elements and do not require specific programming skills. However, they do not always meet accessibility guidelines, nor do they ensure that the educational content generated through them is accessible. This study first evaluates the accessibility of four popular free open-source authoring tools based on the ATAG recommendations. Then it evaluates the accessibility of the educational content generated through them based on the WCAG recommendations. These evaluations allow us to identify the level of accessibility of the authoring tools and their potential to help people with disabilities to become not only consumers but also producers of accessible educational content. We conclude that, while much work remains to be done to ensure accessibility, authoring tools are a potential key to effective social inclusion. Based on the findings of this study, we establish a set of recommendations for stakeholders to help close some gaps regarding accessibility.
July 2022
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62 Reads
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4 Citations
January 2022
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208 Reads
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4 Citations
Journal of Computer Assisted Learning
Background Mobile‐based assessment has been an active area of research in the field of mobile learning. Prior research has demonstrated that mobile‐based assessment systems positively affect student performance. However, it is still unclear why and how these systems positively affect student performance. Objectives This study aims to identify the determinants of student performance during students' use of a mobile‐based assessment application in a formative assessment activity as part of English as a Foreign Language courses in higher education. Methods A structural model based on hypotheses will be validated using partial least squares‐structural equation modelling with data from the interaction of around 100 students of English as a Foreign Language (EFL) courses from the A1 and A2 levels of English that used a mobile‐based assessment system for a period of 4 weeks. Results and Conclusions This registered report describes the related work, hypotheses development, methodology, and proposed analysis to validate the structural model based on hypotheses. No results or conclusions have been obtained yet.
August 2021
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44 Reads
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1 Citation
... Por lo tanto, es necesario que las instituciones educativas utilicen enfoques innovadores para esta nueva tendencia estudiantil. En dicho aspecto, la autorregulación del aprendizaje puede introducir nuevos métodos pedagógicos (Cerón et al., 2024). ...
February 2024
Revista Virtual Universidad Católica del Norte
... The online questionnaire included a goal-setting scale from the Online Self-regulated Learning Questionnaire (OSLQ) [52] and social presence scale from the Community of Inquiry framework questionnaire [53]. The two questionnaires have been widely used and validated in previous studies [54], [55]. All items required ratings 1 (i.e., strongly disagree) to 5 (i.e., strongly agree). ...
January 2024
IEEE Access
... "Cuetaya: Land of Colors". A board videogame that uses AR[25]. ...
March 2023
Technology, Knowledge and Learning
... For the educational intervention, a mobile-based assessment application called K-English was developed. The application was developed with the support of EFL teachers, and the primary purpose was to provide an educational tool for a formative assessment activity (Baldiris et al., 2015) in which students practice some of the types of questions (items) from the Cambridge KET (Key English Test) official exam. The K-English app enables students to practice vocabulary, grammar, and listening through six different types of questions in preparation for the Cambridge KET exam. ...
December 2015
Ingeniería e innovación
... Furthermore, goal orientation refers to students' perceptions of their reasons for engaging in learning tasks, which can be categorised into intrinsic and extrinsic motivations, such as challenge, curiosity, mastery, grades, and rewards (Pintrich et al. 1991). It is asserted that dynamic assessment can provide personalised guidance based on identified determinants of the learning process to promote learning outcomes (Bacca-Acosta et al. 2023), to reduce students' working memory and task challenge. Therefore, it is worth exploring the integration of dynamic assessment with the teaching curriculum to enhance learners' learning motivation and reduce their cognitive load. ...
January 2023
Journal of Computer Assisted Learning
... Scott et al., 2015). En esta línea, algunas publicaciones han mostrado la eficacia de el DUA en términos de acceso, participación y compromiso con los procesos de aprendizaje (Daley et al., 2020;Marino et al., 2014;Quintero et al., 2022), especialmente en estudiantes con discapacidad (Ok et al., 2017). ...
July 2022
... Complementariamente, el estudio de Salazar Mesía et al. (2019) presenta la facilidad con la que los estudiantes adquieren el conocimiento e información en las aulas de clase a la hora de estar en interacción con nuevas formas o estrategias de enseñanza. En consecuencia, los estudiantes deben aprovechar la tecnología para aprender de forma positiva, ser activos y expresivos al momento de hacer saber a su profesor si están experimentando alguna barrera a los contenidos educativos, incluidas las barreras por otros estudiantes, de esta forma se consigue una retroalimentación para prevenir los problemas con las HA (Baldiris et al., 2023). Para ese propósito, las HA se pueden convertir en una alternativa exitosa para que los profesores elaboren escenarios educativos con nuevas tecnologías. ...
July 2022
... Literature [16] used one-way repeated measures ANOVA to explore the effects of listening to stories, songs, and a combination of the two on EFL learners' English vocabulary, noting that listening to stories significantly affected vocabulary growth. Literature [17], on the other hand, suggests that the mobile Internet approach to teaching and learning assessment has a positive impact on the EFL teaching and learning process and uses a hypothetical structural model to specifically analyze the determinants of mobile-based teaching and learning assessment in the performance of the student's learning process. Literature [18] applies the critical literacy approach to learning English as a foreign language by constructing a universal theoretical structure that incorporates a realistic critical observation perspective into teaching and learning English as a foreign language. ...
January 2022
Journal of Computer Assisted Learning
... Research focuses on enhancing the services of Massive Online Open Courses (MOOCs) (Ceron et al., 2020). Certain scholars have developed review tools and analytical processes for the relationships between pupils and educators to facilitate reflection on implemented teaching tactics (Jeganathan et al., 2024). ...
December 2020
IEEE Access
... Gremlins in My Mirror is an inclusive AR-enriched video game created by Tobar-Muñoz et al. [90] to teach logical math skills. This game is founded on a set of design ideas that were put forth in light of AR affordances and ADHD treatment considerations. ...
July 2014