Silke Füchsel's research while affiliated with Hochschule Emden/Leer and other places

Publications (5)

Conference Paper
Full-text available
In this paper we present a language resource for German, composed of a list of 1,021 unique errors extracted from a collection of texts written by people with dyslexia. The errors were annotated with a set of linguistic characteristics as well as visual and phonetic features. We present the compilation and the annotation criteria for the different...
Data
DysList, a list of dyslexic errors annotated with linguistic, phonetic and visual features. Presented 2016 at the LREC conference: Rauschenberger, Maria; Rello, Luz; Füchse, Silke & Thomaschewski, Jörg. 2016. A Language Resource of German Errors Written by Children with Dyslexia. [In Press] Proc. LREC 2016. Portorož (Slovenia), 23-28, May. The Reso...
Conference Paper
Full-text available
Playing error-based exercises presented in a computer game was found to significantly improve the spelling skills of chil­ dren with dyslexia in Spanish. Since there are no similar error-based exercises for German, we adapted the method to German and created 2,500 new word exercises. Since dyslexia manifestations are language dependent, the replica...
Conference Paper
Full-text available
In this work-in-progress we present a computer-based method to design German reinforcement exercises for children with dyslexia. From different schools, we collected more than 1,000 errors written by children with dyslexia. Then, we created a classification of dyslexic errors in German and annotated the errors with different language specific featu...

Citations

... Each musical type has one musical cue target and three musical cue distractors. The new musical cues are designed with the knowledge of previous literature (see Table 1 and the new analysis of the published German errors resource [11,14]). The matrix shows the relations between our designed musical types and the literature which provide evidence to distinguish a person with dyslexia. ...
... To create the musical elements, we used acoustic param- eters in the musical part of our game MusVis. To create the visual elements, we designed different visual represen- tations similar to visual features of annotated error words from people with dyslexia [23,27] and designed the game as a simple search task which does not require language acqui- sition. Additionally, the participants need to store chunks of information in their short-term memory for both parts of the game. ...
... Few studies have focused on the compilation of corpora of texts written by people with dyslexia to annotate and analyze their errors in order to design specific tools. To the best of our knowledge, the literature on this specific subject is limited to the following studies: two studies in English (Pedler, 2007), two studies in Spanish (Rello et al., 2012(Rello et al., , 2014, one study in German (Rauschenberger et al., 2016) and one study in French (Antoine et al., 2019). ...
... An unfinished or misspelled word is presented and needs to be completed or corrected by inserting, deleting, or (Rauschenberger et al., 2015;Rello et al., 2014). A misspelled word needs to be corrected using insertion, deletion, or replacing of letters. ...
... The Human-Centered Design (HCD) framework [26] is a well-known methodology to design interactive systems that takes the whole design process into account and can be used in various areas: health related applications [2,20,35,51], remote applications (Internet of things) [45], social awareness [53], or mobile applications [2,36]. With HCD, designers focus on the users' needs when developing an interactive system to improve usability and user experience. ...