January 2025
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2 Reads
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January 2025
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2 Reads
January 2025
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1 Read
December 2024
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39 Reads
Exploring the influence mechanism of user creativity in online learning community is beneficial for improving learning efficiency and increasing stickiness and loyalty of users to online learning community. But the current research on collaborative creation mainly focuses on the effectiveness and innovation of online learning, and lacks the research focusing on the impact of environmental factors like learning group members on online users’ creativity enthusiasm and even creativity. This paper addresses this research gap by exploring the influence of learning team factors like social presence and observational learning on creativity by using self-efficacy and intrinsic motivation as mediators. The theoretical model was validated with data collected from 242 online learning community users. This paper finds that social presence and observational learning have a positive impact on motivational factors, such as self-efficacy and intrinsic motivation, which, in turn, enhance user creativity. Their influences are moderated by challenging research discipline, level of team members and incentive.
December 2024
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47 Reads
Systems
For enterprises, exploring the influence mechanism of consumer satisfaction evaluation behavior (CSEB) holds significant research value for the advancement and further development of social e-commerce platforms. The existing literature primarily focuses on quantitative methods in investigating the influence mechanism of CSEB within social e-commerce platforms. This study endeavors to expand the theoretical boundaries of CSEB through qualitative research. This study adopts a mixed-methods approach, combining primary data collected through in-depth interviews with 32 participants and secondary data gathered from 1000 users via web crawlers. Utilizing grounded theory as an analytical framework, the study meticulously summarizes, concludes, and refines the influencing factors of CSEB. Based on these findings, a robust CSEB model is constructed to provide a deeper understanding of the phenomenon. The study reveals that in the decision-making process of consumer evaluation, behavior is primarily driven by evaluation motivations. These motivations are intricately intertwined with product perception, social influence, and perceived behavior control. The interplay among these factors significantly shapes the manner in which consumers engage in satisfaction evaluation on social e-commerce platforms. This study complements existing quantitative research by providing nuanced insights into the complex interplay of factors, which drive consumer evaluation behavior. Furthermore, the study proposes actionable countermeasures and suggestions for businesses and platform managers to effectively promote and enhance consumer satisfaction evaluation activities, thereby contributing to the sustained growth and development of social e-commerce platforms.
December 2024
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11 Reads
Electronic Commerce Research
The integration of metaverse technology with digital collections of cultural heritage (DCCH) presents a novel paradigm for museum economics and consumer engagement. Despite the burgeoning interest in DCCH, a gap exists in understanding the mechanisms that drive consumers' sticky purchase intention (SPI) in this space. This study addresses this void by examining the role of self-concept triggering (SCT) and perceived scarcity within the metaverse, moderated by platform identity (PI). Utilizing a moderated mediation model with a sample of 763 respondents, we reveal that SCT significantly enhances perceived scarcity and SPI, processes that are positively moderated by PI. This research contributes to the literature by linking individual and group identities to consumer behavior in the metaverse. Our findings highlight the threshold effect of PI, offering museums and metaverse platforms a group-oriented approach to amplify individuals' SPI. This strategy leads to more effective utilization of DCCH, yielding both economic and engagement benefits.
December 2024
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23 Reads
Education and Information Technologies
In the digital age, online learning platforms utilizing advanced technologies such as artificial intelligence can provide more diverse and abundant educational resources compared to offline learning environments. However, online learners still face emotional expression and inertia trap problems. Knowledge co-creation virtual teachers (KCVTs) can solve the aforementioned difficulties, because they can increase the emotional interaction between learners and teachers and encourage learners to reduce inertia. But whether the above characteristics of KCVTs can affect learner creativity remains to be studied. Therefore, this study innovatively analyzes the impact of the technical characteristics of KCVTs, including the expertise of resource recommendation (ERR), familiarity with learners’ learning processes (FLLP) and heuristic interaction (HI), on learner creativity from a social facilitation perspective. Meanwhile, the mediating role of internal drive, namely perceived personalization (PP) and intrinsic motivation (IM), as well as the moderating effects of emotional support (ES) and incentive (IN), are considered. Ultimately, the proposed model is empirically tested using a sample of 296 users from existing learning communities. We find: (1) As the Social Facilitation theory suggests, the group factors of KCVTs influence creativity through different mechanisms: the ERR and HI of KCVTs stimulate learners’ creativity (R² = 0.46) through their PP (R² = 0.59) and IM (R² = 0.43), while the FLLP provided by KCVTs fosters learner creativity (R² = 0.46) through their PP (R² = 0.59) in online learning communities. (2) The interactive atmosphere and learning evaluation methods in online communities’ impact creativity. The ES (R² =0.333) provided by KCVTs and the IN (R² =0.348) from online learning communities enhance learners’ spontaneity in generating intrinsic motivation to overcome barriers, thereby fostering creativity. This study extends the social facilitation theory to the context of online learning, enriches the theoretical framework of individual creativity influence mechanisms and offers practical implications for the design and optimization of KCVTs in online learning platforms.
September 2024
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26 Reads
Journal of Vacation Marketing
Peer-to-peer (P2P) online experience offers low-cost immersive cultural experiences, but enterprises fear that it will negatively affect local tourism marketing. This study proposes a sequential mediation model to explore how P2P online experience stimulates travel intentions and attraction recommendations. We find that P2P online experience increases cultural presence, which in turn leads to higher situational empathy. This increased empathy then contributes to predicted tourism experience, which ultimately shapes behavioral intentions toward travel and attraction recommendations. Furthermore, the study finds that the impact of P2P online experience on behavioral intentions is stronger for consumers with lower cultural cognitive levels of tourist attractions. Our findings demonstrate the importance of P2P online experience on cultural presence and situational empathy in shaping travel behavior.
September 2024
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44 Reads
Electronic Commerce Research
Brand equity co-creation can drive up platform value. In real world, celebrities play a crucial role in influencing brand equity co-creation. However, in metaverse celebrity-infused entertainment activities, there is a research gap in the impact of celebrities on brand equity co-create intention, which is crucial for marketing. Through a moderated mediation model, we examine the impact of celebrity virtual image and celebrity real-life influence on experience co-creation (parasocial relationship, presence) and further analyze the impact of experience co-creation on brand equity co-create intention. Additionally, we explore the moderating effect of celebrity real-life influence. Our study provides theoretical contributions by linking celebrity features to brand equity co-create intention from a virtual experiential-dominant perspective. We also find that celebrity real-life influence has a virtual-reality continuum and the characteristic of implicit priming moderating effect. We suggest that new media marketing practitioners recognize that metaverse celebrity virtual image branding and endorsement can be cost-effective while ensuring effectiveness.
August 2024
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23 Reads
Sustainability
In today’s increasingly competitive globalization, innovation is crucial to technological development, and original innovations have become the high horse in the fight for market dominance by enterprises and governments. However, extracting original innovative technologies from patent data faces challenges such as anomalous data and lengthy analysis cycles, making it difficult for traditional models to achieve high-precision identification. Therefore, we propose a Multi-Dimensional Robust Stacking (MDRS) model to deeply analyze patent data, extract leading indicators, and accurately identify cutting-edge technologies. The MDRS model is divided into four stages: single indicator construction, robust indicator mining, hyper-robust indicator construction, and the pioneering technology analysis phase. Based on this model, we construct a technological development matrix to analyze core 3D-printing technologies across the industry chain. The results show that the MDRS model significantly enhances the accuracy and robustness of technology forecasting, elucidates the mechanisms of technological leadership across different stages and application scenarios, and provides new methods for quantitative analysis of technological trends. This enhances the accuracy and robustness of traditional patent data analysis, aiding governments and enterprises in optimizing resource allocation and improving market competitiveness.
July 2024
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23 Reads
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3 Citations
Nonlinear Dynamics
This paper addresses the inverse optimal security control problems for a class of stochastic non-strict feedback nonlinear cyber-physical systems under sensor and actuator attacks. The concerned system model includes both stochastic disturbances and more general nonlinearity. First, to make the control design feasible, a linear state transformation is applied to the attacked system. Furthermore, in the process of backstepping design, based on the Nussbaum gain function formula, fuzzy logic system approximation method, and inverse optimal control theory, combing the available output signal, an output feedback inverse optimal controller is proposed. Specifically, the designed controller not only ensures that the system is secure under network attacks but also optimal in terms of the cost function. Finally, two physical examples are given to verify the effectiveness of the proposed control scheme in various network attacks.
... It is worth highlighting that cyber-physical systems (CPSs) have been attracted a great deal of focus in recent years [25]. CPSs intimately combine computing, communication and control techniques, which can fulfil the tasks of sensing, collecting, processing and transmitting data [26,27]. ...
July 2024
Nonlinear Dynamics
... For example, the study found that although patent citation networks can effectively analyze technological innovation paths, there are still deficiencies in early-stage technology identification, necessitating more methods and tools to address this gap [36]. In addition, machine learning and genetic algorithms were used to validate the effectiveness of the model, providing reference for improving the accuracy of technical recognition [37]. Therefore, identifying pioneering technologies in their early development stages is not only feasible but also necessary. ...
February 2024
Journal of theoretical and applied electronic commerce research
... The work in [29] achieves the goals of prescribed-time mean-square stabilization and optimality for stochastic strict-feedback nonlinear systems. For more works of the IOC, one can further refer to [30][31][32][33][34][35] and some references therein. To the authors' knowledge, up to now, little attention is payed to dealing with the optimal control problem in nonlinear attacked CPS, which raises our interest. ...
May 2024
IEEE Transactions on Fuzzy Systems
... Customers may use this service to identify nearby Wi-Fi hotspots, get directions, or learn how to get about town using public transit. Organizations, on the other hand, might utilize it for marketing and customer service 22 . Customers who utilize Location-Based Services (LBS) get marketing (or merely service) information that enhances their relationship with the LBS provider's product, brand, or organization by making use of the device's precise location 23 . ...
November 2023
Sustainability
... CSEB specifically refers to the evaluation behavior of consumers after purchasing products, which is the last link in the consumer behavior decision-making process and also has important research value [19]. Consumer satisfaction evaluation refers to the overall perception of the purchasing experience by consumers after the purchase behavior occurs and ultimately forms online reviews. ...
September 2023
Journal of Intelligent & Fuzzy Systems
... We found that celebrity real-life influence has a virtualreality continuum and can influence users' behavior intentions not only in real life but also in metaverse entertainment activities. In addition, the moderating effect of CI on celebrity symbolic transfer has the characteristic of implicit priming [83]. On the one hand, CI cannot moderate celebrity explicit symbolic (CVI) transfer processes. ...
August 2023
Electronic Commerce Research
... Incorporating insights from market research and understanding the unique aspects of the Indian market, such as festive celebrations and storytelling traditions, can ensure that DisneyMumbai offers a culturally rich and locally relevant experience. (Shugang Li, 2023) Tourist Attraction: Mumbai attracts a significant number of tourists due to its economic activities and cultural richness. A Disneyland Park would cater to families, children, tourists, and young adults seeking leisure activities. ...
August 2023
Sustainability
... Chang et al. [4] also depended on average star rating to analyze customer satisfaction in the airline industry. Li et al. [26] used a rating score ranging from 1 to 5 of smartphones on Amazon.com to reflect customer satisfaction. ...
July 2023
... Additionally, the study explored variations in Live Streaming Richness influenced by different lifestyle activities, modifying the variable based on Hassan et al. (2020). For the e-lifestyle activity variable, particularly lifestyle changes, the study drew on and adapted the work of Li et al. (2024). This research also synthesizes these tools and methods to address differences in their application and context. ...
June 2023
... The student's characteristics that are generally used to create personalized learning paths are learning objectives, backgrounds, learning behaviours (Shou et al., 2020), abilities, learning time (Kardan et al., 2014), and knowledge level. At the same time, the methods that is widely used are heuristic algorithms like Ant Colony Optimization (ACO), Particle Swarm Optimization (PSO), and Genetic Algorithm (GA) (S. Li et al., 2023). ...
June 2023
Mathematics