ShinYoung Hwang’s research while affiliated with Korea University and other places

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Publications (7)


Google’s app store policy change and the responses elicited from mobile content firms: A case study on Korea’s app store ecosystem
  • Article

August 2022

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18 Reads

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3 Citations

Telematics and Informatics

ShinYoung Hwang

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The current app store market is dominated by major platform firms that control mobile operating systems, such as Apple iOS and Google Android. While Apple has maintained strict control over its app store, Google has opted for a more lenient policy, until March 2022, when it would enforce its proprietary billing systems onto all paid and in-app purchases. This study examines the impact of Google’s policy change on local Korean markets, especially the app store market, which features local app stores with a small but notable presence. By analyzing the responses of 18 managers, each of whom works for a different mobile content firm, this study examines specifically the probable strategies that mobile content firms can implement in response to Google’s in-app purchase policy change. Based on the analytic hierarchy process (AHP) model, this study finds that Korea’s local mobile content firms are strongly inclined toward diverging away from Google’s in-app purchase policy, but only if there will be sufficient governmental protection in tandem with cooperation from other industry firms. This study is one of the first to examine the responses to this policy change; thus, this research presents an array of meaningful implications to a timely and sensitive issue.




Factors influencing K-pop artists' success on V live online video platform

April 2021

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693 Reads

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29 Citations

Telecommunications Policy

Korean pop music, commonly referred to as “K-pop,” is a genre that is gaining significant visibility and attention from global listeners. Among various factors that contribute to K-pop's global appeal, this study focuses on social media, particularly online video platforms. Video platforms are important as they enable artists to communicate directly with fans through live videos and encourage grassroots participation from fans. This study specifically focuses on a niche K-pop video platform, V Live, to investigate the factors that contribute to the artists' V Live channel success. By examining factors related to K-pop artists, the artist's V Live activities, and V Live support factors, the study examines 289 K-pop artists' V Live channels using hierarchical regression analysis. The study found that high popularity and fan engagement rates are influenced by K-pop artists' video uploads and the support from V Live and entertainment companies. As more celebrities and K-pop artists use online video platforms to communicate with fans, collaborative and strategic support is needed from not only artists and entertainment companies but also from platform operators to enhance K-pop's global reach.


Circulation of loyalty: Relationships between mobile instant messenger and offline character emoticon store

August 2019

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19 Reads

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7 Citations

Telecommunications Policy

Mobile instant messenger (mIM) service providers are extending their online services to the offline platform. Asia's largest mIM service providers, LINE and Kakao, are brining life to its signature characters such that they appear not only on the text screen but also on offline character flagship stores. This study investigates mIM users' motives in visiting the store and identifies the role of mIM characters in facilitating users' loyalty toward the mIM service provider. To comprehensively understand users' motivations in visiting the offline flagship store, the study conducted a focus group interview and used the confirmatory factor analysis (CFA) to identify seven key motivations. The empirical findings are drawn from 332 Korean respondents that use the mIM service and have experience in visiting the character flagship store. The study finds that users who actively use mIM services and emoticons are likely to visit the store due to the identified factors. A virtuous cycle of loyalty from online to the offline platform, and vice versa was also found. Findings of this study confirm that mIM character flagship stores are a strategic way for mIM service providers to communicate with users and create their unique brand identity.


Does mIM experience affect satisfaction with and loyalty toward O2O services?

December 2017

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89 Reads

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66 Citations

Computers in Human Behavior

Mobile instant messaging (mIM) services are a critical tool that has transformed people's means of communication and ways of living. By using smart devices that enable users to be connected anytime and anywhere, mIM users can exchange real-time messages that enhance their interpersonal relationships and social belonging. To continuously retain and attract users to their mobile platforms, mIM service providers are extending their business models to provide online-to-offline (O2O) services. This study investigates the extent to which mIM user satisfaction affects loyalty toward and satisfaction with O2O services delivered on mIM mobile platforms. The antecedents to user satisfaction are also measured by evaluating consumers' perception of O2O and mIM service quality performance. The empirical findings are drawn from 335 Korean respondents that use Korea's dominant mIM application, KakaoTalk, and its related O2O services. The study finds that mIM satisfaction positively influences O2O satisfaction. Attitudinal and behavioral loyalty are also observed among users satisfied with O2O services. By using cooperative approaches to enhancing the perceived service quality of both new and existing services, mIM service providers are encouraged to create value-added services and secure their sustainable competitive advantage.


Willingness to pay for over-the-top services in China and Korea

January 2017

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418 Reads

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100 Citations

Telecommunications Policy

Min Sung Kim

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Eun Kim

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ShinYoung Hwang

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[...]

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The increasing penetration of broadband and multiscreen availability has encouraged the development of premium video consumption through over-the-top (OTT) services. Netflix, the leading global OTT provider, is aggressively expanding its international operations and has ambitiously entered the Asian market. To prepare for the shift that the streaming service giant will bring, a proper understanding of consumer acceptance and intent to pay for OTT services is crucial. Therefore, this empirical study uses conjoint analysis to investigate the key attributes and to examine consumers’ marginal willingness to pay (WTP) for OTT services. We identified recommendation systems, resolution, and viewing options as important product attributes of OTT services that influence the WTP of Chinese and Korean consumers. The most important attribute for Chinese consumers of OTT services was resolution, followed by the recommendation system and viewing options. For Korean consumers, the recommendation system was ranked as the most valuable attribute, followed by viewing options and resolution. The overall WTP of Chinese consumers was 22.6 yuan (3.4 USD) per month, while Korean consumers’ intent to pay amounted to a total of 3530 won (3.1 USD) for OTT services.

Citations (6)


... Then for Google Play applications, several studies have been conducted such as in [7] which examines the characteristics of sports apps, themes highlighted by users of sports apps in their ratings and reviews, and the most common complaints about sports apps. There are also studies that look at the app market aspect such as [8] which examines the implications of Google's policy change on local Korean markets, particularly on the app store market, which includes local app stores that have a minor yet significant presence. Furthermore, due to the existence of text reviews and ratings in Google app reviews, there is research that examines novel framework for predicting contradictions in Google App numeric reviews and ratings using Deep Learning approaches [9]. ...

Reference:

Exploring Sentiment Trends: Deep Learning Analysis of Social Media Reviews on Google Play Store by Netizens
Google's App Store Policy Change and the Responses Elicited from Mobile Content Firms: A Case Study on Korea's App Store Ecosystem
  • Citing Article
  • January 2022

SSRN Electronic Journal

... End users are drawn to the platform by the ease with which they can download, buy, and utilize applications, which gives application stores the authority to function as crucial gatekeepers and intermediaries. The authority can manifest in the form of policies implemented by application stores which bind both end users and providers of mobile content [47], [48]. ...

Google’s app store policy change and the responses elicited from mobile content firms: A case study on Korea’s app store ecosystem
  • Citing Article
  • August 2022

Telematics and Informatics

... This platform allows fans to interact in real-time, sharing comments and reactions during broadcasts. According to Kim et al. (2021), despite being around for nearly five years and steadily growing in both user base and revenue, research on V Live remains limited. Most existing studies focus on other live-streaming platforms like Periscope, Twitch, and Afreeca TV, leaving a gap in understanding V Live from the user's perspective. ...

Factors influencing K-pop artists' success on V live online video platform
  • Citing Article
  • April 2021

Telecommunications Policy

... Among the factors driving this type of shopping, the following have been identified: attractions in the mall, their organization (all types of stores are found in one place), the immediate entry into the possession of the product, actual product viewing, as well as the safety measures in place. Previous studies show that there are seven reasons why consumers visit offline stores: character, product, spending time, entertainment, photography, giving a gift and curiosity [61]. ...

Circulation of loyalty: Relationships between mobile instant messenger and offline character emoticon store
  • Citing Article
  • August 2019

Telecommunications Policy

... The second-most developed motor theme in this period of review was loyalty. In the context of m-commerce, the term loyalty refers to repeat use, the desire to recommend, the willingness to pay more, and the resistance to switching to another app [39,73]. Developing customer loyalty takes time and will not happen overnight. ...

Does mIM experience affect satisfaction with and loyalty toward O2O services?
  • Citing Article
  • December 2017

Computers in Human Behavior

... Despite the prominence of user data in the VoD sector, SP-based DCE applications are scarce. Glasgow and Butler (2017) found that American respondents were generally unwilling to pay to avoid sharing their non-personally identifying information, such as VoD usage data, with third parties. 1 Kim et al. (2017) examined related aspects, showing that data-driven recommendations were the most significant factor influencing willingness to pay (WTP) for VoD services among Chinese and Korean viewers. Recently, McKenzie et al. (2024) applied DCE to investigate preferences for advertising-based video-on-demand (AVoD) services. ...

Willingness to pay for over-the-top services in China and Korea
  • Citing Article
  • January 2017

Telecommunications Policy