Seongchul Yun’s research while affiliated with Korea National University of Education and other places

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Publications (4)


Figure 1. Procedure of the study.
Figure 2. Classification of articles.
Mining Educational Implications of Minecraft
  • Article
  • Full-text available

February 2020

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2,370 Reads

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76 Citations

Computers in the Schools

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Seongchul Yun

This study explored the educational potential of Minecraft, which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest. Data were gathered from 28 articles that were indicative of three categories: integration into curriculum; student engagement, interest, and enthusiasm; and knowledge and skills acquisition. By using Minecraft, students acquire knowledge and skills and are also engaged, interested, and enthusiastic when Minecraft is employed in science, math, social sciences, and language arts and composition classes. Challenges with using Minecraft in the classroom include the lack of focused learning objectives, inflexible curriculum, and no previous gaming skills. Nevertheless, Minecraft holds potential for game-based teaching and learning. Successful integration of Minecraft into the teaching and learning environments requires teacher-centeredness versus learner-centeredness.

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Improving Recall and Transfer Skills Through Vocabulary Building in Web-Based Second Language Learning: An Examination by Item and Feedback Type

January 2008

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720 Reads

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23 Citations

Educational Technology & Society

Seongchul Yun

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Paul Chamness Miller

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Myunghwan Ko

The purpose of this study is to investigate the effectiveness of response modes by item and feedback type in a web- based language learning program. The subjects of this study, 122 Korean tenth graders learning English as a foreign language, were placed into groups of four and were given a web-based language learning program consisting of two different varieties of item type (multiple choice and constructed response) and two forms of feedback (explicit and implicit). The results of this study suggest that the constructed response mode has a greater effect than the multiple- choice mode on the recall and the transfer of the students' learning. Second, the explicit response mode has a greater effect than the implicit response mode on the recall and the transfer of the students' learning. Third, there is an interactional effect between the item response mode and the feedback response mode in web-based language learning.


Citations (3)


... Among other features, Minecraft includes a multiplayer mode that fosters collaboration among users, promoting social interaction and teamwork. Another significant aspect is the ability to modify the game through access to its code, allowing users to develop mods-custom modifications that expand the game's functionalities to meet specific learning needs (Baek et al., 2020). With the release of the Education Edition, several community-created mods were officially integrated as classroom tools, enabling teachers to monitor student progress, design customized learning activities, and access pre-built worlds aligned with curriculum objectives (Sánchez-López et al., 2022). ...

Reference:

Minecraft as a Pedagogical Tool: A Systematic Literature Review (2014–2024)
Mining Educational Implications of Minecraft

Computers in the Schools

... In previous literature [6,44,75,95], this term is sometimes used interchangeably with collaborative game mechanics, whereas other researchers distinguish the two with contextual factors. For example, Baek et al. [5] distinguish cooperation and collaboration in game-based learning by the role the teacher plays. Reuter et al. [83] define cooperation as temporary alliances and collaboration as more permanent. ...

Comparing Collaboration with Cooperation in Game-Based Learning

... In all surveys, we further tested participants' knowledge regarding the places' history to track the learning effect based on the study participation, with the help of recall questions and multiple-choice transfer questions (cf. [13,55,95]). The FOLLOW-UP also assessed participants' perceptions of the physical and digital set-up, its comprehensibility, and the extent to which the experience triggered further reflection and social communication beyond the study setting. ...

Improving Recall and Transfer Skills Through Vocabulary Building in Web-Based Second Language Learning: An Examination by Item and Feedback Type

Educational Technology & Society