Sarah Jacqueline Iza Pazmiño’s research while affiliated with Universidad Técnica de Ambato and other places

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Publications (7)


Enlightening vocabulary learning through educational websites
  • Article

September 2023

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179 Reads

Medwave

Karen Mabel Becerra Coba

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Sarah Jacqueline Iza Pazmiño

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Introducción The web is a great medium of communication and is well suited to shorter documents with lots of links. The Web is not good for very long documents that need to present an ever-evolving argument. Some of the Internet technologies for the development and use of Websites are grouped in Web 2.0 tools. Which are a set of interaction mechanisms with visitors to a website where programmers offer new services on the sites, achieving greater interactivity to enable the formation of virtual communities. Educaplay is a platform for the creation of multimedia educational activities, characterized by attractive and professional results. Is aimed at creating a community of users with a vocation to learn and teach while having fun. The platform provides various possibilities for teaching professionals to install their own online educational space on the platform, where everyone can take classes to another level of participation. In addition, this application allows teachers to create different types of multimedia and interactive activities with educational orientation, through different scenarios such as Riddles, Complete, Crossword, Dialogue, Dictation, Order letters, Order words, Test. Objetivos To identify the importance of Educational Websites (Educaplay) for teaching vocabulary. Método The research was important to take into account and consider the different types of resources such as technical, technological, and human. Technical resources, books, articles, and online theses from the Universidad Técnica de Ambato repository, among others, were used to obtain the necessary information and guide the research. On the other hand, to apply the first variable were used some technological resources like computers, smartphones, and Educational websites (Educaplay). Then, to measure the second variable the Reading and Writing Part of Flyers Cambridge exam was chosen . Finally, in terms of human resources, there were 22 students from Unidad Educativa Sagrada Familia in 9th grade “A” of EGB, of which 12 students were women and 10 were men. This research was also based on a qualitative approach. It was qualitative because a series of interventions and observation techniques were carried out on the Educational Websites (Educaplay) and the influence on vocabulary teaching. Principales resultados The test that was applied consists of 3 parts. The first part comprised a dialogue between two people in which students completed multiple selection questions. The second part was about a gap-fill activity in which students chose an appropriate word to complete sentences. The third part featured a variety of sentences in which students had to read and choose the appropriate word that defines it. The rubric used allowed the students to obtain a score of 2.5 out of 2.5 points, for parts 1 and 2, on the other hand, in part 3 the students were able to obtain a score of 5 points. The student could obtain a maximum score of 10 points at the end of the test. For the analysis and interpretation of the results, a series of tables and graphs were prepared, which allowed a better understanding. These tables show the average result of each part that was evaluated in both the pre-test and the post-test. Conclusiones The use of this educational website (Educaplay) contributed to the development of abilities and skills, achieving a better understanding of vocabulary. The vocabulary level of students was reflected in the pre-test (A2 Flyers) taken at the beginning of the process. The overall percentage obtained was 5.23 out of 10 points which means that they had a medium level. This evidenced that the students had shortcomings in their vocabulary, they could not identify the meaning of some words that were unknown to them and that at their level they should have known. The results of the post-test were obtained to later infer that the use of educational websites for the English language had a significant impact on student’s learning. The percentage that students obtained was 9.59. As it can be seen, the score was high and that means that they improved their vocabulary level. Therefore, the use of educational websites is an important factor in the development of vocabulary skills in students.


The triple helix model linked to knowledge transfer and economic progress from universities
  • Article
  • Full-text available

April 2023

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93 Reads

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3 Citations

Salud Ciencia y Tecnología

The strategic actions that are being developed from the Ecuadorian universities, are heading towards the linking of innovative factors under an interrelated scheme known as Triple Helix, whose intention is framed in connecting entrepreneurship, using knowledge and society as a platform, generating a model sustainable development between university-state-business. The objective of this research is to show the relationship between university-company-state with entrepreneurial research through the triple helix functional model, with a view to innovative potentializing that serves as a boost to socioeconomic progress. The research approach is qualitative at a descriptive level, using a hermeneutical review focused on entrepreneurship studies, business and university alliances, government plans and the triple helix theory. The results indicate that scientific research based on the triple helix method should be strengthened, the main obstacles being lack of communication, business disinterest and distorted state policies. The Ecuadorian universities UEM, UTB and UEB must make concerted efforts so that the investigations are directed towards the true social needs of each area. The conclusions indicate that the links of the triple helix model lead to socioeconomic strengthening through the development of research and scientific projects, without neglecting technological advances.

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Students' perceptions of the use of technological tools that facilitate self-regulated English language learning

March 2023

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111 Reads

ConcienciaDigital

This study aims to identify to what extent the use of technological tools facilitates self-regulated learning among pre-service students studying English. The methodology employed for this study was a survey design and a questionnaire was administered to 497 students studying at Zone 3. The results show that the most used strategies to self-regulate students' English language learning are related to the search of information, review and memorization, revision or review of notes and/or books, and self-assessment activities. Regarding the frequency of use of digital tools to self-regulate English language learning, 45% of the participants mentioned that they always use these tools. Furthermore, 63% of students considered that the use of technological tools facilitates self-regulated English language learning. It can be concluded that the importance of technological tools and their application in the academic context facilitates students' learning. It is also recommended to do more research in the area to explore the strengths that ICT tools must develop self-regulated learning.


Fostering English vocabulary learning through gamification strategy. A preliminary study

March 2023

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69 Reads

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1 Citation

ConcienciaDigital

This study was conducted to establish the effectiveness of the Gamification strategy in the vocabulary acquisition in the English language in the students of the first semester at Pedagogy of National and Foreign Languages Program at Universidad Técnica de Ambato. A descriptive and correlational methodology was used, and as a data collection technique, a pretest and posttest of knowledge were applied. 73 students participated in this research study (36 students were in the control group and 37 in the experimental group). The results of the pretest showed that most of the students had a limited vocabulary in the English Language. Therefore, the use of the Duolingo learning platform was proposed as a gamification strategy to improve the level of vocabulary that students demand. Finally, a posttest was applied, which showed that the students went from a basic to intermediate level, establishing the effectiveness of the proposed gamification strategy (Duolingo learning platform) in the acquisition of new vocabulary.



Students' perceptions of the use of technological tools that facilitate self-regulated English language learning

February 2022

·

42 Reads

ConcienciaDigital

This study aims to identify to what extent the use of technological tools facilitates self-regulated learning among pre-service students studying English. The methodology employed for this study was a survey design and a questionnaire was administered to 497 students studying at Zone 3. The results show that the most used strategies to self-regulate students' English language learning are related to the search of information, review and memorization, revision or review of notes and/or books, and self-assessment activities. Regarding the frequency of use of digital tools to self-regulate English language learning, 45% of the participants mentioned that they always use these tools. Furthermore, 63% of students considered that the use of technological tools facilitates self-regulated English language learning. It can be concluded that the importance of technological tools and their application in the academic context facilitates students' learning. It is also recommended to do more research in the area to explore the strengths that ICT tools must develop self-regulated learning.


Fostering English vocabulary learning through gamification strategy. A preliminary study

February 2022

·

70 Reads

ConcienciaDigital

This study was conducted to establish the effectiveness of the Gamification strategy in the vocabulary acquisition in the English language in the students of the first semester at Pedagogy of National and Foreign Languages Program at Universidad Técnica de Ambato. A descriptive and correlational methodology was used, and as a data collection technique, a pretest and posttest of knowledge were applied. 73 students participated in this research study (36 students were in the control group and 37 in the experimental group). The results of the pretest showed that most of the students had a limited vocabulary in the English Language. Therefore, the use of the Duolingo learning platform was proposed as a gamification strategy to improve the level of vocabulary that students demand. Finally, a posttest was applied, which showed that the students went from a basic to intermediate level, establishing the effectiveness of the proposed gamification strategy (Duolingo learning platform) in the acquisition of new vocabulary.

Citations (1)


... Beyond creative applications such as music production, literary texts, works of art, or realistic-looking characters, its impact has become particularly evident in the business environment. Numerous applications, designed to empower entrepreneurial initiatives and corporate managers, transform complex data into practical business intelligence, and support decision-making in various sectors, are now available (Bonilla-Jurado et al., 2023). GAI also excels in areas such as personalized recommendation systems or the transfer of styles in the design of products and services (García-Peñalvo et al., 2024;Mariani & Dwivedi, 2024). ...

Reference:

Effect of Generative Artificial Intelligence on Strategic Decision-Making in Entrepreneurial Business Initiatives: A Systematic Literature Review
The triple helix model linked to knowledge transfer and economic progress from universities

Salud Ciencia y Tecnología