Roland Lux's research while affiliated with Hasso Plattner Institute and other places

Publication (1)

Conference Paper
Full-text available
This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on surface normals (e.g., Phong, Gooch, Toon shading), the presented approach uses one-dimensional gradient textures, which can be pa...