May 2017
·
367 Reads
·
17 Citations
This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.
May 2017
·
367 Reads
·
17 Citations
December 2002
·
38,250 Reads
·
3,382 Citations
Simulation & Gaming
Although most agree that games can be engaging and that games can be instructive, there is little consensus regarding the essential characteristics of instructional games. Implicit in the research literature is the notion that if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve desired instructional goals. In this article, the authors present an input-process- output model of instructional games and learning that elaborates (a) the key features of games that are of interest from an instructional perspective; (b) the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and (c) the types of learning outcomes that can be achieved. The authors discuss the implications of this approach for the design and implementation of effective instruc- tional games.
January 2002
·
204 Reads
·
115 Citations
... One of the game-based learning principles that allows users to benefit from the game is the development of problemsolving skills [41], and educational games can assist users in developing these skills [41,42]. The modalities of game content representation should be adjusted to boost motivation and performance [43]. If learners cannot understand the app's content, no matter how rich and useful it is or how beautiful the design is, the app's entire instructional value is lost [44]. ...
May 2017
... Many advocates in higher education championed the use of simulations as an alternative method of student learning [11][12] [13] after the first business simulation was implemented at the University of Washington in 1957 [14] [15]. This is influenced by a growing number of studies highlighting the pedagogical benefits simulations can offer to both the student and educator [16]. ...
January 2002
... Importantly, these theoretical perspectives can inform the design process of games, as different game mechanics may facilitate learning in different ways. Garris et al. (2002) conceptualize learning through games using an input-process-outcome game model. The input dimension relates to the game's instructional content and its mechanics. ...
December 2002
Simulation & Gaming