Robert Ahlers’s research while affiliated with Naval Undersea Warfare Center and other places

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Publications (3)


Game Dimensions
User Judgments
Learning outcomes
Games, motivation, and learning: A research and practice model
  • Chapter
  • Full-text available

May 2017

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367 Reads

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17 Citations

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Robert Ahlers

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TABLE 1: Game Dimensions 
TABLE 2: User Judgments 
Games, Motivation, and Learning: A Research and Practice Model

December 2002

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38,250 Reads

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3,382 Citations

Simulation & Gaming

Although most agree that games can be engaging and that games can be instructive, there is little consensus regarding the essential characteristics of instructional games. Implicit in the research literature is the notion that if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve desired instructional goals. In this article, the authors present an input-process- output model of instructional games and learning that elaborates (a) the key features of games that are of interest from an instructional perspective; (b) the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and (c) the types of learning outcomes that can be achieved. The authors discuss the implications of this approach for the design and implementation of effective instruc- tional games.


Citations (3)


... One of the game-based learning principles that allows users to benefit from the game is the development of problemsolving skills [41], and educational games can assist users in developing these skills [41,42]. The modalities of game content representation should be adjusted to boost motivation and performance [43]. If learners cannot understand the app's content, no matter how rich and useful it is or how beautiful the design is, the app's entire instructional value is lost [44]. ...

Reference:

Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study
Games, motivation, and learning: A research and practice model

... Many advocates in higher education championed the use of simulations as an alternative method of student learning [11][12] [13] after the first business simulation was implemented at the University of Washington in 1957 [14] [15]. This is influenced by a growing number of studies highlighting the pedagogical benefits simulations can offer to both the student and educator [16]. ...

Games, motivation and learning
  • Citing Article
  • January 2002

... Importantly, these theoretical perspectives can inform the design process of games, as different game mechanics may facilitate learning in different ways. Garris et al. (2002) conceptualize learning through games using an input-process-outcome game model. The input dimension relates to the game's instructional content and its mechanics. ...

Games, Motivation, and Learning: A Research and Practice Model

Simulation & Gaming