Rikke Duus’s research while affiliated with University College London and other places

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Publications (8)


Design of interview guide and photo-elicitation.
Theme development.
‘Propensity to Game’ (P2G) framework.
“Now You See Me, Now You Don’t”: How Digital Consumers Manage Their Online Visibility in Game-Like Conditions
  • Article
  • Full-text available

May 2022

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82 Reads

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2 Citations

Rikke Duus

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Simon Lilley

Organizations continue to create digital interfaces and infrastructure that are designed to heighten consumers’ online visibility and encourage them to part with their data. The way these digital systems operate and the rules they are governed by are often opaque, leaving consumers to deploy their own strategies for managing their online information sharing with organizations. In this study, we draw upon Erving Goffman’s metaphor of expression games and three forms of concealment or cover moves to explore how consumers, who have been well socialized as digital natives, engage in dynamic and game-like interactions with organizations in an attempt to manage their level of online visibility and information sharing in relation, inter alia, to the ‘convenience’ and ‘benefits’ that are afforded to them. Our research is based on in-depth interviews in combination with photo-elicitation with 20 participants. Based on the insight generated, we offer a new framework, ‘Propensity to Game’ (P2G), which present the processual dynamics that characterize these consumers’ evolving and game-like engagements with organizations. These are Game Awareness, Rule Familiarization, Player Commitment and Game Play. Our work contributes with new insight into how these consumers actively engage in the orchestration of their online visibility by surfacing the nuanced and multifaceted decision-making and thought processes that they engage in when they, situation-by-situation, decide on the tactics and methods to use in their efforts to manage the data and information they share with organizations.

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Veins and Wires: Reflection on UrbanTech Transformation

September 2021

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5 Reads

What kind of urban environment would you like to live in? In this article, we critically reflect on how digital technologies are accelerating and changing the nature of urban spaces. Using examples from around the world, we identify some of the boundaries of our technology-textured living and illuminate how the creation of our urban spaces takes place at the delicate intersection of personal privacy on one hand and the dream of the utopian ‘smart’ city on the other.


DVC Framework: Accelerating Digital Value Creation

March 2020

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263 Reads

In this article, we present the Digital Value Creation (DVC) framework. The DVC framework can be used as an evaluative method for organisations to create, enhance and consolidate digital value. We propose that organisations focus their digital value creation efforts in three interconnected areas: creating and managing ‘Experiences’, building meaningful and personalised ‘Relationships’ and accelerating ‘Evolution’ to support business longevity. Organisations must structure their digital value creation efforts within a strengthened outer layer comprising of ‘Digital Competences’, ‘Digital Infrastructure’ and ‘Digital Outputs’. In order to accelerate digital value creation, organisations must be digitally ready and have the internal capabilities and digital set-up that enable it to respond to new and emergent opportunities. At the heart of the DVC framework is ‘Relevance’. The process of digital value creation should be undertaken with Relevance as the interconnecting force between the three DVC elements of Experiences, Relationships and Evolution. Based on our on-going empirical research with organisations that are spearheading digital value creation, we explore the DVC framework through three case organisations: DSB, Coop Denmark and Moleskine.


TRIP framework: re-thinking organisational competitiveness in digital spheres

August 2019

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308 Reads

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1 Citation

Across industries, organisations are in search of new ways to enhance their competitiveness in the midst of digital disruption and a changing competitor landscape. To guide organisations through the turbulent waters of the digital era, we need new frameworks to help shape organisational strategy and decision-making. In this article, we introduce a new strategising framework that is designed, developed and tested to support organisations to navigate and maneuver in digital spheres.


Exploring Human-Tech Hybridity at the Intersection of Extended Cognition and Distributed Agency: A Focus on Self-Tracking Devices

August 2018

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315 Reads

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26 Citations

In an increasingly technology-textured environment, smart, intelligent and responsive technology has moved onto the body of many individuals. Mobile phones, smart watches, and wearable activity trackers (WATs) are just some of the technologies that are guiding, nudging, monitoring, and reminding individuals in their day-to-day lives. These devices are designed to enhance and support their human users, however, there is a lack of attention to the unintended consequences, the technology non-neutrality and the darker sides of becoming human-tech hybrids. Using the extended mind theory (EMT) and agential intra-action, we aimed at exploring how human-tech hybrids gain collective skills and how these are put to use; how agency is expressed and how this affects the interactions; and what the darker sides are of being a human-tech hybrid. Using a qualitative method, we analyzed the experiences of using a WAT, with a specific focus on how the tracker and the individual solve tasks, share competences, develop new skills, and negotiate for agency and autonomy. We contributed with new insight on human-tech hybridity and presented a concept referred to as the agency pendulum, reflecting the dynamism of agency. Finally, we demonstrated how the EMT and agential intra-action as a combined theoretical lens can be used to explore human-tech hybridity.


Agentic Technology: The Impact of Activity Trackers on User Behavior (An Extended Abstract)

January 2017

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270 Reads

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5 Citations

Technology influences consumers’ consumption habits (Verma et al. 2015) and construction of identities (Cluley and Brown 2015). This research focuses specifically on the wearable activity tracker, Fitbit, and explores how it not only drives change but also becomes an active participant in consumers’ everyday lives. Four themes are presented: health-related behavioral change, impact on self-satisfaction, technology-governed goal-driven behaviors, and technology dependency and embodiment. We conclude that when consumers actively track and monitor their quantified selves, the technology takes on an agentic role and demands consumers’ trust and reliance in exchange for gratification, access to performance data, and a happier, more satisfied, state of mind.


Together We Innovate: Cross-Cultural Teamwork Through Virtual Platforms

June 2014

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30 Reads

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12 Citations

Journal of Marketing Education

In a global business environment, marketing education must support students to develop cross-cultural agility and adeptness with an aim to enhance their employability. This article contributes with an experiential cross-cultural exercise that enables students to develop new enterprises in collaboration with other students in a different country through virtual teamwork. The exercise exposes students to practical cross-cultural learning, enterprise development, and virtual team management. Results from students’ reflection journals indicate that the exercise is enjoyable, builds confidence in a range of skills, and prepares students for future employment. We offer guidance and direction on how to design and execute this experiential cross-cultural exercise and also highlight the challenges faced and strategies for success.

Citations (3)


... Based on the number of research documents each year, it is known that research publications on "6E Learning by Design in Science" have decreased from 2013 to 2023. In fact, 6E Learning by Design in Science is very important in science learning and also supports the development of higher order thinking skills such as evaluation, analysis, and synthesis [18], [19], [20]. This method allows students to experience scientific concepts thoroughly, strengthen their understanding, and develop the ability to solve complex scientific challenges by utilizing real-life experiences, practical experiments, IJESAS and problem-based discussions. ...

Reference:

Trend and Pattern in Research on 6E Learning by Design in Science: Bibliometric Approach
Together We Innovate: Cross-Cultural Teamwork Through Virtual Platforms
  • Citing Article
  • June 2014

Journal of Marketing Education

... Further to this argument, posthumanists argue that agency is distributed and that it is not individualistic, but such distributed agency displaces responsibility and accountability of individual humans, including Vladimir Putin (Celermajer 2019;Rammert 2008;Duus, Cooray, and Page 2018;Kurik 2022;Blanco-Wells 2021;Hornborg 2021). Read together with dismissals of human exceptionalism, distributed agency would also hold that there is no human exceptionalism in terms of responsibility and accountability for invasion, war, and aggression because humans and nonhumans are networked, entangled, and relational such that agency cannot be easily attributed to individual humans in a context where humans are entangled with agential, vital, and hylozoist nonhumans that also exert their agency and action in a meshwork of ecologies (Skrbina 2005;Ojong 2011;Cole 2021;Laukyte 2019;Loker and Francis 2022;Finlay and Workman 2013;Kirby 2014;Freeman 2019;Compana 2015;Anderson and Perrin 2018;Ingold 2010Ingold , 2011. ...

Exploring Human-Tech Hybridity at the Intersection of Extended Cognition and Distributed Agency: A Focus on Self-Tracking Devices

... A budding body of literature has started to examine the relationships between use of body performance self-tracking devices on the one hand, and body image concerns and related body-change behaviors and cognitions, including disordered eating and dysfunctional exercise behaviors on the other. Overall, these preliminary findings have suggested the existence of a relationship between increased engagement with body performance self-tracking technologies and higher levels of body image and eating concerns across different, mainly adult, populations including clinical eating disorder samples (Levinson et al. 2017;Tan et al. 2016) and non-clinical samples (Duus et al. 2017;Hefner et al. 2016;Simpson and Mazzeo 2017). To date, however, this area of research has lacked an underlying comprehensive theoretical framework that is essential for structuring the program of research by guiding hypothesis development and the interpretation of findings. ...

Agentic Technology: The Impact of Activity Trackers on User Behavior (An Extended Abstract)
  • Citing Chapter
  • January 2017