January 2009
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8 Reads
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5 Citations
Computers in Human Behavior
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January 2009
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8 Reads
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5 Citations
Computers in Human Behavior
October 2008
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320 Reads
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38 Citations
Performance Improvement Quarterly
ABSTRACT“Formulation of instructional strategy to match subject matter and learner requirements” is an integral part of most instructional design models (Andrews & Goodson, 1980, p.5). Yet the meaning and purpose of instructional strategies in these design models vary considerably. An instructional strategy in traditional design models usually refers to the selection of instructional delivery vehicles (e.g., lecture, demonstration, computer-assisted instruction) and support activities (e.g., practice exercises, tutoring) (cf. Tracey, Flynn, <& Legere, 1970). Contrast those conceptions with the many instructional strategies described in elaboration theory (Reigeluth & Stein, 1983), such as sub-sumptive sequencing, internally consistent orienting structures, synthesizers, summarizers, and cognitive strategy activators. What is obvious from these disparate conceptions is that instructional designers do not share a consistent definition of instructional strategies. Many of the activities that are referred to as instructional strategies are not in fact strategies, but rather are presentation vehicles.In this article, we first define instructional strategies and tactics in the context of an iterative design model. Instructional strategies are then distinguished from instructional tactics, which are the implementation of strategies. We then list the range of instructional strategies and tactics that implement them. Finally, we provide a decision tree for assisting designers to select appropriate instructional tactics.
October 2008
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54 Reads
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3 Citations
Performance Improvement Quarterly
Two CAI programs tested the effects of plain and enhanced screen designs, with or without information about the designs, and task-type on learning time and achievement. The enhanced versions used headings, directive cues, running heads, and graphic devices to organize and structure the content, Information about the screens described the purposes of the enhanced features and instructed the students to use those features while studying. One program required learners to perform a memorization task; the second program required concept acquisition and application. Plain-screen versions were equal to the enhanced versions in the effects on learning. Information about text enhancements reduced lesson time when the enhancements provided the learner with program control options.
October 2008
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45 Reads
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3 Citations
Performance Improvement Quarterly
ABSTRACT“Formulation of instructional strategy to match subject matter and learner requirements” is an integral part of most instructional design models (Andrews & Goodson, 1980, p.5). Yet the meaning and purpose of instructional strategies in these design models vary considerably. An instructional strategy in traditional design models usually refers to the selection of instructional delivery vehicles (e.g., lecture, demonstration, computer-assisted instruction) and support activities (e.g., practice exercises, tutoring) (cf. Tracey, Flynn, & Legere, 1970). Contrast those conceptions with the many instructional strategies described in elaboration theory (Reigeluth & Stein, 1983), such as subsumptive sequencing, internally consistent orienting structures, synthesizers, summarizers, and cognitive strategy activators. What is obvious from these disparate conceptions is that instructional designers do not share a consistent definition of instructional strategies. Many of the activities that are referred to as instructional strategies are not in fact strategies, but rather are presentation vehicles.In this article, we first define instructional strategies and tactics in the context of an iterative design model. Instructional strategies are then distinguished from instructional tactics, which are the implementation of strategies. We then list the range of instructional strategies and tactics that implement them. Finally, we provide a decision tree for assisting designers to select appropriate instructional tactics.
April 2008
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316 Reads
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1 Citation
Performance Improvement
October 1998
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4,442 Reads
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346 Citations
ALT-J
Rich environments for active learning, or REALs, are comprehensive instructional systems that evolve from and are consistent with constructivist philosophies and theories. To embody a constructivist view of learning, REALs: . promote study and investigation within authentic contexts; . encourage the growth of student responsibility, initiative, decision making, and intentional learning; cultivate collaboration among students and teachers; . utilize dynamic, interdisciplinary, generative learning activities that promote higher-order thinking processes to help students develop rich and complex knowledge structures; and, . assess student progress in content and learning-to-learn within authentic contexts using realistic tasks and performances. REALs provide learning activities that engage students in a continuous collaborative process of building and reshaping understanding as a natural consequence of their experiences and interactions within learning environments that authentically refle...
January 1997
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5 Reads
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2 Citations
This paper provides a brief overview of Problem-Based Learning (PBL) as an instructional methodology. A description of a graduate program for practicing teachers at the University of Colorado at Denver (UCD) is also included. Problem-based learning is a student-centered instructional methodology that teaches content and skills within a knowledge domain by using substantive, carefully-crafted problems or challenges as the stimulus and focus for student activity. The students work with problems in a manner that fosters reasoning and knowledge application. The master's program in information and learning technologies at UCD is designed for classroom teachers using PBL as their primary instructional strategy. The main emphasis of the program is to help teachers learn to integrate information and learning technologies in student-centered ways in the classroom. Program issues, problems, successes, and lessons learned are discussed, including: group size and student-teacher ratio, infrequent class meetings, projects versus problems, project time commitment, and assessment and grading. (Author/SWC)
January 1996
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16 Reads
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94 Citations
December 1995
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1,201 Reads
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304 Citations
Research in Learning Technology
In today's complex world, simply knowing how to use tools and knowledge in a single domain is not sufficient to remain competitive as either individuals or companies. People must also learn to apply tools and knowledge in new domains and different situations. Industry specialists report that people at every organizational level must be creative and flexible problem solvers (Lynton, 1989). This requires the ability to apply experience and a definition knowledge to address novel problems. Consequently, learning to think critically, to analyse and synthesize information to solve technical, social, economic, political, and scientific problems, and to work productively in groups are crucial skills for successful and fulfilling participation in our modern, competitive society.
March 1993
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14 Reads
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19 Citations
Journal of Computing in Higher Education
THIS PAPER BEGINS with a description of our assumptions about meaningful learning in higher education and meaningful learning from hypertext. We then describe different classes of applications of hypertext to support learning including hypertext as vehicle, information access hypertexts, intentional learning environments, and knowledge construction environments. Finally, we discuss some limitations of hypertext for facilitating learning, issues and processes in evaluating meaningful learning outcomes from hypertext environments.
... Problem-based learning is a studentcentered teaching style that uses real, carefully crafted real-world issues or challenges as the stimulus and focus for collaborative and self-directed student activity to teach information and skills within a knowledge domain [5]. In a problem-based learning environment, the teacher presents students with authentic, ill-structured problems before they receive any instruction [6]. ...
January 1996
... Rhalmi (2016) argued that high interaction in classrooms leads to effective learning and as a result, teachers contribute in the learning process by providing good techniques in terms of dealing with class interaction in large and small classes. Based on the learning theory of constructivism, learning process is a dynamic and active process of constructing meaning and transforming effective understanding in interaction with learning environment (Grabinger & Dunlap, 1995). Edutechwiki (2009) stated that theory emphasizes that effective learning is all about knowledge construction, collaborative discussions, and active learning strategies in terms of improving interaction in classrooms via considering the effects of learning environment and the learners' learning styles of understanding details. ...
Reference:
Class interaction
December 1995
Research in Learning Technology
... Významná je struktura dialogu a způsob vedení komunikace, které musí být vytvořeny uživatelsky "přívětivě" a zejména pozorně testovány tak, aby zajistily snadný vstup správných informací do systému. Ve spojení s uživatelem -začátečníkem (studentem) je patrné, že by rozhraní mělo být propracováno mnohem více podrobněji a koncipováno jednodušším způsobem než pro odborníka (Jonassen, Grabinger, 1992) Aktuální informace o problému. Protože expertní systém obsahuje prvky umělé inteligence, je obvykle schopný řešit měnící se podmínky problémové situace, pro kterou byl vytvořen. ...
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Otevřené technologie ve výuce /
January 1992
... Např. student se může na dokončení úlohy nebo při zpracování výsledků poradit se systémem, který jej bude provázet při analýze řešení a poskytne potřebné zpětnovazebné informace pro správné vyřešení problému (Grabinger a Pollock, 1989). Toto může být zvláště vhodné např. ...
Reference:
Otevřené technologie ve výuce /
August 1989
Journal of Educational Computing Research
... Although Feigenbaum and McCorduck (1984) and other expert system promoters projected that the systems would revolutionize education, there were relatively few tested and implemented projects other than master's degree initiatives and doctoral dissertations . According to Pollock and Grabinger (1991), expert system development was difficult because of the lack of skilled technical talent available to educational institutions at the time. Many talented individuals migrated to business and governmental arenas in which they could achieve higher salaries. ...
March 1989
... Although Feigenbaum and McCorduck (1984) and other expert system promoters projected that the systems would revolutionize education, there were relatively few tested and implemented projects other than Master's degree initiatives and doctoral dissertations. According to Pollock and Grabinger (1991), expert system development was difficult owing to the lack of skilled technical talent available to educational institutions at the time. Many talented individuals migrated to business and governmental arenas in which they could achieve higher salaries. ...
October 1990
... Hence, these participants are classified as having low satisfaction. Kolers et al. (1981) and Grabinger and Amedeo (1988) are among others who raised concerns over the direct application of standards used in printed sources for screen text, which is similar to the passage used in the Control mode. This finding provides evidence on the undesirable effect resulted by such application. ...
December 1988
Computers in Human Behavior
... There are a number of purposes for interacting with hypertext environments, including: browsing, searching, connecting, collecting, and comprehending (Binder, 1989; Gall & Hannafin, 1994; Grabinger, Dunlap, & Jonassen, 1993; Wilson & Jonassen, 1989 ). Each of these activities differs with respect to the amount of interactivity and the specificity of the user's intention. ...
January 1993
New Directions for Philanthropic Fundraising
... Learning is better and more lasting if the student is able to identify the links that exist between the notions he/she encounters and then integrate them with those already present in memory. In this perspective hypertexts would simulate the paths of our thinking activity (Jonassen, 1991;Jonassen & Grabinger, 1990), facilitating the possibility of non-sequential association of information, thus helping to learn in a more functional way (Granic & Lamey, 2000). Hypertexts, moreover, support learning by acting also on the motivational level. ...
Reference:
Complimentary Contributor Copy
January 1990
... • utilize dynamic, interdisciplinary, generative learning activities that promote high level thinking processes (i.e., analysis, synthesis, problem solving, experimentation, creativity, and examination of topics from multiple perspectives) to help students integrate new, knowledge with old knowledge and thereby create rich and complex knowledge structures; and, • assess student progress in content and learning-to-learn through realistic tasks and performances, (Dunlap & Grabinger, 1992Grabinger & Dunlap, 1994a, 1994b: There two major factors that show the characteristics of learning environments, these according to (Hannafin, 1992) are integration and comprehensiveness. ...