Paul Weiser’s research while affiliated with ETH Zurich and other places

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Publications (31)


FIG URE 1 Example spatial configuration (adapted from https://commons.wikimedia.org) 
FIG URE 2 The location of a tree with respect to an observer and a house using different cognitive reference frames (terminology adapted from Frank, 1998): (a) The tree is to the front/right of the observer (egocentric relative frame); (b) the tree is to the east of the observer (egocentric absolute frame); (c) the tree is to the south-east of the house (allocentric absolute frame); (d) the tree is to the left/front of the house (intrinsic frame); (e) the tree is to the back/right of the house (deictic frame); (f) the tree is to the front/left of the house (retinal frame)
FIG URE 4 The vague direction of a house front and the vague location "in front of the house" in an absolute frame. Note that the vague location "in front of the car" is much smaller and thinner
FIG URE 5 Spatial reference frame transformation based on neural fields: (a) Head-centered transformation of heading directions with basis functions (Deneve et al., 2001). With respect to the eye, the person heads left, and with respect to the head, the eye is positioned straight. Thus, the heading is to the left of the head; (b) transformation of a onedimensional location (Target) relative to another location (Reference), resulting in an object-centered location "left of" the reference (Lipinski et al., 2012). In the object-centered field, the location of the reference is denoted by the center line in the middle
FIG URE 6 A two-dimensional fuzzy vector ~ V constructed of two one-dimensional fuzzy vectors ~ A; ~ B (Viertl & Hareter, 2006), including a crisp vector v with the membership values l~ A ðvÞ51 and l~ B ðvÞ50 for the fuzzy sets

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Computing with cognitive spatial frames of reference in GIS
  • Article
  • Full-text available

February 2018

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297 Reads

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5 Citations

Transactions in GIS

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Paul Weiser

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In everyday communication, people effortlessly translate between spatial cognitive frames of reference. For example, a tourist guide translates from a map (“the fountain is north-west of the church”) into a cognitive frame for a tourist (“the fountain in front of the church”). While different types of cognitive reference frames and their relevance for language cultures have been studied in considerable depth, we still lack adequate transformation models. In this article, we argue that transformations in current Geographic Information Systems (GIS) are inappropriate to this end. Appropriate transformation models need to go beyond point discretization to take into account vague transformations, in order to deal with forms, sizes, and vagueness of spatial relations relative to ground objects. We argue that neural fields should be used to denote fuzzy positions, directions, and sizes in a particular frame. We propose fuzzy vector spaces to approximate neural field behavior with affine transformations, including fuzzy translation, rotation, and scaling, in order to efficiently transform between different cognitive perspectives. We use an implementation in Haskell to describe a geographic map from the perspective of six well-known cognitive frames of reference. Based on these findings, we give an outlook on the principles of a “neural GIS.”

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Qualitative Spatial Configuration Search

July 2016

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48 Reads

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10 Citations

Spatial Cognition and Computation

Current Geographic Information Systems (gis) lack, to a large extent, support for spatial searches in which a user wants to find a configuration of objects described in qualitative terms. At the database level, these searches can be supported by providing new spatial operators that can capture the semantics of the qualitative spatial relations used in the description and by developing resolution strategies tailored for queries including these operators. We suggest a technical approach to include an open number of qualitative spatial relations in gis and discuss a processing workflow leading from a qualitative spatial description to a database query and to the search result. We present and empirically evaluate a resolution strategy for these queries that is based on hypergraph matching and that exploits their semantic and structural characteristics. Finally, we envision some realizations of these searches and discuss challenges that relate to the cognitive aspect.


Contextual Adaptability of Navigational Spatial Descriptions: A Pragmatic Comparison

May 2016

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1,329 Reads

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1 Citation

Different forms of spatial descriptions are used to communicate information in the context of navigation in urban environments. When generated by computers, such descriptions are combinations of map features in a predefined way. Unlike computers, however, people are capable of flexibly generating navigational spatial descriptions by taking into account a wide array of different contextual factors, e.g. a user’s prior knowledge and the structure of the environment. This paper deploys the notion of pragmatics to compare formal addresses, route descriptions (generated either by computers or humans), and destination descriptions in terms of their adaptability to contextual factors in order to identify the means to creating more cognitively sound information systems.


Eco-feedback and gamification elements for sustainability: the GoEco! living lab experiment

April 2016

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261 Reads

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1 Citation

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Paul Weiser

The present urban transportation system, mostly tailored for cars, has long shown its limitations. In many urban areas, alternative and effective transport modes are already available and they could be used in inter‐modal combinations to satisfy many travel needs: public transportation, slow mobility networks, vehicle‐sharing systems. However, these transport modes still tend to be neglected due to a deep‐rooted car dependency. How can we encourage people to engage in more sustainable mobility lifestyles, reducing use of the car? With the Switzerland‐based project GoEco! we seek to overcome the traditional awareness‐raising approach and develop a smartphone application (app) that leverages eco‐feedback information, social norms and peer pressure, adopting a “gamification” approach. The project is funded by the Swiss National Science Foundation – NRP71 and by the Swiss Competence Centre on Energy Research SCCER‐Mobility.


Towards Sustainable Mobility Behavior: Research Challenges for Location-Aware Information and Communication Technology

April 2016

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535 Reads

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34 Citations

GeoInformatica

Private transport accounts for a large amount of total CO2 emissions, thus significantly contributing to global warming. Tools that actively support people in engaging in a more sustainable life-style without restricting their mobility are urgently needed. How can location-aware information and communication technology (ICT) enable novel interactive and participatory approaches that help people in becoming more sustainable? In this survey paper, we discuss the different aspects of this challenge from a technological and cognitive engineering perspective, based on an overview of the main information processes that may influence mobility behavior. We review the state-of-the-art of research with respect to various ways of influencing mobility behavior (e.g., through providing real-time, user-specific, and location-based feedback) and suggest a corresponding research agenda. We conclude that future research has to focus on reflecting individual goals in providing personal feedback and recommendations that take into account different motivational stages. In addition, a long-term and large-scale empirical evaluation of such tools is necessary.


Fig. 1: Examples of behavior comparison against a norm
Table 1 : Overview of suggestions and corresponding research challenges as discussed in this article.
Fig. 3: Information processes required to provide meaningful suggestions for behavior change. Rectangular boxes are processes and parallelograms are inputs and outputs.
Fig. 4: Model of the scoring process. Rectangular boxes are processes, parallelograms are outputs. (Source: Authors)
Fig. 5: How can inverse planning and planning be tightly integrated?
Towards Sustainable Mobility Behavior: Research Challenges for Location-Aware Information and Communication Technology

December 2015

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1,158 Reads

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20 Citations

GeoInformatica

Private transport accounts for a large amount of total CO2 emissions, thus significantly contributing to global warming. Tools that actively support people in engaging in a more sustainable life-style without restricting their mobility are urgently needed. How can location-aware information and communication technology (ICT) enable novel interactive and participatory approaches that help people in becoming more sustainable? In this survey paper, we discuss the different aspects of this challenge from a technological and cognitive engineering perspective, based on an overview of the main information processes that may influence mobility behavior. We review the state-of-the-art of research with respect to various ways of influencing mobility behavior (e.g., through providing real-time, user-specific, and location-based feedback) and suggest a corresponding research agenda. We conclude that future research has to focus on reflecting individual goals in providing personal feedback and recommendations that take into account different motivational stages. In addition, a long-term and large-scale empirical evaluation of such tools is necessary.


A Wayfinding Grammar Based on Reference System Transformations

October 2015

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139 Reads

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4 Citations

Lecture Notes in Computer Science

Wayfinding models can be helpful in describing, understanding, and technologically supporting the processes involved in navigation. However, current models either lack a high degree of formalization, or they are not holistic and perceptually grounded, which impedes their use for cognitive engineering. In this paper, we propose a novel formalism that covers the core wayfinding processes, yet is modular in nature by allowing for open slots for those spatial cognitive processes that are modifiable, or not yet well understood. Our model is based on a formal grammar grounded in spatial reference systems and is both interpretable in terms of observable behavior and executable to allow for empirical testing as well as the simulation of wayfinding.


Fig. 3. Taxonomy of Motivational Affordances
A Taxonomy of Motivational Affordances for Meaningful Gamified and Persuasive Technologies

September 2015

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2,888 Reads

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101 Citations

Sustainable human-computer interaction is investigating the role of persuasive and gamified technologies in encouraging people to engage in a more sustainable lifestyle. Motivation is a key requirement for behavior change, yet many persuasive systems do not sufficiently account for motivational aspects. In this paper we investigate under which circumstances components such as feedback and game elements (e.g., rewards) afford user motivation. The result is a taxonomy of design components that is grounded in well-established psychological theories on motivation. We illustrate how the taxonomy can contribute to the design of meaningful persuasive technologies by discussing a case study from the domain of sustainable mobility behavior (the project GoEco!).




Citations (21)


... Euclidean frames (EF), Zonal frames (ZF), Topological frames (TF), Linear construction frames (LCF) and Betweenness frames (BF). These categories directly reflect different ways how the corresponding locative expressions could be geometrically translated into the coordinate space of a map 4 : 1. (EF) Euclidean frames (EF) cover the well-known types as proposed in linguistic literature (Levinson, 2003), see also Scheider et al. (2018) and Frank (1998). These frames are used to denote target locations using axes in a coordinate system centered on a "ground" object, such that the main axis is oriented using some perceptual cue, such as a cardinal direction 5 . ...

Reference:

Unlocking Environmental Narratives: Towards Understanding Human Environment Interactions through Computational Text Analysis
Computing with cognitive spatial frames of reference in GIS

Transactions in GIS

... In summary, these two models could be used interchangeably to implement a QSP-based query. The notion of Qualitative Spatial Configuration Query (QSCQ) was employed by Fogliaroni et al. (2016) to define a type of query that searches for regions satisfying one or more qualitative relations. However the study is solely employed as a reference point for the research area of qualitative spatial queries. ...

Qualitative Spatial Configuration Search
  • Citing Article
  • July 2016

Spatial Cognition and Computation

... In this study, the proposed method was implemented as a preprocessing step for a routing system aimed at supporting sustainable ways of traveling. This is embedded in the larger context of GoEco!, a project which aims at developing a mobile app designed to provide feedback to users with regards to energy-efficient ways to alter their mobility behavior ( Cellina et al. 2016;Bucher et al. 2016). This includes the computation of multi-modal, personalized routes which favor sustainable mobility options such as walking, biking or public transport. ...

Eco-feedback and gamification elements for sustainability: the GoEco! living lab experiment

... Perception also plays a role in designing and determining the success of digital interventions such as persuasive mobile applications aimed to influence travel choices [64]. These applications engage with perception in two ways: 1) their effectiveness heavily relies on the perceived physical environment, and 2) they often target human heuristics to influence perceived affordances and nudge individuals towards more desirable travel choices. ...

Towards Sustainable Mobility Behavior: Research Challenges for Location-Aware Information and Communication Technology

GeoInformatica

... Researchers also note that rewards, when coupled with personal accomplishment, are an effective working solution, unlike the use of simple direct incentives. Yet, they are dubbed as extrinsic motivators that are effective at amplifying appropriate behaviour, which should not be used when intrinsic motivations are the desired aim [33,70]. ...

Towards Sustainable Mobility Behavior: Research Challenges for Location-Aware Information and Communication Technology

GeoInformatica

... In this paper, we introduce a model and framework that specifies the components, concepts and algorithms needed in order to process spatio-temporal match queries in real-time, making optimal and early matches possible (cf. [3]). Such a model may constitute a fundamental component for a variety of systems, e.g., cooperative transportation systems [13] or tools that encourage people to engage in a more sustainable mobility behavior [21]. ...

Matching Complementary Spatio-Temporal Needs of People

... These are: points, leaderboards, achievements/badges, levels, story/theme, clear goals, feedback, rewards, progress, and challenge. The elements can also include friends/teams/groups, and reminders (Weiser et al., 2015). In this study, where the goal is to examine gamification affordances of digital detox apps at a micro level, we choose to focus on "motivational affordances" which resembles "game mechanics" (Hunicke et al., 2004), "interface elements" (Crumlish & Malone, 2009), and "construction elements" (Sch€ obel et al., 2020) in relevant typologies. ...

A Taxonomy of Motivational Affordances for Meaningful Gamified and Persuasive Technologies

... Thus, both approaches appear to commit to a knowledge pyramid of a structuralist flavour (Fig. 4a). Pragmatics has played a larger role in the context of wayfinding research [16,79,83], where it was applied to the specific case of route instructions. In summary, the question remains how a general model of the pragmatics of spatial information should look like, how it would apply to our example from Sect. 2, and how this could help address the challenges discussed above. ...

A Pragmatic Communication Model For Way-Finding Instructions
  • Citing Thesis
  • November 2014

... Here, we take important steps towards such model: we introduce a conceptual framework which allows to model uncertainty in wayfinding as a result of non-deterministic reference system transformations (building on ideas from [11]). The conceptual framework enables to include all three aspects of a wayfinding situation into a model: the wayfinder, the instruction, and the environment. ...

A Wayfinding Grammar Based on Reference System Transformations
  • Citing Conference Paper
  • October 2015

Lecture Notes in Computer Science

... After each trial, participants are shown their numerical performance score out of 1,000, the time taken to complete the trial, and the landing type (unsuccessful, unsafe, or safe). The performance score is designed specifically for the context of the quadrotor landing using gamification (Scheider et al., 2015). The participants must learn to land the quadrotor on the landing pad, while also satisfying landing speed and roll angle constraints (landing with a speed <5 m/s and a final roll angle between −10∘ and 10∘. ...

Score design for meaningful gamification