Patrick Prévôt's research while affiliated with University of Lyon and other places

Publications (64)

Chapter
In their daily practice, practitioners belong to local communities of practice (CoPs) within their organisation. This knowledge is rarely capitalised upon because discussions are mainly verbal. Practitioners can also belong to general CoPs online. Within these general CoPs, discussions are rarely linked to the context in which they appeared, since...
Conference Paper
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Electronic Laboratories have been growing during the last decade, but till now, configuring a complex automated system shared between several institutes and used for several disciplines, is a process restricted to qualified staff. Moreover, authoring and managing lab resources (programs, learning scenarios, documentation for both instructors and tr...
Article
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In this article, we present a co-adaptive design approach named TE-Cap (Tutoring Experience Capitalisation) that we applied for the development of an assistance environment for tutors. Since tasks assigned to tutors in educational contexts are not well defined, we are developing an environment which responds to needs which are not precisely identif...
Article
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This paper presents TrAVis (Tracking Data Analysis and Visualization Tools), a Web-based system that assists the students in visualizing their communication activities in distance learning situations. While most of the existing systems in the same genre are exclusively dedicated to the teachers, TrAVis is objectively designed and implemented for bo...
Article
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Game-based learning is one efficient pedagogical concept that uses game principles to incite learners to engage into learning activities. Learning games are commonly known as digital environments. In the mean time, new technologies have been increasingly developed, thus providing new perspectives in game-based learning, particularly, mixed reality...
Article
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Purpose This paper presents a part of our research work that places an emphasis on Tracking Data Analysis and Visualization (TrAVis) tools, a web‐based system, designed to enhance online tutoring and learning activities, supported by computer‐mediated communication (CMC) tools. TrAVis is particularly dedicated to assist both tutors and students in...
Conference Paper
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Cet article présente l'avancement d'une recherche visant à proposer un logiciel de configuration d'un Système Automatisé de Production en fonction d'objectifs pédagogiques. Ce type de logiciel trouve son utilité à la fois dans un cadre industriel quand il s'agit de former le personnel à l'usage d'un nouveau SAP, et dans un cadre universitaire lorsq...
Article
Full-text available
In their daily practice, practitioners belong to local communities of practice CoPs within their organisation. This knowledge is rarely capitalised upon because discussions are mainly verbal. Practitioners can also belong to general CoPs online. Within these general CoPs, discussions are rarely linked to the context in which they appeared, since th...
Conference Paper
Full-text available
This paper presents a research approach used for tracking Human-Computer Interaction (HCI) in learning environments. The study focuses on major practical issues in tracking HCI and on the conceptual design of an explicit approach for tracking different types of HCI of E-learning activity. Its aim is to assist researchers, pedagogical teams and othe...
Conference Paper
This paper presents a part of our research work that places an emphasis on TrAVis (Tracking Data Analysis and Visualization Tools), a Web-based system, designed to enhance online tutoring and learning activities. TrAVis is particularly dedicated to assist both tutors and students in the task of exploiting tracking data of communication activities t...
Article
Full-text available
Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have been developing SGs in such a way as to guarantee an educational gain, but the fun and attractive characteristics...
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Project management education programmes are often proposed in higher education to give students competences in project planning (Gantt's chart), project organizing, human and technical resource management, quality control and also social competences (collaboration, communication), emotional ones (empathy, consideration of the other, humour, ethics)...
Conference Paper
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In the context of E-Learning, remote hands-on training has become an insisting need as in traditional learning, especially in scientific and technical disciplines. Electronic Laboratories (ELabs) have been growing for the last few years. But till now, exchanging learning scenarios of ELabs is still difficult as existing scenarios (elaborated by mea...
Conference Paper
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For a few years, Electronic Laboratories (ELabs: computer-aided local laboratories as much as distant and virtual ones) have been growing in the E-Learning panorama. Meanwhile, in major E-Learning activities, learning scenarios are nowadays written in a standard way (SCORM, IMS-LD) to be used by standard Learning Management Systems. The use of such...
Conference Paper
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Dans le contexte du ELearning, les travaux pratiques à distance (téléTPs) sont de­ venus indispensables, comme en formation traditionnelle, ceci notamment dans les disci­ plines techniques et scientifiques. Le LIESP a débuté en 2002 une recherche visant à fournir une architecture ouvrant la voie aux échanges de scénarios pédagogiques de téléTPs lo...
Conference Paper
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Nous présentons dans cet article un modèle d'Interconnexion de Communautés de Pratique (ICP) ayant pour but de mettre en relation différentes Communautés de Pratique (CoPs) s'intéressant à une même activité générale. L'objectif est d'assurer la capitalisation de leurs connaissances de façon contextuelle. Ce modèle a été implémenté pour aboutir à la...
Article
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Nowadays, Information and Communication Technologies (ICTs) are changing the way students learn. Many researches focus on the development of new forms of pedagogy and software for student learning. But ICT also involve changes in teachers' roles, which are not yet well defined particularly for online tutors. In this paper, we present new ways for t...
Article
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Cet article présente comment il est possible d'utiliser les TICE pour réaliser un accompagnement au chan-gement dans le cadre d'une activité professionnelle, celle des acteurs de la R&D, effectuée via un système d'information (SI). Ce contexte est fortement marqué par une évolution de l'activité individuelle et du ma-nagement des l'équipes vers des...
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This paper presents a research work on tracking Computer Mediated Communication (CMC) activities in distance learning situations. A part of this research work is related to the tracking data exploitation. It focuses on tracking data analysis and visualisation to help the teachers, tutors and students during and after their communication activities....
Article
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Purpose Keeping track of users' communication activities in web‐based environments has always been considered a complex task. It requires tracking systems that are capable of efficiently tracking users' activities and producing tracking data that can be useful to various users. The objectives of this paper are two‐fold: to present an approach for b...
Conference Paper
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This paper presents an approach for closely observing the different levels of human and computer interactions during studentpsilas communication activities on computer mediated communication (CMC) tools. It focuses on how to efficiently track learnerspsila activities, along with their outputs, and to exploit the collected tracking data in order to...
Article
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A l'instar des travaux pratiques classiques, les travaux pratiques à distance (télé-TP) sont indispensables aux environnements de téléformation, notamment dans les disciplines scientifiques et techniques. De nombreux travaux scientifiques se concentrent principalement sur la téléopération d'un dispositif pédagogique spécifique. Nous avons donc prop...
Article
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Tracking data of user's activities resulting from Computer Mediated Communication (CMC) tools (forum, chat, etc.) is often carried out in an ad-hoc manner, which either confines the reusability of data in different purposes or makes data exploitation difficult. Our research works are biased toward methodological challenges involved in designing and...
Conference Paper
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The tracking data of the learners' activities is always known as significant source of information, allowing the instructors to be aware of the activities that the learners carried through, along with their outputs. It is at the same time considered a privileged element, exploited by the researchers and the developers to improve the learning enviro...
Article
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It is obvious that the tracking data acquired from each learning environment has become more advantageous to various participants in the learning process. As an example, the tracking data of learner's activities are used to depict not only the activities themselves but also the outputs of the activities that learners carried through. Tracking data...
Conference Paper
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Our research is based on the hypothesis that the most important problem that has to be solved, so as to help tutors, is the gap between required competencies of distance tutoring and the lack of training and Recommendations given to them on the role they have to play in the learning process. In this article, we detail the development of the assista...
Article
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Cet article présente la conception du portail communautaire TE-Cap (« Tutoring Experience Capitalization ») destiné aux tuteurs de formations à distance. Nous présentons dans un premier temps les principaux résultats d’une étude menée auprès de tuteurs de diverses formations sur leurs pratiques, aboutissant à un modèle d’une pratique de tutorat. No...
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Dans cet article, nous étudions les besoins en instrumentation des Communautés de Pratique (CoPs) virtuelles. Nous montrons en quoi les environnements support aux communautés virtuelles en général ne répondent pas à tous ces besoins et proposons une démarche de conception itérative et participative d’un environnement destiné aux CoPs virtuelles. No...
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Forums for discussion are one of asynchronous communication tools that have been widely employed in all platforms of distance learning as important means for communications between learners, and between learners and instructors. Assisting forum users during and after their communications and providing them more useful information on their activitie...
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Dans le contexte actuel de la mondialisation, l’entreprise est souvent distribuée. Son activité est répartie entre différents services situés parfois dans différents pays ou entre plusieurs partenaires lorsqu’il y a des sous-traitants. Pour fonctionner il est demandé aux services de modifier leur mode de fonctionnement et d’utiliser en particulier...
Article
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Computer Mediated Communication (CMC) tools, such as forums, chats, etc., have become compulsory for distance learning situations, in facilitating the communications between learners, and between learners and instructors. Meanwhile, tracking the communications on CMC tools has also become one among other research interests and brought up a number o...
Article
Full-text available
Nowadays, Information and Communication Technologies change the way students learn. Many researches are centered on the developing of new forms of pedagogy and software for student learning. But ICT also involve changes in teachers roles, which are not yet well defined in particular for on-line tutors. In this article, we develop new ways for tutor...
Conference Paper
Full-text available
Educational business games can be of a great help for initial and continuous learning, in the engineering field among others. These games have as major asset the possibility for learners to intervene or act as they wish. Nevertheless, there are numerous possible paths in such games. Designing the appropriate game structure and defining the optimum...
Conference Paper
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During last decade, Internet and related web technologies development enabled the arising of e-learning services and made distant learning a reality. As traditional face to face classroom became virtual classroom through Internet, traditional laboratories found their equivalent in e-Laboratories. These e-Labs enable learners to train on remote real...
Article
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Currently, tutors roles in distance learning are not clearly defined and few tools support them in their functions. Some tools help tutors to monitor learners and to interact with them, but no tool assist them in the setting-up of learning sessions. The activities are created by the instructional designer who envisages standard scenarios without kn...
Article
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Currently, tutor’s roles in distance learning are not clearly defined and few tools support him/her in his/her functions. Some tools help tutors to monitor learners and interact with them, but no tools assist them in the setting-up of learning sessions. Activities are created by instructional designers who envisage standard scenarios without knowin...
Article
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Actuellement, le rôle du tuteur en formation à distance est assez mal défini et peu d’outils le soutiennent dans sa fonction. Il existe des outils de suivi et d’intervention auprès des apprenants. Par ailleurs, il existent des outils auteurs : les activités sont alors créées par le concepteur pédagogique qui prévoit des scénarios types a priori san...
Conference Paper
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Similar to classical in-situ laboratories, remote laboratories are necessary in e-learning environments, especially in scientific and technical disciplines. This paper outlines our current research on this particular way of learning. Our research objectives consist in proposing a generic framework (independent of educational content) to allow, in o...
Article
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Les jeux d'entreprises constituent une formation pertinente pour la formation initiale et continue d'ingénieurs. Ils ont l'avantage d'offrir une grande liberté d'action et d'intervention aux apprenants. Cependant, le nombre de chemins possibles étant important dans de tels jeux, il n'est pas évident de proposer du premier coup la bonne structure de...
Conference Paper
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A l’instar des travaux pratiques classiques, les travaux pratiques à distance ou simplement télé-TPs sont indispensables aux environnements de télé-formation, notamment dans les disciplines scientifiques et techniques. Les solutions actuelles se concentrent principalement sur la téléopération d’une maquette pédagogique spécifique. Cet article a pou...
Conference Paper
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E-Laboratories are important components of modern e-learning environments, specially in scientific and technical disciplines. Out of E-Laboratories, Remote Laboratories enable learners to train on remote real systems. Such systems are generally used by only one learner at a time but they would gain by being shared between several learners during a...
Conference Paper
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E-Laboratories development appears to be more complex than other e-learning contexts such as online courses, virtual classrooms, e-projects, role-playing, etc. However, this kind of training is essential for scientific and technical disciplines and fits a real need. Recently we initiated a project [A. Leleve et al., (2003)] whose main goal is to bu...
Conference Paper
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As E-Learning is currently developing worldwide and offering a growing range of e-training vectors such as multicast course, virtual classroom, ... and other theoretical medias, electronic laboratory seems to have a less fast development. However, neither technical nor scientific education could be given without practical experimentation. This pape...
Conference Paper
Today, the majority of interactive systems in educational field are developed using hypermedia documents (P. Brusilovsky, 2003). Nevertheless, because of the lack of experience feedback, it is always necessary to use the architectures of these systems in order to make them more flexible and interoperable (E. Furtado, 2000). We have investigated suc...
Conference Paper
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Remote laboratories are essential to e -learning platforms in scientific and technical disciplines. However they present a delay in their development in comparison with other (less complex) e -learning contexts such as virtual classrooms, e-projects, … We are focusing on this particular training activity with the aim of giving means to instructors...
Conference Paper
The paper presents the development of a multimedia adaptive interface based on the cognitive profile of a user. It describes the cognitive profile and the document architecture that have been adopted. Indeed, the user profile is generated in a stage former to the adaptation, it is structured into a separate database. As for the document, it is pres...
Conference Paper
The aim of this paper is to describe a hypermedia document modelling method. This model enables presentation adaptation for users. A user model is described. The main components of this model, besides demographic and behavioural ones, are 25 cognitive indicators divided into 5 cognitive sectors: memory, attention, executive functions, language and...
Conference Paper
Today, a large number of interactive systems are developed thanks to hypermedia documents particularly in the education field. Due to the lack of experience feedback, it is always necessary to carry out reflections on the architecture of these systems in order to efficiently manage the knowledge to be transmitted. We investigated a study on archite...
Conference Paper
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Les travaux pratiques à distance (téléTPs) sont un vecteur pédagogique indispensable aux environnements de téléformation et plus particulièrement dans les disciplines scientifiques et techniques. Il y a quatre ans, au colloque TICE 2002 nous avons présenté nos premiers pas pour la modélisation de ces téléTPs. Cette modélisation s'est concrétisée de...
Conference Paper
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Les technologies liées à l'Internet sont désormais assez évoluées pour permettre aux établissements des formations en ligne complètes, ainsi les travaux de recherche concernant les environnement d'apprentissage à distance (EAD) foisonnent mais le concept d'« enseignement pratique à distance » semble relativement sous-développé. Pourtant ce type d'e...
Article
Aujourd'hui, les environnements hypermédias sont de plus en plus utilisés pour développer rapidement des systèmes interactifs, en particulier dans le domaine de l'éducation. Compte-tenu du manque de retours d'expériences il est encore nécessaire de mener des réflexions sur la structuration de l'architecture informatique des plateformes de télé-ense...
Conference Paper
The know-how transmission becomes an essential condition of high technology companies continuity. In response, we propose a multimedia training platform in operators work station, called SIMPA. It was developed within the framework of a “Six Sigma” step, with a permanent concern of customers satisfaction (learners, formative persons in workshops, a...
Conference Paper
This paper explains the design of a multimedia environment that enables children to face more easily MRI examinations. The idea is to transform the initial hospital environment to make it more convivial for children. Our aim is to add a play interface between the hospital and the children world. After the description of the initial environment of t...

Citations

... The majority of the proposed dashboards considering learners' emotions are powered only by learners' interaction traces stored in the learning environment [12,13]. Other dashboards are based on a single channel [10,11] or on self-reported data only [9]. ...
... Participants of online learning are mainly concerned with trust assessment of learning environments and with protection of their sensitive personal data (May et al., 2010). Applications of ICT in e-learning can cause several security risks, like exposure of critical data, loss of confidentiality, and destruction of public information services. ...
... On top of that, the tracking process can be made on different levels of Human-Computer Interactions, which allows us to characterize the nature of the acquired data (i.e., user's action, user-machine interaction or system event) and to conduct the analysis accordingly. The technical aspects of the tracking approach in question can be found in [28]. ...
... Research defines pleasure as an attitude or an emotion that can satisfy intrinsic needs and produce a positive reaction [47]. The entertainment value derived from gameplay is largely determined by the quality of design of the "educational ludo" environment [48]. Entertainment value impacts positively on learners' satisfaction. ...
... Nos travaux rejoignent ceux consacrés à la modélisation de l'organisation du tutorat (Gounon et Leroux, 2009) dans le sens où « nous nous intéressons à la question du soutien à apporter aux concepteurs » dans la description de scénarios d'encadrement intégré à un dispositif de formation. Ils contribuent aussi, d'une certaine manière, à la problématique actuelle des rôles associés du tuteur dans un dispositif de formation en ligne (Garrot-Lavoué et al., 2009). Cependant, notre réflexion a pour visée l'identification du processus d'aide, quel que soit l'acteur de ce processus et le type d'apprentissage identifié (Tricot et al., 1998). ...
... La mise en place de télé-TP se heurte, en plus des problèmes habituellement rencontrés dans l'e-formation, à une multitude de problèmes organisationnels, humains et bien entendu, techniques. Citons à titre d'exemple : la gestion des accès concurrents aux dispositifs technologiques ( Arpaia et al., 2000 ;Lelevé, Benmohamed & Prévôt, 2004), la sécurité du matériel et des humains, la restitution en temps réel et à distance des événements et la mise à disposition d'outils d'édition de scénarios de télé-TP pour les tuteurs (Lelevé, Benmohamed & Prévôt, 2005). ...
... They are also based on modern learning theories and innovative learning models, such as "discovery learning", "experiential learning", "community learning", "learning-by-doing" and "Theory of active learning". Electronic games can help develop cognitive functions and skills, such as [1,14]: ...
... The learner-apparatus association can be programmed to be valid during a whole session or to be reexamined at every call. Second option permits to apply a scheduling algorithm such as described in [12] in order to optimize apparatus usage. ...
... ..); • computer systems featuring industrial software (Computer Aided Design (CAD), Computer Aided Manufacturing (CAM), Manufacturing Execution System (MES), process simulation, shop control, ...); • communication and cooperation systems (LAN, WAN access, video-communication, Computer Supported Cooperative Work (CSCW), ...). AIP has been studying solutions to promote laboratories to ELABs since 2000 [3] [4] ...
...  At least three pedagogical goals must be defined through goal rules (Orliac , C et al. 2011; Bloom, B et al. 1956). ...