Nubia Amado’s research while affiliated with Universidad de La Sabana and other places

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Publications (1)


Educommunication in digital environments: an interaction´s perspective inside and beyond the classroom [La educomunicación en entornos digitales: una perspectiva de la interacción dentro y más allá de las aulas de clase]
  • Article
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June 2020

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146 Reads

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13 Citations

Innoeduca International Journal of Technology and Educational Innovation

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Nubia Amado

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Leonardo Leguizamón

In a highly interconnected and technology-mediated world, the way in which education is recognized as a communicative phenomenon is highly relevant to understand its development and future possibilities. In this text, educommunication is analyzed from the point of view of interactions that occur in different digital learning environments, especially in ICT-enhanced classrooms, blended learning, e-learning, mobile learning and Massive Open Online Courses (MOOC). This analysis was conducted from a systematic literature review of 240 papers that describe research generated on these topics, during the last 20 years. The results show that beyond the importance of interaction for the development of educational practices, different digital environments involve different ways of conceiving and deploying interaction processes, inside and outside the classroom. This implies the imperative need to adjust the current processes of teacher training in such a way that teachers can understand these differences and recognize both their theoretical and practical implication.

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Citations (1)


... PALABRAS CLAVE Aprendizaje Basado en Juegos Digitales; gamificación; rendimiento de aprendizaje; meta-análisis; educación primaria; educación STEM. Najmeh Behnamnia, Amirrudin Kamsin & Siavash Hayati integrating gaming elements, such as points, rewards, or competition, into the teaching process (Al-Azawi et al., 2016;Chiappe et al., 2020). This study considers the latter perspective, recognizing gamification as one of the game genres (Chang & Hwang, 2019). ...

Reference:

Impact of Digital Game-Based Learning on STEM education in Primary Schools: A meta-analysis of learning approaches
Educommunication in digital environments: an interaction´s perspective inside and beyond the classroom [La educomunicación en entornos digitales: una perspectiva de la interacción dentro y más allá de las aulas de clase]

Innoeduca International Journal of Technology and Educational Innovation