Nobuyuki Umetani's research while affiliated with The University of Tokyo and other places
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Publications (53)
Morphological operations are among the most popular classic image filters. The filter assumes the maximum or minimum value within a window and is often used for light object thickening and thinning operations, which are important components of various workflows, such as object recognition and stylization. Circular windows are preferred over rectang...
Skinning transformations enable digital characters to be animated with minimal user input. Physics simulations can improve the detailed dynamic movement of an animated character; however, such details are typically added in the post-processing stage after the overall animation is specified. We propose a novel interactive framework that unifies skin...
Virtual reality has some well-known limitations when the user walks naturally. A user experiencing virtual reality may collide with the limits of the physical workspace. To solve this, there exist techniques, such as the redirected walking methods, that try to trick the human brain to avoid these limits. However, these methods require good predicti...
We present a technique to optimize the reflectivity of a surface while preserving its overall shape. The naive optimization of the mesh vertices using the gradients of reflectivity simulations results in undesirable distortion. In contrast, our robust formulation optimizes the surface normal as an independent variable that bridges the reflectivity...
The median filter is a simple yet powerful noise reduction technique that is extensively applied in image, signal, and speech processing. It can effectively remove impulsive noise while preserving the content of the image by taking the median of neighboring pixels; thus, it has various applications, such as restoration of a damaged image and facial...
Volumetric radiance fields have recently gained significant attention as promising representations of photorealistic scene reconstruction. However, the non‐photorealistic rendering of such a representation has barely been explored. In this study, we investigate the artistic posterization of the volumetric radiance fields. We extend the recent palet...
Monte Carlo integration is a technique for numerically estimating a definite integral by stochastically sampling its integrand. These samples can be averaged to make an improved estimate, and the progressive estimates form a sequence that converges to the integral value on the limit. Unfortunately, the sequence of Monte Carlo estimates converges at...
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a single image of a target garment, but it inherently limits the ability to react to possible interactions. It is d...
We present Tsugite — an interactive system for designing and fabricating wood joints for frame structures. To design and manually craft such joints is difficult and time consuming. Our system facilitates the creation of custom joints by a modeling interface combined with computer numerical control (CNC) fabrication. The design space is a 3D grid of...
This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning frameworks, our model substantially reduces the influence of translation and rotation. In addition, the local structure of shap...
Rod‐like one‐dimensional elastic objects often exhibit complex behaviors which pose great challenges to the discretization method for pursuing a faithful simulation. By only moving a small portion of material points, the Eulerian‐on‐Lagrangian (EoL) method already shows great adaptivity to handle sharp contact, but it is still far from enough to re...
This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning frameworks, our model substantially reduces the influence of translation and rotation. In addition, the local structure of shap...
We present a data-driven technique to instantly predict how fluid flows around various three-dimensional objects. Such simulation is useful for computational fabrication and engineering, but is usually computationally expensive since it requires solving the Navier-Stokes equation for many time steps. To accelerate the process, we propose a machine...
This paper presents an interactive design interface for three-
dimensional free-form musical wind instruments. The sound of a
wind instrument is governed by the acoustic resonance as a result
of complicated interactions of sound waves and internal geometries
of the instrument. Thus, creating an original free-form wind instru-
ment by manual methods...
Skuid is a sketching tool for crafting animated illustrations that contain the exaggerated dynamics of stylized 2D animations. Skuid provides a set of motion amplifiers which implement a set of established principles of 2D animation. These amplifiers break down a complex animation effect into independent, understandable chunks. Each amplifier impos...
We present, SurfCuit, a novel approach to design and construction of electric circuits on the surface of 3D prints. Our surface mounting technique allows durable construction of circuits on the surface of 3D prints. SurfCuit does not require tedious circuit casing design or expensive set-ups, thus we can expedite the process of circuit construction...
We present a sketching tool for crafting animated illustrations that contain the exaggerated dynamics of stylized 2D animations. The system provides a set of motion amplifiers which implement a set of established principles of 2D animation. These amplifiers break down a complex animation effect into independent, understandable chunks. Each amplifie...
We present a sketching tool for crafting animated illustrations that contain the exaggerated dynamics of stylized 2D animations. Our system provides a set of motion amplifiers which implement a set of established principles of 2D animation. These amplifiers break down a complex animation effect into independent, understandable chunks. Each amplifie...
We propose a novel approach to fabricating complex 3D shapes via physical deformation of simpler shapes. Our focus is on objects composed of a set of planar beams and joints, where the joints are thin parts of the object which temporarily become living hinges when heated, close to a fixed angle defined by the local shape, and then become rigid when...
A shape matching dynamics (SMD) is a robust and efficient elastic model based on geometric constraints. This article introduces our study [1] that adopts SMD to visual simulation of cardiac beating motion. In our technique, a heart is represented by a tetrahedral mesh model and a local region is defined at each vertex by connecting its immediate ne...
This paper introduces "OmniAD," a novel data-driven pipeline to model and acquire the aerodynamics of three-dimensional rigid objects. Traditionally, aerodynamics are examined through elaborate wind tunnel experiments or expensive fluid dynamics computations, and are only measured for a small number of discrete wind directions. OmniAD allows the ev...
We present a comprehensive system to author planar section structures, common in art and engineering. A study on how planar section assemblies are imagined and drawn guide our design principles: planar sections are best drawn in-situ, with little foreshortening, orthogonal to intersecting planar sections, exhibiting regularities between planes and...
This paper introduces novel interactive techniques for designing original hand-launched free-flight glider airplanes which can actually fly. The aerodynamic properties of a glider aircraft depend on their shape, imposing significant design constraints. We present a compact and efficient representation of glider aerodynamics that can be fit to real-...
Most 3D printing processes can be modeled by an incremental stacking of thin, flexible layers. In this case, it is apparent that for complex shapes, some stacks will be "floating" in mid-air unless they are supported from below by additional material. Similarly if a slice is much larger than the one below it, it will droop unless supported. These a...
We present a novel method to simulate complex bending and twisting of elastic rods. Elastic rods are commonly simulated using force based methods, such as the finite element method. These methods are accurate, but do not directly fit into the more efficient position-based dynamics framework, since the definition of material frames are not entirely...
Various methods of predicting the deformation of fine-scale cloth from coarser resolutions have been explored. However, the influence of fine-scale deformation has not been considered in coarse-scale simulations. Thus, the simulation of highly nonhomogeneous detailed cloth is prone to large errors. We introduce an effective method to simulate cloth...
We propose a novel cross-sectional structural analysis technique that efficiently detects critical stress inside a 3D object. We slice the object into cross-sections and compute stress based on bending momentum equilibrium. Unlike traditional approaches based on finite element methods, our method does not require a volumetric mesh or solution of li...
BodyAvatar is a Kinect-based interactive system that allows users without professional skills to create freeform 3D avatars using body gestures. Unlike existing gesture-based 3D modeling tools, BodyAvatar centers around a first-person "you're the avatar" metaphor, where the user treats their own body as a physical proxy of the virtual avatar. Based...
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challenging. We propose an interactive design framework for efficient and intuitive exploration of geometrically and physically valid shapes. During any geometric editing operation...
Objective:
The objective of this study was to examine the influence of the morphologic characteristics of the bicuspid aortic valve on its disease progression by comparing the motion, stress/strain distribution, and blood flow of normal and stenotic tricuspid valves using simulation models.
Methods:
Bicuspid, stenotic tricuspid with commissural...
Three interaction tools. This video shows our three interaction tools, a cutting tool, a peeling tool, and a direct deformation tool.
(WMV)
Comparison between our method and a physics-based method. This video shows simulation results generated with our method and the physics based method side-by-side.
(WMV)
A basic interface of our prototype system. This video shows a basic interface for modifying local contraction rate and timing, and our real-time simulation result.
(WMV)
Computer simulation techniques for cardiac beating motions potentially have many applications and a broad audience. However, most existing methods require enormous computational costs and often show unstable behavior for extreme parameter sets, which interrupts smooth simulation study and make it difficult to apply them to interactive applications....
Left ventricle ejection fraction of a simulated whole heart. This video shows simulated whole heart motions with three different maximum contraction rates.
(WMV)
We introduce an interactive interface for the custom design of metallophones. The shape of each plate must be determined in the design process so that the metallophone will produce the proper tone when struck with a mallet. Unfortunately, the relationship between plate shape and tone is complex, which makes it difficult to design plates with arbitr...
This paper presents a lightweight sketching system that enables interactive illustration of complex fluid systems. Users can sketch on a 2.5-dimensional (2.5D) canvas to design the shapes and connections of a fluid circuit. These input sketches are automatically analyzed and abstracted into a hydraulic graph, and a new hybrid fluid model is used in...
This paper presents a lightweight sketching system that enables interactive illustration of complex fluid systems. Users can sketch on a 2.5-dimensional (2.5D) canvas to design the shapes and connections of a fluid circuit. These input sketches are automatically analyzed and abstracted into a hydraulic graph, and a new hybrid fluid model is used in...
Current computer-aided engineering systems use numerical-simulation methods mainly as offline verification tools to reject designs that don't satisfy the required constraints, rather than as tools to guide users toward better designs. However, integrating real-time finite element method (FEM) into interactive geometric modeling can provide user gui...
We present a novel interactive tool for garment design that enables, for the first time, interactive bidirectional editing between 2D patterns and 3D high-fidelity simulated draped forms. This provides a continuous, interactive, and natural design modality in which 2D and 3D representations are simultaneously visible and seamlessly maintain corresp...
We introduce an interactive interface for the custom design of metallophones. The shape of each plate must be determined in the design process so that the metallophone will produce the proper tone when struck with a mallet. Unfortunately, the relationship between plate shape and tone is complex, which makes it difficult to design plates with arbitr...
The aortic root, with its characteristic morphology, has attracted the interest of researchers in both clinical and basic
sciences, and the emergence of aortic root replacement surgery has further increased the significance of such studies. In
addition to clinical observations, both experimental and theoretical studies have attempted to elucidate t...
Recently, various modifications have been made to aortic root replacement procedures to include the pseudosinus in the synthetic graft, but its effect on valve function still remains to be elucidated. The purpose of this study was to compare the flow dynamics and its influence on the stress/strain in the valve leaflet in two types of aortic root, e...
Citations
... Our operations, however, work on strips and not quadrilaterals, and as such have a more global effect, and guarantee that the strip-decomposability of the mesh is maintained. In Noma et al. (2022), strip singularities are edited directly as scalar functions, but not as strip meshes. To the best of our knowledge, we are the first to perform topology editing on SDQ meshes. ...
... Instead, we integrate the learning of the color bases and the spatially varying weights into the NeRF optimization process, thereby enabling viewconsistent and 3D-aware editing. A recent work [33] proposes a palette-based recoloring method on NeRF with posterization. However, it is limited to non-photorealistic editing only. ...
... Source shape Aligned Target shape ment animation [18] and virtual try-on [9,32]. ...
... We can improve reconstruction quality to a point by increasing mesh density, at the cost of computational time. To further mitigate the issue, an area correction term can be added to the reconstruction, as shown by Ye et al. (2021). As high area distortion was not a significant issue for our dataset, we did not pursue this approach here for simplicity as it would imply tracking two functions instead of just one. ...
... The growth in digital fabrication access has signiicantly shaped HCI research. Motivated by the ethos of the Maker Movement and the opportunities of widespread and diverse fabrication technologies, HCI researchers have focused on developing easy-to-use digital fabrication design tools and fabrication techniques by simplifying digital design processes [39,52], enabling creators to reuse and remix existing 3D models [75,86,96], creating bridges between digital and physical representations [7,57,84], and automating the fabrication of complex assemblies such as mechanisms and joints [53,56]. Yet, despite the proliferation of digital fabrication equipment and extensive systems research aimed at novice-oriented digital fabrication tools, the actual impact of digital fabrication on design and production is unclear. ...
... Research fields where a precise mathematical description of the problem is difficult-if not impossible-stand much to gain from implementing ML solutions. Areas such as image processing [3,4] or text generation and analysis [5] have seen innovations that would not have been possible without the implementation of ML. ...
... In this section, two translation methods are presented that enable the aforementioned case model to form matrix data the model can recognize. There are various representation methods for geometric models, such as NURBS(Non-Uniform Rational B-Splines Modeling), point-based models, and triangle meshes [34]. However, these methods have large data sizes and complex structures, which greatly increase the complexity of the neural network. ...
... Closer to our concerns, Umetani et al. [35] proposed a furniture modeling system that actively guides the user to navigate valid regions of the design space; Bokeloh et al. [6] and Yumer et al. [37] developed modeling systems that preserve high-level structural and semantic relations in edited 3D models, while Koo et al. [23] proposed the use of functional specifications to map user prescriptions to constrained modeling for 'works-like' prototypes of furniture. We have been inspired by the work of Shugrina et al. [30], who precompute the domain defined by fabricability and functionality constraints to expose sliders with valid ranges to the user. ...
... In contrast to pre-programmed simulation (e.g., PhET [78,106], Explorable Explanations [10,98]), such improvisational sketching enables more flexible applications and encourages natural interaction for human-to-human communica- tion [64]. This dynamic sketching idea has been implemented for other application domains, such as animation authoring (e.g., Kitty [51], Draco [52], Apparatus [89], Motion Amplifiers [53], and other tools [99,110,111]) and dynamic data visualizations (e.g., SketchStory [64], NpakinVis [11], Data Illustrator [70], Transmogrification [9], and Drawing Dynamic Visualizations [100]). ...
... Guitar, flute [UPSW16], metallophone [BLT*15], and various 3D-printed musical instruments were created by artists and hobbyists because of their unique appearance and acoustic properties. Here, we optimized an electric guitar body under a planardistributed load, as shown in Figure 7. ...