Nicola Liberati's research while affiliated with Shanghai Jiao Tong University and other places

Publications (32)

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This chapter aims to analyze the effects on the intimacy of introducing VTubers in the East Asia region from a phenomenological perspective. Digital technologies are pervasive, and they are becoming intimate in many different ways. There are dating apps dominated by algorithms and artificial intelligence generated to be digital companions of the us...
Article
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This paper revives phenomenological elements to have a better framework for addressing the implications of technologies on society. For this reason, we introduce the motto “back to the technologies themselves” to show how some phenomenological elements, which have not been highlighted in the philosophy of technology so far, can be fruitfully integr...
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This paper aims to show a possible path to address the introduction of intimate digital technologies through a phenomenological and postphenomenological perspective in relation to Japanese and Chinese contexts. Digital technologies are becoming intimate, and, in Japan and China, there are already many advanced digital technologies that provide digi...
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Wellner’s article aims at changing an essential element within phenomenology by introducing the idea of digital imagination. Assuming her thesis, I aim to raise two possible kinds of questions generated by the introduction of a technologically embedded imagination which is externalized.
Preprint
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Society is facing radical changes in many of its aspects because of the introduction of digital technologies. Digital technologies are becoming intimate by peeping at people's private lives, emotions, and feelings. They are so intimate that it is possible to think of people using digital devices to have love relationships and sexual intercourse, li...
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This paper aims to highlight the life of computer technologies to understand what kind of ‘technological intentionality’ is present in computers based upon the phenomenological elements constituting the objects in general. Such a study can better explain the effects of new digital technologies on our society and highlight the role of digital techno...
Article
El objetivo de este trabajo es estudiar la relación y la co-fundación entre el cuerpo viviente [Leib] y la tecnología desde una perspectiva Husserliana. Quisiera afirmar la necesidad de abandonar el concepto clásico del Leib como un ser desnudo y natural, constituyéndose a sí mismo por sus características biológicas. Estudiando la acción de la tecn...
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This paper investigates the relation between Q-method and phenomenology. The common characteristics of Q and phenomenology have been discussed by Q-methodologists, but these discussions have remained at an abstract level. They look at how Q is close to the aims of phenomenology but they provide little guidance on how to apply Q in a more phenomenol...
Conference Paper
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Designers have responsibility by the very nature of their activities; bringing new products and services into the world of the user. Recently there is also raising interest in specifically addressing social issues by deliberate design interventions. Within the University of Twente, we strive to shape this responsibility in the context of the design...
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This paper aims to analyze the effects of the introduction of teledildos on our sexual lives according to postphenomenology and mediation theory. Digital technologies are getting very intimate by mediating even our sexual intercourse, as in the case of teledildonics. According to postphenomenology and mediation theory, technologies are never neutra...
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The aim of this work is to analyze the constitution of a new collective subject thanks to wearable computers. Wearable computers are emerging technologies which are supposed to become pervasively used in the near future. They are devices designed to be on us every single moment of our life and to capture every experience we have. Therefore, we need...
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The problem of artificial intelligence and human being has always raised questions about possible interactions among them and possible effects yielded by the introduction of such un-human subject. Dreyfus deeply connects intelligence and body based on a phenomenological viewpoint. Thanks to his reading of Merleau-Ponty, he clearly stated that an in...
Chapter
This work aims to study the effects of augmented reality (AR) on the everyday world. Many studies already highlight the relations between digital and real by showing how digital objects affect our perception of the everyday world. However, they focus on these effects as if there was an everyday world from which to start and to which add these digit...
Chapter
This work aims to understand how a subject can be sentimentally and intimately self-realized by having a relationship with other people through computer technologies. We will analyze the relations binding together the subjects when their “presence” and “interactions” are digitally mediated thanks to a phenomenological analysis. In the first part, w...
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The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervasively used thanks to the application for mobile de...
Conference Paper
Combinations of multiple displays give us the illusion of three-dimensional perception. We call this phenomenon "Perceptual 3D Vision", and we name the multiple display system "Video Byōbu". A "byōbu" is a traditional Japanese piece of furniture used for room partition and decoration. Its folding style painting provides a kind of three-...
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The main aim of this work is to solve a problem that Augmented Reality is facing by using phenomenological and phenomenological analyses and projectors. Augmented reality seeks to merge the digital and real world by producing a mixed reality where the digital objects are usually visualised thanks to the head mounted or mobile devices. However, this...
Article
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The aim of this paper is to analyse teledildonics from a phenomenological perspective in order to show the possible effects they will have on ourselves and on our society. The new way of using digital technologies is to merge digital activities with our everyday praxes, and there are already devices which enable subjects to be digitally connected i...
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This Special Issue is dedicated to building a bridge between different disciplines concerned in the investigation of the qualitative dimension of experience and reality. The two main objectives of the Issue can be summarized as follows: 1) to elucidate the need for a revision of categories to account for the qualitative dimension in various discipl...
Conference Paper
The aim of the work is to introduce the elements we need to analyse the new emerging digital technologies, focussing on the novelties they introduce. These new technologies are designed to merge computers into our world by being intertwined with our daily activities and by visualising digital objects in our surroundings. Computers, while calculator...
Article
Technology always provides a new perception of the world. However, it is not clear when technology produces “mere” new informations and when it provides something more such as a production of new objects in our world which start to “live” around us. The aim of this paper is to study how technology shapes our surrounding world. The questions which w...
Article
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This work focuses on augmented reality glasses and its aim is to analyse the knock-on effects on our everyday world and ourselves yielded by this kind of technology. Augmented reality is going to be the most diffused technology in our everyday life in the near future, especially augmented reality mounted on glasses. This near future is not only pos...
Article
The aim of this paper was to highlight the augmented reality’s potentialities, depicting its main characteristics and focusing attention on what its goal should be in order to have a new technology completely different from those that already exist. From a technological point of view, augmented reality is still in its infancy and so even the genera...
Conference Paper
The aim of this paper is to focus attention on how it is possible to better the embodiment of the AR technologies.

Citations

... Moreover, the theory of technological mediation has a very strong practical capacity by being able to highlight the relations connecting people, the world, and technologies. It has already been successfully applied to such domains as medicine (Kudina & de Boer, 2021;Mykhailov, 2022), education (Jubien, 2014;Adams and Turnville, 2018), instrumental design (Verbeek, 2006), AI (Wellner, 2021), intimacy (Liberati, 2019(Liberati, , 2020a(Liberati, , 2020b(Liberati, , 2021b(Liberati, , 2022, and scientific instruments (Ihde, 2009;Rosenberger, 2009). ...
... The various technological elements within NAT encompass a series of processes, e.g., data collection, signal processing, and machine learning, which are concealed from the user. These unseen processes constitute what Husserl would have termed the inner horizon of the NAT system (Mykhailov & Liberati, 2022). This inner horizon can only be experienced by the person indirectly when they interact with the user interface; therefore, feedback from the NAT interface is the primary conduit for any technological mediation of SRP. ...
... In the Design Phase, students focused on a need they discovered in their scenarios after the exploration phase. In our opinion a lot more can be done with addressing the responsibility of Designers regarding their creation (Eggink et al., 2020). A design is at risk of becoming one-sided, especially when real (future) stakeholders do not exist yet (Dorrestijn, Van der Voort & Verbeek, 2014), and tools to understand the influence on people can be quite suitable. ...
... For example, one limitation of this work is that the inquiry relied on participants' subjective perceptions of the organization's InfoSec policy. As a result, participants may hold different views, thoughts, and understandings of the statement items used during the sorting process (Gauttier & Liberati, 2021), thus influencing their ranking of responses and the follow-on data analysis and interpretation. However, unlike R-methodological measurement techniques, the researcher does not define or impose meaning on the statements a priori in Q, and one expects the meaning to be self-referential and interpreted individually (Gauttier & Liberati, 2021;Ramlo, 2021b). ...
... In the case of the educator, I will focus on some approaches from the smart pedagogy and possible ethical issues that might arise within their 4 Except for the issues mentioned above it is important to point out issues that are more closely related to various discussions from the field of today's philosophy of technology. Among such issues it is worth pointing out the problems of technological intentionality of various digital environments (Mykhailov & Liberati, 2022), mediating role of contemporary technologies (Liberati, 2020;Mykhailov, 2020;Wellner, 2020), ethical problems of responsible design and innovations (Bosschaert & Blok, 2022), etc. ...
... LBGs are a special category of games as they are inherently linked to the real world. They augment our surroundings with a virtual layer which is directly tied to real-world locations [41,53]. This results in a two-way connection as the real world becomes an integral part of gameplay, whereas the virtual layer augments the world with imaginary features. ...
... This could easily forge a gap between our true, physical selves and our virtual data selves. After all, the data selves are not real and cannot substitute for the true selves because the data selves are just the representation of subjects (Liberati 2018). ...
... The Alterity relation describes how the person relates to feedback from NAT as a technological actor (Ihde, 1975(Ihde, , 1990. From the perspective of the user, this Alterity relation is characterised by four attributes: (1) selectivity, i.e., one aspect or dimension of lived experience is represented by feedback, (2) reflexivity, i.e., feedback from the system is self-referential, (3) reactivity, i.e., feedback changes in response to changes in user state or intention in real-time, and (4) vulnerability, i.e., neurophysiological sensors can access dimensions of human experience that are concealed from other people (Liberati & Nagataki, 2019). As stated in the previous section, the presentation of feedback at the user interface must be reconciled or consolidated with SRP, a process that bears similarities to the act of double-embodiment described by Buongiorno (2019), where technology mediates the first-person experience of internal states like cognition and emotion (Liberati, 2019). ...
... Achieving performance as near to that of a human is achievable through creating cognitive architectures that take motivation, emotion, and personality into account [3]. It's widely believed that wearing technology equipment connected to one another could produce "Borg-eye and the We-I" creatures [4]. There are a number of routes to explore when it comes to the economic and societal impacts of AI decision-making. ...
... From the interest in the "informational" connotation where the data processed were the most relevant elements in the analysis of digital technologies (Floridi, 2014), now the development focuses on the relation digital technologies have to our emotions. For example, digital technologies become more bodily related by being "always-on," mounted on us, and intimate (Bell et al., 2003;Fredette et al., 2012), and they are so intimate it is possible to think of people having sexual intercourse with and through digital technologies like in the case of sex robots and teledildonics (Behrendt, 2020;Levy, 2009;Liberati, 2018c;Mackenzie, 2018;Sparrow, 2019Sparrow, , 2020Rigotti, 2020;Weiss, 2020;Fosch-Villaronga & Poulsen, 2020;Liberati, 2017Liberati, , 2020Balistreri, 2018). However, even if these technologies are clearly becoming intertwined with our intimate life, their effects on our society are not clear, and it is not clear also the framework we can use to analyze these effects. ...