Natalie Linnell’s research while affiliated with Carnegie Mellon University and other places

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Publications (15)


Mobile Training in the Real World for Community Disaster Responders
  • Conference Paper

January 2013

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11 Reads

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1 Citation

Lecture Notes of the Institute for Computer Sciences

Natalie Linnell

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Ray Bareiss

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Kristoffer Pantic

This paper describes the design and initial evaluation of a mobile application for training Community Emergency Response Teams. Our goal is to model the kind of remediation and performance support provided in high-end eLearning systems, and provide it during hands-on learning in the real world, using mobile phones and sensors embedded in the environment. Thus far we have designed the learning system and tested it with real users, simulating sensor-based activity recognition using an Android-based Wizard of Oz system that we have developed. Our initial user tests found that users were able to use the system to complete tasks, including some that they had never done before. They had little difficulty understanding the interaction mechanism, and overall reacted positively to the system. Though learner reaction was generally positive, these user tests yielded important feedback about ways we can better manage the division between the real world and the digital world. © 2013 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering.


A wizard of oz tool for android

September 2012

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68 Reads

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9 Citations

Although mobile-based prototyping platforms are numerous, there are currently no tools that support Wizard of Oz interactions on Android. This paper describes a Wizard of Oz prototyping system for Android, via which a designer can enhance digitally generated mock-ups or scanned-in paper sketches with interactive widgets and automated screen transitions. Screen transitions can be based on user action such as a button presses, triggered manually by an experimenter observing from a laptop or triggered based on the user's location or the time. We have integrated scenario-based user testing, a context in which Wizard of Oz testing is often used, by providing support for location- and time-based display of videos and screens in the prototype. It is our hope that this system will find wider use in the design community.


Figure 2: Structure of a computer-based e-Learning system. An abstract representation of the information generally presented in a computer-based eLearning system.  
Figure 3: The technology architecture for the system.  
Contextualized Mobile Support for Learning by Doing in the Real World
  • Article
  • Full-text available

January 2012

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88 Reads

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1 Citation

Ubiquitous Learning An International Journal

This research addresses the use of mobile devices with both embedded and external sensors to provide contextualized help, advice, and remediation to learners engaged in real-world learn-by-doing tasks. This work is situated within the context of learning a complex procedure, in particular emergency responders learning to conduct urban search and rescue operations. Research issues include the design and delivery of contextualized performance support and the inferring of learner actions and intentions from sensor data to ensure that the right support is delivered just in time, as it is relevant to what the learner is doing.

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Context-aware technology for improving interaction in video-based agricultural extension

April 2011

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23 Reads

Natalie Linnell

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Guy Bordelon

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[...]

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Our work explores how handheld technology can help mediators perform at a higher level when facilitating video material, using two novel interaction mechanisms. We describe work with Digital Green, an NGO using facilitated video for agricultural extension in rural India. During an investigation into the information needs of Digital Green facilitators we found that novice facilitators benefited from targeted information presented during the video shows. Based upon this finding, we built and field-tested two different solutions for delivering this information to the facilitator in real time during the video shows. The primary difference between the two was the mechanism used to synchronize the video with the device, allowing the user to interact with the device as an extension of the presentation system (e.g. TV/DVD player). One approach involves audio codes embedded in the video that were decoded on an Android smart phone using digital signal processing. The other approach was a custom-hardware "smart" remote control. We field tested both devices for four weeks with Digital Green facilitators in northern Karnataka, and users stopped for and discussed most of the prompts. This field test established both approaches as viable for field use and identified a number of improvements for revised devices.


Figure 1. Image showing the pattern of DSH mediation by Sudha 
Figure 3. Sudha teaching the class before the DSH deployment 
Figure 4. Image showing the problematic electrical setup at West Village
Figure 5. Image showing the workflow for translating the prospective use into actual use in a Chinhat classroom 
Evaluating facilitated video instruction for primary schools in rural India

December 2010

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187 Reads

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8 Citations

The educational system, especially in developing regions, remains one of the most challenging systems for intervention and implementation of change. The objectives of this paper are to present findings of the first year of an evaluation study of Digital StudyHall (DSH), a Facilitated Video Instruction system being used in rural primary schools in India. Our analysis shows that the DSH system supports classrooms by providing teachers with instructional resources, access to expertise, and in-practice professional development. In the paper, we will a) describe the DSH system b) detail the evaluation design and c) present an analysis to demonstrate how some of the teachers using the DSH system change their teaching based on their experiences.


Promoting Interaction in Distance Education

August 2009

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22 Reads

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5 Citations

eLearn

The Center for Collaborative Technologies at the University of Washington is dedicated to creating software tools that encourage interaction in the classroom. These include Classroom Presenter, a Tablet PC-based presentation and interaction system, and ConferenceXP, a video conferencing application for distributed courses, co-developed with Microsoft Research. In this article, we describe the use of Classroom Presenter in a pair of international distance learning courses. The two classes used different technologies: one was a synchronous class that used internet-based video conferencing and the other was an asynchronous class that used Tutored Video


Collaborative Technologies in International Distance Education

January 2009

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37 Reads

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5 Citations

We present a case study of an international distance education course involving two sites in the US and one site in Pakistan. We use the case study to examine the elements of the distance learning environment, and specifically how those elements can be best used to promote classroom interaction. In particular we discuss the effectiveness of two software tools for distance learning that we have developed: ConferenceXP for video conferencing and Classroom Presenter to facilitate interaction across sites. We bring special attention to the use of student artifacts including digital ink and text, and their use in the presentation of design proposals, the facilitation of critiques, and in the promotion of general interaction.


Cross-cultural issues in a tutored video instruction course

February 2008

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24 Reads

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2 Citations

ACM SIGCSE Bulletin

In this paper we discuss cultural issues encountered while offering an Algorithms course from a US university at a Chinese university using Tutored Video Instruction (TVI). TVI is a distance learning methodology where lectures are recorded at one site and then shown to a group of students at a remote site by Teaching Assistants (TAs) who stop the video periodically for questions and discussion. In conducting this cross-cultural class, we were interested in determining if we could overcome the issues of using English language materials for Chinese students, achieve a sense of local ownership of the course, and create an interactive classroom environment. We were generally successful in achieving these goals by providing supporting materials and working closely with the Teaching Assistants who served as facilitators.


Cross-cultural issues in a tutored video instruction course

February 2008

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8 Reads

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1 Citation

ACM SIGCSE Bulletin

In this paper we discuss cultural issues encountered while offering an Algorithms course from a US university at a Chinese university using Tutored Video Instruction (TVI). TVI is a distance learning methodology where lectures are recorded at one site and then shown to a group of students at a remote site by Teaching Assistants (TAs) who stop the video periodically for questions and discussion. In conducting this cross-cultural class, we were interested in determining if we could overcome the issues of using English language materials for Chinese students, achieve a sense of local ownership of the course, and create an interactive classroom environment. We were generally successful in achieving these goals by providing supporting materials and working closely with the Teaching Assistants who served as facilitators.


Supporting classroom discussion with technology: A case study in environmental science

November 2007

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260 Reads

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14 Citations

Proceedings - Frontiers in Education Conference

This paper describes the fruits of a partnership between two academic departments: offerings of environmental science and resource management courses technologically enhanced with a classroom interaction system developed in the computer science department. The system allowed the instructors to adopt a style of teaching - by engaging the vast majority of students during lecture - that would have been difficult without the electronic support. The main contributions of this work lie in the novel techniques and teaching philosophy used in creating materials, especially in-class student activities, to take advantage of the system's capabilities, and in the new usage model employed in these courses. Specifically, emphasis was placed upon using the system to encourage all students to directly participate in classroom discussions; in previous deployments it was used to support other pedagogical goals. Feedback data confirms that we were successful in devising classroom activities to engage students, create an atmosphere of participation, and accomplish some additional pedagogical goals of the instructors. In this paper, we describe the technology and pedagogy used in the courses, and evaluate the courses based upon the body of collected data, including in-class observation notes, digital ink artifacts created by students and instructors, instructor analyses, and student surveys.


Citations (11)


... To evaluate decision-making ability in training scenarios, it is necessary to simulate work under pressure and sensorial stimuli related to the disaster ( Lai et al. 2015). Because of this, mobile devices and sensors are of great help to develop a learning experience closer to reality ( Linnell, Bareiss, and Pantic 2013). During the disaster management cycle each independent unit is responsible for specific tasks ( KhorramManesh et al. 2015). ...

Reference:

Disaster Management Simulation and research integration's Virtual Test Bed proposal for The Chilean National Research Center for Integrated Natural Disaster Management (CIGIDEN)
Mobile Training in the Real World for Community Disaster Responders
  • Citing Conference Paper
  • January 2013

Lecture Notes of the Institute for Computer Sciences

... The domain of education has been a primary focus of research across all the research communities. A large body of existing scholarship in HCI, CSCW, and ICTD has focused on technologymediated education in under-resourced contexts [1,43,50,58,79,97,105]. With the progression of technology, researchers across the global north and global south have studied the design of educational technology for diverse communities [83]. ...

Evaluating facilitated video instruction for primary schools in rural India

... Design methodologies and prototyping techniques have already been proposed to assist with the designing of AR user interfaces. Like ours, they are often based on consolidated HCI methodologies, such as the WoZARd [24] that adapted the Wizard of OZ (WOZ) but with specific elements to cover the particularities of wearable AR designs, the work by De Sa et al. [9] that proposed a usercentred approach adapted for mobile augmented reality design and the ExProtoVAR [26] that adapted a double diamond process to create virtual prototypes of AR applications. ...

A wizard of oz tool for android
  • Citing Conference Paper
  • September 2012

... Classroom Presenter 3.1 is available as of August 16, 2008. Classroom Presenter 3 is now integrated with ConferenceXP 4.1 which is a research platform that provides simple, flexible, and extensible conferencing and collaboration using high-bandwidth networks and the advanced multimedia capabilities of Microsoft Windows (Richard Anderson, 2009). One of the original intentions of developing Microsoft Interactive Classroom is to Build on the pervasive use of PowerPoint by educators, invest in experiences that make OneNote relevant to students and take advantage of technology increasingly found in the classroom – interactive whiteboards, laptops, clickers, cell phones (Chris Moffatt, 2009). ...

Promoting Interaction in Distance Education
  • Citing Article
  • August 2009

eLearn

...  Elaboración Individual: donde el alumno aplica la información disciplinar, respondiendo al problema expuesto. Por ejemplo: elección de una respuesta desde un conjunto de alternativas (Crouch & Mazur, 2001); ejercitación con diferentes niveles de complejidad y sistema de autorregulación (Rosas, Nussbaum, Cumsille, Marianov, Correa, Flores, Lopez, Rodriguez & Salinas, 2003); o, elaboración colaborativa de una respuesta a partir de información previamente entregada (Linnell, Anderson, Fridley, Hinckle & Razmov, 2007). (Infante, Hidalgo, Nussbaum, Alarcón & Gottlieb, 2009); u, organización en la toma de decisiones (Zurita & Nussbaum, 2007). ...

Supporting classroom discussion with technology: A case study in environmental science

Proceedings - Frontiers in Education Conference

... In particular, one student whose disability manifested in social outbursts was able to successfully take part in group activities through use of the Tablet PC; previously, other students found it impossible to work due to the student's continual outbursts. Faculty at the University of Washington agreed to teach a senior level algorithms course at Beihang University in Beijing, China [28]. The course was offered at a distance using a variety of hardware and software, including ConferenceXP, PowerPoint, and a Tutored Video Instruction (TVI) methodology that involves videotaping lectures that are then mediated with students by a teaching assistant. ...

Cross-cultural issues in a tutored video instruction course
  • Citing Conference Paper
  • February 2008

ACM SIGCSE Bulletin

... Efforts to attract a broad audience to computing and computer science have driven the creation of tools that help novices acquire computational thinking and become comfortable with coding. Although early attempts based on older technologies were limited, recent tools are useful at facilitating online and real-time coding, help teachers manage grading, and provide forums for students to interact outside the classroom [2]. Tools that incorporate intelligent tutoring, such as those that automatically generate hints, appear promising for use in the classroom [22]. ...

Supporting Active Learning and Example Based Instruction with Classroom Technology
  • Citing Conference Paper
  • March 2007

ACM SIGCSE Bulletin

... Some examples of this category are the following. Regarding the use of digital ink, we have WriteOn (Tron et al, 2006) or PaperCP (Liao et al, 2007), which supports annotations in digital ink of presentations in the classroom using tablets. Some examples of the ability to annotate collaboratively, and sharing content and annotations are Digital Reading Desk (Pearson et al, 2012), which enables collaborative annotation of ebooks based on a virtual desktop, Livenotes (Kam et al, 2005) which enables collaborative annotation of presentations in PowerPoint, and u-Annotate (Chatti et al, 2006), which supports annotation of web pages by hand. ...

PaperCP: Exploring the Integration of Physical and Digital Affordances for Active Learning

Lecture Notes in Computer Science

... Some of these systems, like the closed source Blackboard 6 system, have been commercially used in niche classroom management market, providing functionalities for course and content management system. Classroom presenter [1], [2] is an open source research oriented system largely focusing on distance learning. It also provides functionalities for lecture archiving, including voice and annotations. ...

Collaborative Technologies in International Distance Education
  • Citing Conference Paper
  • January 2009