Nadia Magnenat-Talmann’s scientific contributions

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Publications (1)


Fig. 1 Mori’s “uncanny valley” (from [8]). 
Fig. 1 Mori's "uncanny valley" (from [8]).
Fig. 2 Examples of zoomorphic social robots, from left to right: Aibo [9], Paro [10] and Leonardo [11]. 
Fig. 3 Social non-anthropomorphic characters used in second life (from [15]). 
Fig. 4 From left to right: the Woggles, from the Oz project at Carnegie Mellon University [21], Keepon a social robot designed for nonverbal interaction with children [22], the unrealistic avatars used in [20], and Kismet [19]. 

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Anthropomorphism of Artificial Agents: A Comparative Survey of Expressive Design and Motion of Virtual Characters and Social Robots
  • Conference Paper
  • Full-text available

May 2012

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2,052 Reads

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17 Citations

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Nadia Magnenat-Talmann

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Autonomous virtual characters and social robots are meant to interact with humans. They should be able to communicate, express emotions and exhibit personality. Their social skills are highly dependent on their physical design, as well as on their motion capabilities. This paper presents a comparative survey of design choices and motion generation techniques used in the computer animation community and in the robotics community when creating social agents. It addresses the central question of anthropomorphism of artificial agents and discusses the points of convergence and divergence between computer animation and robotics research.

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Citations (1)


... Furthermore, to understand how players may react to specific situations, it is important to provide context and social feedback with interactive entities, such as social agents (Ahn et al., 2014;Coplan, 2011;Dalibard et al., 2012;Hara et al., 2002;2002;Johnson et al., 2008;Midden & Ham, 2009;Ohmoto et al., 2017;Ruijten et al., 2015). They may improve social interaction in educational applications, such as serious games (Choi et al., 2001;Fogg, 2003;Nass & Moon, 2000;Yalcin & DiPaola, 2018). ...

Reference:

Serious Game-based Psychosocial Intervention to Foster Prosociality in Cyberbullying Bystanders
Anthropomorphism of Artificial Agents: A Comparative Survey of Expressive Design and Motion of Virtual Characters and Social Robots