Myung Eun Cho's research while affiliated with Hanyang University and other places

Publications (55)

Chapter
This chapter introduces the design of smart homes to support residents’ wellness and pleasurable experience. Smart homes should contribute to the heathy and happy living of their occupants by incorporating various technologies and devices into a domestic setting. Further, the design of smart homes should provide occupants with pleasurable experienc...
Article
Full-text available
The success of smart homes is fundamentally dependent on their adoption and use by people in the context of daily life. This study investigated ways to control and adapt the technology to fulfill user daily needs, which are the active drivers of smart housing technology adoption. A framework of smart home services was developed by focusing on the p...
Article
Full-text available
This study is interested in understanding the particulate matter perceptions and response behaviors of residents. The purpose of this study was to identify indoor air quality along with the response behaviors of residents in Seoul, to ascertain whether there is a difference in behaviors when particulate matter is present, according to the character...
Article
The purpose of this study is to investigate the potential of immersive environments in the design domain by analyzing students` design process in immersive environments from cognitive and experiential aspects. To do this, we reviewed major concepts and theories such as users` immersion, participation, presence, and awareness and developed a compreh...
Article
Full-text available
Designer-oriented space design has been transferred to user-oriented space design that considers users' emotions as well as the functions of the space, producing a multi-sensory space. Further, with the advent of embedded digital media and information technology in a space, various interface functions of the space have been developed and the user e...
Article
China has already entered the aging society and is predicted to become a super-aged society in 2020. The recent studies identified that the elderly has more interest in `Aging-in-Place` which emphasizes deinstitutionalization since welfare facilities such as care homes and silver towns have separated the elderly from their local communities where t...
Article
Although smart homes have been much developed in China, smart homes has been mainly towards the adoption of new technologies. There is little development of smart homes to consider and meet residents` needs in China. This study investigated residents` living in apartments in China using a questionnaire to identify their demands on smart homes. Thro...
Article
This research adopted the assumption that the characteristics of digital tools differ from those of conventional tools and that these two tools affect creativity differently in the design processes. An empirical study was carried out to grasp the effect of the use of sketching and digital tools on students` creative behaviors and to ascertain any d...
Article
Full-text available
In allowing visitors to manipulate objects or models with their hands, science museums can become informal education institutions. However, little research has been conducted analyzing the specific interactions of visitors at museums and the effects that specific characteristics of interactive exhibit have on visitors. This research classified exhi...
Article
Full-text available
현재 기술과 정보통신의 발전은 학생들의 학습과정에 커다란 변화를 가져왔다. 그러나 현재까지의 연구들은 주로 수업에 활용 가능한 기술개발에 치중되어 있었으며, 교사들이 수업을 위해 활용하게 되는 다양한 기술과 교수법에 대한 연구는 부족한 실정이다. 따라서 본 연구에서는 수업을 진행하고 있는 교사들을 대상으로 교사의 기술사용과 가치, 기술 숙련도를 이해하고 이것이 학생들의 기술통합교육에 어떠한 영향을 주고 있는지를 파악하고자 하였다. 연구자들은 특히 디자인툴들이 빈번히 사용되는 디자인 교육에 있어서의 선생님의 기술통합교육의 중요성을 조사하고자 하였다. 연구방법으로는 디자인 툴을 이용하여 스튜디오 업을 진행하고 있는 국내 7...
Article
Residents’ illnesses related to new houses have recently become a popular topic for Sick Building Syndrome research. Compared to the research dealing with symptoms experienced by residents in newly built houses, little attention has been paid to the healthy life of residents in old houses. Thus, we investigate residents’ experience of healthy life...
Article
Full-text available
One of the critical issues in housing is to develop and adopt effective strategies for enhancing a "sense of community" among residents, eventually revitalizing contemporary housing complex communities. Based on the assumption that the characteristics of contemporary communities might differ from those of traditional communities, this research aims...
Article
The global trend of increasing longevity has brought an enormous challenge to develop smart technologies to preserve independence and quality of life among the elderly in their own residences. By combining smart devices, occupants' capabilities can be extended. The concept of 'healthy smart home' was introduced and numerous research projects have i...
Article
Full-text available
The global trend of increasing longevity has brought an enormous challenge to develop smart technologies to preserve independence and quality of life among the elderly in their own residences. By combining smart devices, occupants' capabilities can be extended. The concept of 'healthy smart home' was introduced and numerous research projects have i...
Article
Various green building rating systems have been proposed, which can be divided into two main directions; i. identifying relevant rating criteria for green building rating systems; ii. assessing the green building rating systems for the validation. Most studies in this area adopt quantitative methods, so there is a lack of qualitative evaluation of...
Article
Full-text available
Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an e...
Article
Full-text available
Office environments should adapt to the way people work, so an understanding of the nature of activities in the workspace is essential. This research aims to propose design concepts and principles for the intelligent workspace in human computer interaction (HCI) with a focus on user experience and behavior. We propose a framework consisting of entr...
Article
Full-text available
Background: During the last decade a considerable amount of research on creativity enhancement has been undertaken within the design education. It is essential to establish an educational platform which encourages students’ creative thinking. This paper aims to review mainstream studies undertaken between 2003 and 2012, to identify the research con...
Article
Full-text available
Virtual architecture is the design of functional virtual places as a composition of architectural metaphors and computational elements. This research explored students'''''''' design approaches to virtual architecture in a digital design studio. For several weeks, 6 teams, each consisting of 4 students, worked on their own projects, which required...
Article
Full-text available
In development of ageing-friendly environments, the evolving social and technical requirements of the elderly have often not been adequately taken into account. A more in-depth understanding of the needs, preferences and social and technical dispositions of the pre-elderly (late 40s and 50s) would provide an enhanced perspective regarding the usabi...
Article
Full-text available
Considerable research has been conducted on smart services and technologies over the past decades, and the realization of smart environments has been one of the important research themes in housing studies. However, there is a lack of evaluation of the effects of those technologies on user experience from a cognitive perspective. This paper reviews...
Article
Full-text available
Tangible user interfaces have been developed in the area of Human-Computer Interaction for the last decades, however, the applied domains recently have been extended into the product design and interactive art. Tangible User Interfaces are the combination of digital information and physical objects or environments, thus they provide tangible and in...
Conference Paper
Residents' responses and illnesses related to the new houses become currently a popular subject of 'sick building syndrome' research. Compared to the research dealing with varied symptoms experienced by residents in new built houses, there has been little attention to residents' health life for a rather long period in old houses with different serv...
Conference Paper
Full-text available
This research started from a motivation that moving the venue of design studios into a virtual world (VW) could be a novel stimulation to students majoring in interior design because there might be completely new principles and parameters considered for designing buildings and spaces in a VW. This research explored students' design approaches to VA...
Article
One of critical issues in the housing area is what strategies should be adopted for revitalizing contemporary communities in housing complex. It is expected that those strategies could encourage neighbourship and recover the existing community spaces. Based on the assumption that contemporary communities might have different characteristics from th...
Article
Information technology has changed the human life as well as the societal and economic paradigm. New office environments have been proposed to cope with emerging changes and to support working performances by reducing costs of office operation and business. Recently, office environments have adopted ubiquitous computing with a focus on collaboratio...
Article
Townhouse have been developed as alternative housing types for combining the characteristics of detached houses and high-rise apartments. Much research on townhouse have investigated physical environments of townhouse and provide a number of planning factors to be considered. However, these factors do not reflect the residents' experiences of the e...
Article
Government policies aimed at reducing energy use have focused on technical aspects of building structures, not residents' behaviors in households. However, many studies have argued that residents' behaviors might play a prominent role in the reduction of energy consumption in households. Compared to the impact of the building's characteristics on e...

Citations

... If a manufacturer stops supplying a product installed in the home, or if it stops its activity, all the homes that have this product will be forced to change the automation system. Additionally, this technology can be implemented in both the desktop system and mobile devices version (i.e., smartphones, tablets) [44]. Furthermore, in this cluster the term Voice Recognition appears, which is also linked to several studies on KNX [45]. ...
... Whilst user-centered design is important [27], it is futile if the HSH is not accessible to the population it was designed for or if it cannot be integrated into everyday clinical aged care. User-centered design models are the most widely accepted and may have, at least in part, led to the current low uptake environment. ...
... We found that FH55 increased the risk of CVD occurrence, but had a relatively less effect compared with the average PM2.5. This finding could be attributed to people's perception and adaptive behavior to PM. Cho and Kim surveyed 171 Korean people using a five-point Likert scale (1 point: very unlikely-5 points: very likely) regarding their perception of PM and response behavior in Seoul, Korea (41). Respondents gave 4.00 and 3.43 points for "checking the PM concentration every day" and "refraining from going out when the PM concentration is high," respectively. ...
... The majority of the elderly have more time to stay in a residential facility than a younger generation and their ability to exercise and physical ability decreases, so a variety of additional facilities are needed and a separate auxiliary facility plan is needed (Lee and Kim, 2020). The main IoT services of the elderly housing differ slightly according to the regional characteristics and location, but the contents of the main services of urban type elderly housing are shown in Table 4 (Cho et al., 2018). It shows the contents of various supplementary IoT services needed because the elderly has deteriorated physical functions compared to the younger generation. ...
... Planning a residential space for the elderly, the design guidelines are not much different from that for the handicapped, and plans will be designed according to standards tailored to the physical characteristics of the elderly (Cho and Kim, 2017). The residential space consists of a bathroom, a bedroom, a kitchenette and a living room. ...
... Studies were concerned with the mutual interaction of individuals and the architectural spaces (Leavitt 1988;Rapoport 2016). The development direction of contemporary architecture design is gradually being transferred from designer-oriented to useroriented (Cho and Kim 2017), which make the design prioritizes human perception and experience feeling of the building environment. One of the essential responsibilities of architects is designing experiences in spaces (Soltani and Kirci 2019). ...
... The pedagogy of design studios has long been a topic of change and controversy in design education due to interdisciplinary influences from fields such as educational technology (Franz, Lindquist, & Bitner, 2011;Ku, 2016). Despite the current and continuous adaptation of instructional and educational technologies in a variety of educational fields, design education seems to be one of the late adopters (Cho & Kim, 2015). Current studies support the need for further research into the dissemination of knowledge from fields of educational technology to other disciplines such as design and engineering (Hokanson & Gibbons, 2013;Nelson & Annetta, 2016). ...
... The improvisation in information communication technologies (ICTs) has made this a globally growing phenomenon (Kim et al., 2012). Harper (2003) and Kim et al. (2012) believed that to improve the quality of life, the smart paradigm should cover smart homes. ...
... However, Michie et al. (2014a) also distinguishes between physical and mental capabilities (abilities). This is mirrored in UX approaches, dealing with people's physical and mental abilities in product usage (Cho et al., 2013). In addition, this physical/mental distinction is found in other types of design, for example in game design where Schell (2014) differentiates between physical skills (e.g., coordination and strength) and mental skills (e.g., observation and memory). ...
... Such management includes financial management, resident information management, complaint filing, and expense payment system management (Zhang et al. 2008). Therefore, the current management method lacks system development and application in consideration of the residents' perspectives, even though this management is purportedly provided for the convenience of the residents (Cho, Chae, and Kim 2012). ...