Mortaza Alinam's research while affiliated with Università degli Studi di Genova and other places

Publications (4)

Preprint
Full-text available
One of the grand challenges discussed during the Dagstuhl Seminar "Knowledge Graphs: New Directions for Knowledge Representation on the Semantic Web" and described in its report is that of a: "Public FAIR Knowledge Graph of Everything: We increasingly see the creation of knowledge graphs that capture information about the entirety of a class of ent...
Chapter
The traditional notion of museum has changed. Museums’ mute character is transformed into storytellers that communicate experience to their audience. Innovative technologies enhance the interactivity of storytelling and enable the audience to experience learning and entertainment. In this paper, we present WoTEdu, an interactive storytelling projec...

Citations

... The aim is to contextualize the meaning of the representative cultural tangibles and help visitors to connect personally with them. The researchers propose a narration framework for other designers and museum practitioners to follow, as in [52], and focus on mapping the interactions' complexity with the aims that the multimedia content tries to achieve. Complementing the aforementioned multidisciplinary works consisting of various professionals, in [53], we find the co-designing activities and iterative prototype evaluation of a playful MR museum installation of an interactive crane that aims to promote the ICH of Tinian marble crafts. ...
... The following table (Table 1) is based on digital technologies per cultural application and is described below. Lanir's Mobile Guide [11] CULTURA [12] DRAMATRIC [13] Lost State College [14] iGuide [15] The Reading Glove [16] ARCO Project [17] The Beauty or the Truth [18] Gossip at Palace [19] Střelák's AR guide [20] Through the Loupe [21] SPIRIT Project [22] Vapriikki Case [23] TolkArt app [24] SVEVO App [25] MoMap [26] MyWay [27] exhiSTORY [28] EMOTIVE [29] Cicero [30] meSch project [6] The Stolen Painting [31] WoTEdu [32] Turning Point [33] Sail In CHESS [10], researchers designed and tested personalized audio narratives about specific exhibits in the Acropolis archeological museum, in Athens. Visitors were assigned a predefined profile according to their age and had access to AR content through a mobile app, representing the artifacts in 3D. ...
... In comparison to our map study, the concept of reintroduction has manifested itself in similar types of work, e.g., in museums [13] with new ways of communicating museum artefacts and enhancing the learning experience [14]. In a cultural heritage perspective [15], the digital reintroduction provides a possibility of providing equal access to cultural content, as an important element in the general democratic discourse [16]. ...