Molly Goldstein’s research while affiliated with University of Illinois Urbana-Champaign and other places

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Publications (56)


WIP: Generative vs. Traditional Computer-Aided Design-How Design Tools Impact CAD Artifact Quality
  • Conference Paper

October 2024

Aidan Hall

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Molly H. Goldstein


Energy3D Interface with example student model and design journal
Student exemplar of reflection strategy consistent heavy modeling leaners (cluster 1)
Student exemplar of reflection strategy sporadic light modeling leaners (cluster 2)
Student exemplar of reflection strategy frequent heavy non-leaner (cluster 3)
Student exemplar of reflection strategy frequent light non-leaner (cluster 4)
Uncovering pre-college students reflection strategies for solving complex engineering design problems
  • Article
  • Full-text available

September 2024

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39 Reads

Worldwide, engineering design is seeing an increase in pre-college settings due to changing educational policies and standards. Additionally, these projects can help students develop critical skills for a broad range of problem settings, such as design thinking and reflection. In design and other contexts, reflection is a mental process where someone returns to previous experience and uses this revisiting to aid in new actions. While there is substantial research studying design practices at the collegiate or professional level, the design practices of younger students remain understudied. Moreover, past research on reflection has tended to focus on how to support reflection or what impact reflection has and not how students engage in reflection strategies. We had 105 middle school students in the Midwestern United States design a green-energy home using a computer-aided design (CAD) tool, Energy3D. Students were instructed to use Energy3D’s design journal to reflect on their design process throughout the project, enabling students to employ different reflection strategies. Energy3D unobtrusively captures students’ design actions, including journal interactions; these were used to identify students' reflection strategies. Three features of journal interaction were developed, i.e., frequency of interaction across sessions, intensity of interaction, and relative frequency of journal use over other actions. We used k-means cluster analysis on these features and discovered four groups representing different strategies. Regression was used to understand the relationship between reflection strategies and design outcomes. Finally, we draw out implications for supporting pre-college students' productive beginnings of engagement in reflection and future study directions.

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A Collaborative Inquiry into Tensions between Empathy and Engineering Design*

September 2024

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3 Reads

International Journal of Engineering Education

Empathy has received increased attention for its role in engineering design. While research on empathy in engineering and engineering design is still relatively new, there are already several definitions or models of empathic design for engineers. Moreover, there are a variety of ways that scholars have integrated empathy into engineering design curricula. In this study, to better understand how instructors can integrate empathy into engineering design curricula and unveil the benefits, opportunities, and challenges of its integration, eight engineering design instructors formed a collaborative inquiry (CI) group. In CI, members act as researchers and participants to collectively explore their experiences with a topic of interest. The participant-researchers of the CI group for this study formed out of a larger project that seeks to create a model of empathy in engineering design and instrumentation to assess the model's manifestation in students' engineering design experiences. In this larger project, several tensions emerged related to empathy's integration into engineering design education. In response, we formed the CI group to address the question, ''What tensions are experienced by engineering design researchers and educators regarding the construct of empathy in our educational practice?'' Tensions recognize that problems or challenges may have two or more responses. The CI team met six times to identify tensions regarding empathy in engineering design as experienced in their teaching practice. Through our collaborative inquiry, we generated a model that represents our understanding of these tensions. The model included ten themes, which included four empathy frames (definition, value, manifestation, and pragmatics) and six intersections between these frames. Our results share insights from our discussion on five of the ten themes. We close the paper by reflecting on the model and the process of building the model. We offer that the model can be useful for other design instructors to integrate empathy into their curriculum and practices for thoughtfully responding to these tensions. We hope this work can help extend and facilitate ongoing research on empathy in engineering design.





A Study on Generative Design Reasoning and Students' Divergent and Convergent Thinking

January 2024

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154 Reads

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8 Citations

Journal of Mechanical Design

Computer-aided design (CAD) is a standard design tool used in engineering practice and by students. CAD has become increasingly analytic and inventive in incorporating AI approaches to design with generative design to help expand designers' divergent thinking. However, because generative design technologies are new, we know very little about generative design thinking in students. The purpose of this research is threefold: explore how students engage in the design process when using generative design software, understand the relationship between students' divergent and convergent thinking abilities, and investigate in what ways students' divergent and convergent abilities are related to their generative design understanding. This study was set in an introductory graphics and design course where student designers used Fusion 360. Data collected included a generative design CAD module and both divergent and convergent psychological tests. The results suggest that students approach generative design decision-making similarly to how beginning designers approach standard decision-making and that students' divergent and convergent thinking is not related to their generative design thinking. This study shows that new computational tools might present the same challenges to beginning designers as conventional tools. Instructors should be aware of informed design practices, should continue to encourage students to grow into informed designers by educating them on design practices without technology and, by introducing them to new technology such as AI-driven generative design.


Example design projects: Left—A complete assembly of sanitizing cart for lunchrooms (Fall 2020); Middle—A detailed view of internal gears (Fall 2020); Right—A complete assembly of a weighted cable machine (Spring 2021)
Coding scheme for assigning a “Way of Experiencing” to reflections (note: categories align with Zoltowski et al. 2012)
Distribution of students’ ways of experiencing design (categories according to (Zoltowski et al., 2012))
Course experiences that promote and inhibit human-centered design

August 2023

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77 Reads

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7 Citations

Engineers contribute to large-scale socio-technical challenges, and human-centered design offers a design thinking approach that helps engineers develop a thorough understanding of the socio-technical effects of their design work. Thus, effective strategies for assessing and teaching human-centered design are needed. This study aimed to identify course characteristics that influence how students experience human-centered design in an introductory systems engineering design course. First, we categorized open-ended written reflections to understand the degree to which students experienced human-centered design. Second, we performed a thematic analysis to characterize salient course experiences for two groups of students: (1) students who experienced human-centered design in a technology-centered (i.e., non-human-centered) way and (2) students who used user input to guide their design thinking and thus experienced design in a human-centered way. Finally, we identify commonalities in course experiences across these two groups of students. Our analysis suggested that most students did not prioritize human-centered design approaches during the course. Most students strived for technical perfectionism, centered CAD competencies, fixated on novel design, and prioritized design decision-making tools. However, students who demonstrated human-centered design approaches integrated user research into their design process, valued communication, and expressed feeling a tension between user information and course requirements. While students may complete the same design course, their design experiences will vary. We provide a heuristic that we encourage instructors to utilize to identify students’ ways of experiencing design. Moreover, we encourage instructors to extend study findings to help non-human-centered designers bridge the divide between social and technical knowledge.


Understanding the Impact of Product Characteristics on Groups’ Collaboration During a Dissection Task

August 2023

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61 Reads

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1 Citation

Studies in Engineering Education

Background: Experiential design opportunities are valuable for helping engineering students realize three-dimensional implications of theoretical concepts taught in the classroom. However, research on effective hands-on task design in the context of undergraduate group problem solving is relatively limited. While some tasks may include three-dimensional representation of task content, there is still much to be understood about how hands-on tasks influence students’ collaboration. Purpose/Hypothesis: To understand the impact of product characteristics on learning outcomes for undergraduate engineering students during a collaborative dissection task, we observed 16 students for collaboration quality as they worked in groups of four to reverse-engineer products through physical deconstruction and modeling in computer-aided design (CAD). Design/Method: We used a multiple-case study format to qualitatively analyze the groups. Ethnographic observations were recorded during three dissection sessions for each group. To understand groups’ experiences during the task, we coded our observations for behaviors that included collaborating versus going off-task, tendency to interact verbally, dividing into subgroups versus working as a whole group, and engaging in dissection and other physical interaction with the product. Results: We observed that dissection product characteristics impacted group collaboration, which in turn may have influenced the quality of their final modeling scores. These findings are supported by a positive relationship between participation in dissection and task scores. Conclusions: The study indicates that task products can impact the quality of collaboration and, in turn, students’ performance. More specifically, the nuances imposed by product characteristics can directly impact group interactions. Task products should be selected with attention to how characteristics may impact students’ opportunities to engage and interact.


Citations (35)


... Saadi and Yang [18] reframed the designer's role in early-stage design, highlighting collaboration with computational tools, but may lack empirical validation in real-world settings. Koolman et al. [19] compared traditional, parametric, and generative design thinking among engineering students yet may not address sustainability or offer a unified cognitive framework. Monje and Popova [20,21] discussed co-creation processes but might not detail a cognitive model or empirical validation. ...

Reference:

GDT Framework: Integrating Generative Design and Design Thinking for Sustainable Development in the AI Era
A Multi-case Study of Traditional, Parametric, and Generative Design Thinking of Engineering Students
  • Citing Chapter
  • September 2024

... These approaches utilize a range of generative techniques, such as genetic algorithms (GAs), variational autoencoders (VAEs), generative adversary networks (GAN), and large language models (LLMs). No matter which techniques are used for GD, the underlying cognitive process involved in design could be similar as they require an inversion design thinking compared to the forward design thinking in TD [11]. ...

Board 411: Thinking Inversely in Engineering Design: Towards an Operational Definition of Generative Design Thinking
  • Citing Conference Paper
  • June 2023

... En ese sentido, el modelo pedagógico COIL (Aprendizaje Colaborativo Internacional en Línea), impulsado por la Universidad Estatal de Nueva York (SUNY), resultó ser una excelente propuesta. Aunque ya existía antes de la pandemia, ganó gran popularidad durante la contingencia gracias a que permite vincular a profesores y estudiantes de todo el mundo mediante plataformas digitales para la transferencia de ideas, contenidos y experiencias de aprendizaje basada en proyectos (Blumthal, 2022). ...

Developing Collaborative Online International Learning (COIL) projects in Engineering Education

... They can be hired either for pay or for course credit. In all class sizes, but especially in large courses, learning assistants can be very valuable as a facilitator of student learning during class time [95,96]. For example, learning assistants can assist with active learning activities and problem-solving during formal class time by guiding students in their own learning processes, support learning during experiments and laboratory activities, and meet weekly with the course instructors to discuss content and inform them on student learning gaps observed during prior activities [97]. ...

Educational Enrichment: The Benefits of Near-Peer Mentoring for Undergraduate Engineering Students

... In the rapidly evolving landscape of design and technology, several studies have laid the groundwork for understanding the integration of generative AI into design processes. Brown et al. [17] explored the impact of generative design on students' divergent and convergent thinking, offering insights into its role in mechanical design education; however, their work may not provide a comprehensive cognitive model that integrates human and AI cognition. Saadi and Yang [18] reframed the designer's role in early-stage design, highlighting collaboration with computational tools, but may lack empirical validation in real-world settings. ...

A Study on Generative Design Reasoning and Students' Divergent and Convergent Thinking
  • Citing Article
  • January 2024

Journal of Mechanical Design

... Automated robotic systems powered by generative AI [127] could implement these interventions, reducing waste and increasing efficiency. Additionally, generative design [128] could be employed to develop new plant varieties that are more resilient to environmental stresses such as drought, heat, and salinity. Finally, AI-driven simulation models [116] could be used to assess the long-term sustainability of agricultural and food production practices [129]. ...

Human-Centered Generative Design Framework: An Early Design Framework to Support Concept Creation and Evaluation
  • Citing Article
  • January 2023

... These cognitive frameworks allow learners to approach problems holistically, considering the interconnectedness of various elements within a system, and to innovate solutions that are both sustainable and inclusive. While knowledge about the factors related to design and systems thinking approaches for revolutionizing Industry 5.0 has significantly increased in recent years [8,9,[13][14][15][16][17][18], a clear articulation of the human-centered approach, which could balance dynamic human vison and technology, is still lacking. A solution can be seen in HCST as a promising approach to increase the quality of education and life. ...

Course experiences that promote and inhibit human-centered design

... The findings of this study suggest that the development of self-efficacy among women in STEM programs is shaped by the unique demands and challenges inherent to these fields. Unlike non-STEM programs, STEM disciplines require technical mastery, task-oriented behaviors, and problem-solving under pressure, which are integral to leadership development in this environment [64]. In non-STEM fields, such as the arts or social sciences, self-efficacy may develop through different pathways, focusing more on interpersonal dynamics, creativity, and adaptability. ...

Collaborative Learning in Engineering Education

... The study's limitations include its cross-sectional nature, limited geographic scope, lack of qualitative insights, and the need for follow-up studies, comparative analyses, and firsthand narratives to provide a more dynamic understanding. Lopez et al. [86] introduce the concept of disaster intervention development teams, apply macroeconomic and sociotechnical principles, and conduct a comprehensive case study on the enterprise with an interdisciplinary team with diverse professional roles and expertise, including members from academia and industry. The analysis uses qualitative methods and offers practical design recommendations. ...

Sociotechnical system design to support disaster intervention development teams
  • Citing Article
  • January 2023

Applied Ergonomics

... By uncovering some of the ways novice designers contextualize this practice to their design process, we also open the door to exploring how more experienced designers engage in reflection strategies. Lastly, this work helps demonstrate how learning analytics when deployed with sufficiently detailed and comprehensive data schemas (e.g., see Schimpf & Goldstein, 2022) can help us uncover these naturalistic or contextualized practices as well. ...

Large data for design research: An educational technology framework for studying design activity using a big data approach

Frontiers in Manufacturing Technology