October 2024
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This chapter delves into the world of Workers & Resources: Soviet Republic, a game that seeks to simulate the socialist economy of a Soviet bloc country spanning from the 1960s to the 1980s. The game is approached as a means of cultural memory creation, examined through the lenses of semiotics, game mechanics, and the perspectives of both developers and players. The chapter explores how the game negotiates the concepts of factual and affective historicity, distinguishing it from other city builders and tycoon games that predominantly simulate capitalist economies. Additionally, it investigates the game's potential for shaping cultural memory within the context of the prevailing mnemonic hegemony of socialist regimes and dynamics of political economy in the contemporary game industry.