Miguel A. Guerrero’s research while affiliated with Independent Researcher and other places

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Publications (3)


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Exploring the Relationship between Early Leaving of Education and Training and Mental Health among Youth in Spain
  • Article
  • Full-text available

April 2023

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57 Reads

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2 Citations

Laura M. Guerrero-Puerta

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Miguel A. Guerrero

This study aimed to explore the relationship between Early Leaving Education and Training and mental health perceived by young Spanish school leavers, as well as develop mid-range theories to better understand this relationship. The study uses a grounded theory approach; specifically, Charmaz’s constructivist approach and its informed version have guided the study. Through qualitative interviews with individuals who had left school prematurely, the results of this study showed a bidirectional relationship between ELET and mental health, where the detriment in the mental health of young people who leave school early should be understood as both a cause and an effect of the process of ELET. In addition, the findings suggest that certain socio-economic and educational factors, such as bullying, academic stress, self-responsibilization of failure, and labels such as “NEET” can contribute to a decrease in mental health. Overall, this study has provided new insights into the ELET-mental health relationship, contributing to the development of mid-range theories that can inform future research and interventions to minimize these problems.

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Flowchart of the analysis process followed in the research. Source: Authors own elaboration.
Could Gamification Be a Protective Factor Regarding Early School Leaving? A Life Story

February 2021

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59 Reads

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10 Citations

The European Union has recognized the close relationship between mental health, well-being, and education, encouraging studies and whole school interventions that work in the interrelationship between mental health and school, especially in aspects related to Early School Leaving (ESL). Literature shows that there are research gaps in this regard, but there are some inklings to think that innovative teaching methods can improve both adolescent´s mental health and reduce the rates of ESL. The main objective of this article was to find out how the use of game-based teaching techniques affects the well-being of students at risk of ESL. The life story of one young student that has left school early has been studied, focusing on the impact that gamification had in his scholar trajectory and well-being. Data analysis was carried using the constructivist version of the grounded theory. Results showed a certain degree of interrelation between all three aspects. Pointing that a period of gamification can have a positive effect in school engagement as a result of better levels of wellbeing, but also, that if this methodology is not maintained or accompanied it can cause a rebound effect acting as a risk factor to ESL.


Diagram of search and selection of analyzed sources.
Number of selected published articles per year/education level.
General distribution of the analyzed studies.
Distribution of studies by analyzed constructs.
Gamification elements applied in studies.
Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education

February 2021

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2,376 Reads

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480 Citations

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Pablo Camacho-Lazarraga

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Miguel A. Guerrero

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[...]

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Antonio Alias

Educational gamification consists of the use of game elements and game design techniques in the educational context. The objective of this study is to examine the existing evidence on the impact of educational gamification on student motivation and academic performance in the last five years in order to analyze its distribution over time, educational level, variables, and most used game elements, and know the advantages of its implementation in the classroom. For this, a systematic review is proposed through the Preferred Reporting Items for Systematic Review and Meta-Analyses (PRISMA) methodology in three multidisciplinary databases, through an exhaustive search with inclusion and exclusion criteria on quantitative experimental studies that explore gamification in educational centers, which provide information about the most current lines of research. Fourteen studies were included in this review. These used experimental or quasi-experimental designs. Most of them report gamification as a valid learning strategy. The results support the conclusion that educational gamification has a potential impact on the academic performance, commitment, and motivation of students. Therefore, this study implies the need to expand research on the needs and challenges of students when learning with gamified techniques.

Citations (3)


... A multidimensional intervention is needed, not only addressing psychological and social factors, but also increasing young people's trust in the intervention offer when seeking support (Guerrero-Puerat and Guerrero, 2023). ...

Reference:

Predictors of early school leaving in within teaching through interaction framework
Exploring the Relationship between Early Leaving of Education and Training and Mental Health among Youth in Spain

... En respuesta al problema de la regulación emocional en la educación, como lo menciona, Pedrini et al. (2022) las intervenciones escolares sobre la regulación emocional en estudiantes adolescentes muestran efectos pequeños a moderados sobre la salud mental y la reducción de conductas de riesgo, en la literatura se plantean múltiples intentos resolutivos, uno de ellos la gamificación, el cual este puede tener un impacto positivo en la participación y el bienestar escolar, pero si no se mantiene o acompaña, puede aumentar el riesgo de abandono escolar prematuro (Guerrero-Puerta & Guerrero, 2021) En este contexto, la gamificación se presenta como una metodología innovadora que puede transformar la experiencia educativa al involucrar a los estudiantes de manera más activa, generando emociones positivas que favorecen el proceso de enseñanza-aprendizaje (Yllana-Prieto et al., 2021), principalmente porque mejora la motivación y participación del estudiante en clases, con la finalidad de aprender de eficientemente, disfrutar de las actividades que realiza (Huamaní, 2021) y adecuar/contextualizar el aprendizaje establecido en el curriculum nacional (Jorquera & Candia, 2024). ...

Could Gamification Be a Protective Factor Regarding Early School Leaving? A Life Story

... The recent literature pointedly emphasizes that the efficient gamification design elements must consider variability in needs, characteristics, and preferences in every single student [2]. Numerous literature studies reviews indicate that educational gamification can significantly enhance academic performance, engagement, and motivation among students [3] [4]. The argument about the use of educational games in school classes, includes elements such as goal setting, visualization, immediate feedback, adaptation, challenge, competition and rewards [5]. ...

Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education