Mel Stanfill’s research while affiliated with University of Central Florida and other places

What is this page?


This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.

Publications (42)


They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games
  • Conference Paper

July 2024

·

66 Reads

Mel Stanfill

·

·



The politics of credit in remix of Japanese popular culture: Between “an 80's Japanese disco floor” and “this remix is worthy of the actual game”

January 2024

·

28 Reads

International Journal of Cultural Studies

In this article, we examine songs that reuse decades-old Japanese media, in which the Japaneseness is both important and attenuated. While there is clear desire for and pleasure in the Japaneseness of source materials in vaporwave (electronic music featuring manipulated sounds and images from the 1980s and 1990s) and future funk (which commonly samples 1980s Japanese music and speeds it up), actual sources matter primarily as a signifier of Japaneseness. Conversely, game sounds (songs that sample or mimic 1990s and 2000s video game music) and chiptunes (songs made with 1980s and 1990s video game hardware) have a direct relationship with either specific video games or material hardware that highlights a direct tie to transnationally distributed culture. Overall, these ways of engaging with Japanese media have significant implications for theorizing cross-cultural exchange.


MAPPING TUMBLR THROUGH FANNISH HOMOPHILIES

December 2023

·

12 Reads

AoIR Selected Papers of Internet Research

Using survey data from a 2022 survey of fans that was distributed on Tumblr between February 22 and March 21, 2022, this paper speculatively maps the network of Tumblr. Tumblr is home to fandoms of all kinds, acting as a space where fans can gather, discuss theories, produce fan texts and media, and interact with fanworks, making them one of the key distinctive communities that use the site and a suitable community to investigate the shape of the network. First, we analyze the prevalence of particular demographic answers from the survey over time to find points at which a large number of responses have similar identities. Second, we use the baseline probability of any given answer within our data set to examine times when it becomes disproportionately prevalent compared to elsewhere in the data. Through looking at these correlations between time and probability in specific demographic answers, we can identify moments when the survey was traveling through a homophilic network within the platform, and therefore extract information about how homophily works on this platform. By mapping Tumblr through these survey homophiles, we can gain a greater understanding of how people gather and interact on the platform. This has implications both for questions of community and subcultural belonging, but also issues like the spread of mis- and disinformation.






Critical Considerations for Safe Space in the College Classroom

February 2023

·

83 Reads

·

3 Citations

College Teaching

In 2014, the popular conversation about safe space in the classroom tended to mock marginalized students seeking protection. Nearly a decade later, the discourse has become protectionist toward majority students allegedly discriminated against by being informed that they benefit from racism, sexism and heterosexism. What, then, does it mean to talk about making classrooms safe spaces for learning? Through defining six considerations for safe space, we advocate for all colleges, faculty, and students to better facilitate inclusion.



Citations (21)


... In for example de Castro Leal et al. (2021), authors describe how the social justice turn in HCI often foregrounds a complex activist stance, discussing possible ways forwards to 'contribute to a more just world'. In addition Klassen (2023), frames her future social justice research project to attune 'disenfranchised communities' while Marks and Stanfill (2023) seeks to provide initial steps toward a multidisciplinary field called 'social justice informatics'. This field would bring in a better composition of social justice toward all areas on information and technology as they build on the ideas by philosopher Iris Marion Young in that 'as long as an inhabitant of this world suffers institutional domination and oppression, they are a legitimate subject of justice'. ...

Reference:

Social Justice in HCI: Current Streams, Considerations, and Ways Forward
Methodological Solutions for the Challenges of Studying Racist Communication on Social Media
  • Citing Conference Paper
  • October 2023

... However, as the Digital Humanities are an emerging field, defining and delineating them is still an ongoing endeavour as well as a favourite pastime of scholars in the field, as evidenced by several publications attempting to shed light on this question (cf. Callaway et al. 2020;Gold and Klein 2020;Schreibman et al. 2016;Terras et al. 2013). It is also a recurring topic at panels, on blogs, social media accounts, 2 dedicated websites 3 and, anecdotally, countless conference dinner discussions. ...

Debates in the Digital Humanities 2023
  • Citing Book
  • July 2023

... In many respects, SilverVale's video points to an affective economy of joy and nostalgia, on the one hand, and pain, sadness, and anger, on the other, that was not only driving engagement with the game, but also contributing to the labeling of protesters as sources of hatred within what should have been, from the perspective of SilverVale, a cozy gaming space. While this definition of coziness echoes concerns raised by Sullivan et al. (2023) over the constraints that the aesthetic demands of cozy games are placing on queer forms of expression, it is important to point out that the majority of the comments visible in SilverVale's livestream feeds were supportive, as SilverVale cited Twitter users as the primary source of her haters. ...

The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play
  • Citing Conference Paper
  • April 2023

... Other scholars have already demonstrated how deputizing creators to moderate comments on their content offloads the labour of moderation and market risks from platforms to creators on Twitch and YouTube (Tarvin and Stanfill 2022;Thach et al. 2022). Likewise, Instagram claims that the moderation feature "gives content creators tools to keep their own spaces safer than before" (Lumb 2022). ...

“YouTube’s predator problem”: Platform moderation as governance-washing, and user resistance
  • Citing Article
  • January 2022

Convergence The International Journal of Research into New Media Technologies

... Bhattacharya et al. (2019) proposed an ABM that incorporates social and cognitive agents that model online human-decision making. Garibay et al. (2020) proposed DeepAgent that can simulate social dynamics in a multi-resolution setting at the user, community, population, and content levels. Murić et al. (2022) developed an ABM that provides support for simulations of cognitive behavior and shared state across multiple compute nodes. ...

Deep Agent: Studying the Dynamics of Information Spread and Evolution in Social Networks
  • Citing Chapter
  • October 2021

... For example, some fans who are predominantly white, male, and heterosexual, and steeped in the comics, resist diversification, calling for more "canonical fidelity" (Proctor 2018). Condis and Stanfill (2021) trace the recent history of such backlash to events such as Comicsgate and Gamergate, in which [prominently white] fans expressed that "progressive causes [were] an unwelcome intrusion by the forces of political correctness in a space imagined as reserved for apolitical escapist fantasy" (4). Of course, "apolitical" is often code for conservative comfort with the status quo. ...

Debating with Wertham's ghost: comic books, culture wars, and populist moral panics
  • Citing Article
  • July 2021

Cultural Studies

... 196-197), the men are never explicitly described as a couple in the way heteronormative couples are. Similarly, Dumbledore, who was "outed" by Rowling after the publication of The Deathly Hallows (2007), is never explicitly described as gay in the septet (e.g., Duggan, 2019;Pugh, 2011;Salter and Stanfill, 2020;Tosenberger, 2008b). The novels thereby subtly suggest to readers that the traditional family is the sole viable way of living, or at very least, the preferable one. ...

J. K. Rowling and the Auteur Who Lived
  • Citing Chapter
  • October 2020

... OSS shares many similarities with other communities that do not have direct and consistent financial incentives. Fandom communities (Winter et al., 2021), modding communities, Wikipedia (Halfaker et al., 2011), crowdsourcing (Brabham, 2010) and activism groups all struggle with issues around abandonment, a lack of leadership, funding and diversity. They also struggle to transition between different leaders and leadership structures. ...

Communities of making: Exploring parallels between fandom and open source
  • Citing Article
  • Full-text available
  • January 2021

First Monday

... They give interviews, hold forth on blogs or Twitter, opine on the latest political events, talk back to prize committees, appear in full or half-empty auditoriums -not titans to be worshipped but promoters of their work and participants in numerous networks" (89). Audiences thus often attribute paramount relevance to the stated or purely hypothetical intentions of prominent author figures, including directors and showrunners (for a newer narratological conception of authors and their hypothetical intentions see Patron 2021; on their overall role within transmedia franchises see Salter and Stanfill 2020). In cases where pieces of narrative information are clearly unintended, audiences will readily disregard them: Such is the case for "goofs" in films or "bugs" in video games. ...

A Portrait of the Auteur as Fanboy: The Construction of Authorship in Transmedia Franchises
  • Citing Book
  • October 2020