Maura Mengoni’s research while affiliated with Marche Polytechnic University and other places

What is this page?


This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.

Publications (4)


A Multi-Criteria Analysis Method in Algorithm-Driven Design
  • Chapter

February 2025

·

8 Reads

·

·

·

[...]

·

Maura Mengoni


The proposed framework composed by the classification system and its other components (cataloguing model, correlation matrix and equations)
The unified cataloguing model with the five definitions
The dendrogram resulting from the hierarchical clustering. At the bottom there are the 101 digital games. Moving up the graph from bottom to top, the mergers performed by the algorithm can be observed. The change of colour highlights the clusters
The scatter plot resulting from the k-means clustering. Each dot represents a digital game in a 2D space obtained from PCA. The red crosses denote the centroids of the clusters. Clusters are highlighted in different colours
Results of the Mann-Whitney U test for the tags
A unified framework to catalogue and classify digital games based on interaction design and validation through clustering techniques
  • Article
  • Full-text available

June 2024

·

102 Reads

The digital games industry has grown exponentially due to the diversification of games and the increasing multiplicity of the user target base. The market explosion and the great variety make digital game cataloguing and classification challenging issues whose effectiveness can advance scientific research and address design, development and distribution. Firstly, the present study reviews previous cataloguing for video and serious games through systematic literature review and, joining together the findings from the literature review, develops a unified cataloguing model based on five definitions. This model can aid designers in tailoring their applications and contribute to disseminating game design knowledge in academic research. Then, a matrix that correlates design principles and the cataloguing model’s metadata is applied to the cataloguing model, obtaining a unified classification system. Together, they offer a comprehensive framework for understanding the multifaceted landscape of digital games, addressing the limitations of existing domain-specific approaches and providing a versatile tool for game designers. Research validation exploits a two-stage cluster analysis using agglomerative hierarchical and k-means clustering on the data extracted from a sample of digital games. The results show the framework's effectiveness in categorizing digital games without a clear-cut distinction between video and serious games. The system's application in real-world scenarios suggests its potential to guide game development. Future work will refine the proposal based on feedback from digital game designers, expanding the research scope to include a broader range of games.

Download

A novel platform to enable the future human-centered factory

August 2022

·

201 Reads

·

8 Citations

The International Journal of Advanced Manufacturing Technology

This paper introduces a web-platform system that performs semi-automatic compute of several risk indexes, based on the considered evaluation method (e.g., RULA—Rapid Upper Limb Assessment, REBA—Rapid Entire Body Assessment, OCRA—OCcupational Repetitive Action) to support ergonomics risk estimation, and provides augmented analytics to proactively improve ergonomic risk monitoring based on the characteristics of workers (e.g., age, gender), working tasks, and environment. It implements a body detection system, marker-less and low cost, based on the use of RGB cameras, which exploits the open-source deep learning model CMU (Carnegie Mellon University), from the tf-pose-estimation project, assuring worker privacy and data protection, which has been already successfully assessed in standard laboratory conditions. The paper provides a full description of the proposed platform and reports the results of validation in a real industrial case study regarding a washing machine assembly line composed by 5 workstations. A total of 15 workers have been involved. Results suggest how the proposed system is able to significantly speed up the ergonomic assessment and to predict angles and perform a RULA and OCRA analysis, with an accuracy comparable to that obtainable from a manual analysis, even under the unpredictable conditions that can be found in a real working environment.

Citations (2)


... have noted, for example, issues concerning teachers trained during the pandemic that are faced in post-pandemic scenarios when analyzing variables and effects in scientific phenomena [6], and also emphasized how COVID-19 accelerated research in virtual education [7]. Other authors have highlighted the importance of knowledge convergence between users when learning in a Massive Open Online Courses (MOOC) environment [1] or have inquired into the impact of role assignment of learners when participating in asynchronous online discussions [8]. ...

Reference:

Did We Learn Anything? Teachers’ Learning Technology Use in the Classroom in a Post-Covid Era
Virtual vs. Traditional Learning in Higher Education: A Systematic Review of Comparative Studies
  • Citing Article
  • December 2024

Computers & Education

... It is a quick assessment tool that assigns points from 1 (lowest risk) to 7 (highest risk) to the analyzed task. The method compares the body's angles with pre-defined ones (Generosi et al., 2022). Thanks to the RULA scoring system, it is possible to get an immediate overview of the most significant risks of a given work position during work tasks (Das et al., 2023). ...

A novel platform to enable the future human-centered factory

The International Journal of Advanced Manufacturing Technology