Matthias Klauser's research while affiliated with University of Duisburg-Essen and other places
What is this page?
This page lists the scientific contributions of an author, who either does not have a ResearchGate profile, or has not yet added these contributions to their profile.
It was automatically created by ResearchGate to create a record of this author's body of work. We create such pages to advance our goal of creating and maintaining the most comprehensive scientific repository possible. In doing so, we process publicly available (personal) data relating to the author as a member of the scientific community.
If you're a ResearchGate member, you can follow this page to keep up with this author's work.
If you are this author, and you don't want us to display this page anymore, please let us know.
It was automatically created by ResearchGate to create a record of this author's body of work. We create such pages to advance our goal of creating and maintaining the most comprehensive scientific repository possible. In doing so, we process publicly available (personal) data relating to the author as a member of the scientific community.
If you're a ResearchGate member, you can follow this page to keep up with this author's work.
If you are this author, and you don't want us to display this page anymore, please let us know.
Publications (3)
An increasing amount of games is released on multiple platforms, and game designers face the challenge of integrating different interaction paradigms for console and PC users while keeping the core mechanics of a game. However, little research has addressed the influence of game controls on player experience. In this paper, we examine the impact of...
This paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby,...
Citations
... Their study showed improvement in memorability and fun factor in learning but does not provide better results in cognitive development among the users. Gerling et al. proposed a serious interface design for dental health based on the Wii remote interaction by introducing additional gaming elements [15]. Another serious game was designed by Chang et al. which focused mostly on developing the psychomotor skills and did not keep an account of the interest and motivational factors which may result in dissatisfaction in the future [16]. ...
... With this system, the user performs movements on Tangram pieces that are completely tangible. These movements are reflected in real time on the Graphical User Interface and these physical interfaces help users to interact naturally with the system [8]. ...
... Modifying a control input or swapping one for another purposefully designed is likely to have an impact on performance. A common measure of performance in games is the score, for example linked to the number of hits in First Person Shooter (FPS) games (Gerling et al., 2011). Isokoski and Martin (Isokoski and Martin, 2007) compared a keyboard with a standard mouse, a wheel mouse, a trackmouse and a Xbox360 gamepad. ...