Markus N. Montandon’s research while affiliated with University of Utah and other places

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Publications (7)


An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments
  • Conference Paper

March 2014

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24 Reads

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4 Citations

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Markus N. Montandon

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Andrew J. Doxon

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William R. Provancher

Our lab has developed a haptic feedback device to provide ungrounded tactile feedback through the motion of actuated sliding plate contactors. Interaction with a virtual environment is provided to a user through a device equipped with tactile feedback and six degree-of-freedom spatial position sensing. Our tactile feedback device is composed of three sliding plate skin stretch displays positioned around the handle, providing feedback to a user's palm. Our dual-handed tactile feedback system allows independent motion of hands, while providing feedback that creates a kinesthetic experience. We demonstrate fundamental physical interactions such as mass, spring, and damper interactions, which are the building blocks used in every virtual model. Various virtual environments are used to demonstrate physical interactions with objects.


[D03] kinesthetic physical interaction with a multi-handed tactile display

February 2014

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11 Reads

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1 Citation

Summary form only given. Interaction with a virtual environment will be provided to a user through a device equipped with tactile feedback and six degree-of-freedom spatial position sensing. Our tactile feedback device uses three sliding plates positioned around the handle to provide skin stretch feedback to a user's palm. Our two-handed tactile feedback device allows for independent hand motions and while providing tactile feedback creates a feedback experience that is more kinesthetic in nature. Our device and demonstrations include cooperative multi-handed interactions that portray fundamental physical interactions such as mass, stiffness, and damping. These physical interactions are fundamental as they are the building blocks of virtually every dynamic model. Various virtual environments will be used to demonstrate these physical interactions.


Discrimination thresholds for communicating rotational inertia and torque using differential skin stretch feedback in virtual environments

February 2014

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32 Reads

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31 Citations

This paper presents a device for providing tactile feedback through four sliding contactor plates placed in the device's handle and grasped in the palm of the hand. This device is capable of communicating virtual forces and torques to a user through the motion of the independently controlled slider plates. Integrated device motion tracking allows simulation software to command our haptic device to mimic the in-hand friction and shear forces experienced by a user during sports activities such as swinging a tennis racket or catching a lacrosse ball. These situations present the user with the resistance of rotational inertia and impact torques. We present two experiments that provide an initial characterization of the range of rotational inertia and impact torques that can be presented with the current prototype. Weber fractions for discriminating rotational inertia and torque in the two experiments ranged from 15-25%. Such feedback can be used to give the sense of mass to a virtual object.


Back-to-back skin stretch feedback for communicating five degree-of-freedom direction cues

April 2013

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32 Reads

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43 Citations

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N.C. Hornbaker

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M.N. Montandon

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[...]

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W.R. Provancher

This paper presents the design and development of a novel device for providing tactile feedback in five degrees of freedom (5-DOF). Four translational and four rotational motions of the hand can be communicated to a user using two independently controlled 2-DOF skin stretch feedback devices placed back-to-back. An additional two rotational motions of the hand can be communicated through spiral motions of the two skin stretch feedback devices. The user's index finger and thumb grasp the device at the location of the moving contactor (tactor) of each of the 2-DOF skin stretch displays, respectively. Experiments show user responses to have high directional accuracy (> 98%) for each of the five degrees of freedom communicated by the device. A second experiment also shows a proof of concept for using the back-to-back skin stretch display to guide users' hand motions to match a specified target angle in a one degree-of-freedom wrist rotation task. Findings from this preliminary study will be used in future studies to investigate users' ability to track paths in multiple degrees of freedom or to direct the hand motions of a user, which could be relevant to tasks such as upper limb rehabilitation, swing training, or other motion training.


A smart phone peripheral with bi-manual skin stretch haptic feedback and user input

January 2013

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18 Reads

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7 Citations

We have developed and calibrated a bi-manual smartphone peripheral for rendering skin stretch feedback to a user's thumbs. The device's compact skin stretch displays are capable of providing repeatable haptic cues to a variety of users. Results from single- and dual-handed direction identification tests for judging 16 equally distributed direction cues show significantly better performance when the user is simultaneously provided with a direction cue on both thumbs.


Skin stretch feedback for gaming environments

October 2012

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30 Reads

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9 Citations

This paper presents the design and development of handheld gaming devices that provide a new form of touch feedback: skin stretch feedback. Our prior work showed 1-1.5 mm of skin stretch applied to the fingertips (or thumb tips) could provide direction cues with high accuracy. The direction of each cue corresponded to the direction of applied skin stretch. Haptic feedback via tactile skin stretch can be used to provide tactile gaming effects and directional information through the same interface used for game inputs. Tests conducted with devices that resemble modern game controllers indicated which grip style is preferred by users and how to present direction cues to achieve the highest recognition rates. The main contribution of this paper is to show an initial demonstration of the benefits of skin stretch feedback in a multimodal gaming scenario.


Design of a forearm-mounted directional skin stretch device

March 2012

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66 Reads

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33 Citations

Haptic devices have the ability to convey information to users through touch. Often, this method of communication can be preferable to more traditional means of communication, such as visual or audio displays. For example, a haptic device could provide directional skin stretch to communicate navigational cues as an alternative to audio commands. Prior work has shown that directional skin stretch applied on the fingertips can be accurately recognized with displacements less than 0.2 mm. While the fingertips excel at accurately discerning direction cues, it is often desirable to leave the fingers unencumbered for other tasks. This desire has motivated an effort to explore other locations to which direction cues can be applied. Studies of human sensitivity indicate that the hand or forearm may be a good location for skin stretch cues. Based on this information, a portable device was designed that applies direction cues to the forearm. The process of designing this device began with testing to estimate the magnitude of skin stretch required to accurately convey direction cues for a variety of forearm and hand locations. Based on these results, a forearm-mounted skin stretch prototype capable of 2 mm skin displacements was designed and fabricated. A qualitative evaluation of an initial prototype contributed several useful insights that aided in the design of the final device prototype.

Citations (7)


... In particular, when an object is lighter, the influence of cutaneous cues is more prominent compared to proprioception (Minamizawa et al., 2010;van Beek et al., 2020). Haptic interfaces that activate cutaneous sensations to present a sense of weight for virtual reality applications have been studied previously (Minamizawa et al., 2008(Minamizawa et al., , 2010Guinan et al., 2012Guinan et al., , 2014Choi et al., 2017;Park et al., 2018). ...

Reference:

Weight illusion by presenting vibration to the fingertip
Discrimination thresholds for communicating rotational inertia and torque using differential skin stretch feedback in virtual environments
  • Citing Conference Paper
  • February 2014

... According to their force reference system, tactile devices employed for this purpose may be divided into three categories: grounded, body grounded, and ungrounded [64]. These technologies have a wide range of uses, from personal assistants for visually impaired individuals [65] to teleoperation, particularly in the fields of micro-robotics [66], medicine, and training using emulators [67,68]. Therefore, one strategy to enhance these impressions is to employ haptics to deliver feedback. ...

An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments
  • Citing Conference Paper
  • March 2014

... This technique, however, cannot simulate impacts in lateral directions. An alternative to this technique is shear force, which can be simulated on the fingertip using miniature motors [10,17,18,54,70]. This approach could be a better fit in smartwatch form factors, but it only covers part of the haptic feedback that our system can comprehensively offer. ...

[D03] kinesthetic physical interaction with a multi-handed tactile display
  • Citing Conference Paper
  • February 2014

... Following the design guidelines and results of Gleeson et al. [78], [80], further studies continued to explore the provision of directional cues with more compact devices [81]. More prominently, some studies [82], [83] aimed to render object stiffness using tactors actuated in tangential movement. ...

Back-to-back skin stretch feedback for communicating five degree-of-freedom direction cues
  • Citing Conference Paper
  • April 2013

... In comparison, compression feedback provides less attention-demanding, and more prolonged background feedback [119], [120]. Caswell et al. [117] evaluated that the minimum skin displacement required to be applied on the forearm to be perceived by a user is 2 mm. Based on this requirement, a forearm-mounted directional skin stretch device was designed. ...

Design of a forearm-mounted directional skin stretch device
  • Citing Conference Paper
  • March 2012

... Haptics has recently received much attention in studies on the multimodal interaction between human and virtual or augmented environments for teleoperation, 1−3 rehabilitation, 4−6 games, 7,8 training simulators, 9−11 automobiles, 12−14 and electronic devices. 15,16 Together with visual and aural sensations, haptic sensation can provide more intuitive and realistic interactions with displayed contents, such as object shape, texture discrimination, and object manipulation. 17,18 Providing an aural sensation with haptic and visual sensations is relatively easy because synchronization is enough to realize multimodality, and an audio system can usually be spatially separated from haptic and display devices. ...

A smart phone peripheral with bi-manual skin stretch haptic feedback and user input
  • Citing Conference Paper
  • January 2013