March 2022
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3 Citations
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... Gamification enables experience-based learning, using games and game elements, in non-game areas of life, for example, in education [3][4][5]. Its goal is to make educational processes more interesting and compelling [6]. It arouses the students' curiosity and motivates them with its evaluation system (the classic gamification elements are achieving grades, collecting reward points, competing, and rankings) [7]. ...
March 2022