Marcel Pikhart’s research while affiliated with University of Hradec Králové and other places

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Publications (93)


Reporting the potential risk of using AI in higher Education: Subjective perspectives of educators
  • Article
  • Full-text available

May 2025

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159 Reads

Computers in Human Behavior Reports

Marcel Pikhart

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This study explores the potential risks associated with the use of AI in higher education, based on the views of university teachers from the Czech Republic and Iraq. A total of 40 respondents, including 28 females and 12 males aged between 32 and 54, participated in the study. All participants were university teachers specializing in EFL, psychology, ITC, and foreign languages, and they reported using the internet and AI daily or several times a week for their professional activities. The qualitative research, grounded in a phenomenological approach, involved guided interviews that were recorded, transcribed, and analyzed using LIWC-22 software to identify common themes and sentiments. The findings reveal significant concerns about privacy risks, academic integrity, and the validity of AI-generated data. Respondents expressed fears over data misuse, unauthorized access, and the potential for AI to facilitate plagiarism and undermine critical thinking. While AI is seen as beneficial for personalized learning and language training, there are apprehensions about its impact on the role of teachers and the potential for job displacement. The study also highlights the limitations of AI in replicating human interaction and addressing students' emotional and behavioral engagement. Overall, the sentiment among respondents is predominantly negative, with calls for ethical guidelines, critical evaluation, and the preservation of human elements in education. The research underscores the need for further studies involving larger and more diverse samples, including students, to comprehensively understand the implications of AI in education.

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Thematic analysis stages.
The results of the Iraqi context.
The frequency of students’ performance (Czech context).
The frequency of the results in both contexts.
How does emergency remote teaching affect EFL students’ writing skills?

May 2025

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27 Reads

Writing is among the most challenging language skills, and it necessitates memorization and practice. Nevertheless, there has been an increasing interest in research on the difficulties the learners encounter and the solutions to enhance the learners’ writing skills. This study aims to scrutinize the mistakes that English Foreign Language (EFL) learners make in their writing, the challenges that arise from their heavy reliance on Emergency Remote Teaching (ERT), and also the potential solutions and suggestions for improving their writing skills. To collect the data, teacher interviews were done in addition to document analysis using a sample of written texts. Written samples of student paper-sheet data were statistically analyzed using frequency and percentage, while teacher interviews from two countries, namely Iraq and the Czech Republic, were evaluated subjectively. The findings show that both groups agreed that writing proficiency is a controversial issue and that it is a skill that is ignored in online courses. It further shows that Czech EFL learners display a lack of grammar, while Iraqi EFL learners show a noticeable shortage in spelling and punctuation.


Relationship Investigation between Time Investment and Language Learning Based on Digital Games

February 2025

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180 Reads

International Journal of Serious Games

As the use of digital games in foreign language learning has increased, there is a demand for investigations that would offer a window into contemporary breakthroughs in this growingly prominent field of foreign language learning. A plethora of research papers have dealt with the effects of digital gaming on language skills, such as vocabulary and speaking. However, to date, there is a scarcity of studies that examine how the amount of time spent on digital games influences the development of a second language. Thus, the present study attempts to determine if there is any correlation between the amount of time spent on digital games (non-instructional games) and second language development. It also attempts to verify whether there is any effect of games played on their attitudes toward digital gaming as a type of informal digital language learning. The methodology used is quantitative using the Technology Acceptance Model (TAM). The sample consisted of 350 college students from Iraq and the Czech Republic who all study English as a foreign language. The findings reveal a weak correlation between the digital games played, which means there is no impact between the time of playing and TAM factors. It further reveals that the most engaging and popular game among students was PUBG and that students' attitudes are affected positively depending on the game they played. Finally, the findings clarified that TAM factors can be positively affected by language skill development through the use of digital games in learning.


Investigation of the relationship between time investment and language learning through digital games

February 2025

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71 Reads

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1 Citation

International Journal of Serious Games

As the use of digital games in foreign language learning has increased, there is a demand for investigations that would offer a window into contemporary breakthroughs in this growingly prominent field of foreign language learning. A plethora of research papers have dealt with the effects of digital gaming on language skills, such as vocabulary and speaking. However, to date, there is a scarcity of studies that examine how the amount of time spent on digital games influences the development of a second language. Thus, the present study attempts to determine if there is any correlation between the amount of time spent on digital games (non-instructional games) and second language development. It also attempts to verify whether there is any effect of games played on their attitudes toward digital gaming as a type of informal digital language learning. The methodology used is quantitative using the Technology Acceptance Model (TAM). The sample consisted of 350 college students from Iraq and the Czech Republic who all study English as a foreign language. The findings reveal a weak correlation between the digital games played, which means there is no impact between the time of playing and TAM factors. It further reveals that the most engaging and popular game among students was PUBG and that students’ attitudes are affected positively depending on the game they played. Finally, the findings clarified that TAM factors can be positively affected by language skill development through the use of digital games in learning.


PRISMA flow diagram for study selection.
Recommendations for future research in reviewed studies.
A Systematic Review of the Recent Research on the Usefulness of Chatbots for Language Education

February 2025

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175 Reads

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1 Citation

Background The rise of intelligent chatbots powered by artificial intelligence and machine learning has ignited interest in their potential for revolutionising second language (L2) acquisition and foreign language learning (FLL). While their potential seems vast, understanding their actual impact on learning outcomes requires comprehensive analysis. Also required is the continuous evaluation of this technology due to the rapid pace of advancements in chatbots, highlighting the need for a fresh look using the latest research. This systematic review aims to address this need by investigating the effectiveness of modern chatbots in L2 learning and FLL, offering valuable insights for language educators and researchers. Objectives This study systematically reviews existing research to assess the usefulness of chatbots in L2 acquisition and FLL, identifying key areas of improvement and future research directions. Methods Following the PRISMA methodology, 33 relevant studies published between 2020 and May 2024 were analysed. Thematic analysis was employed to identify key themes related to chatbot applications, language skills impacted, and learning outcomes achieved. Results The findings clearly reveal specific language skills (i.e., speaking) and language knowledge (i.e., vocabulary) that have a significant impact on enhancing students' learning outcomes by using chatbots, while pointing out insufficient research in this area. The results also show major benefits of chatbots for FLL, such as individualised learning, immediate feedback, enhancing willingness to communicate, and increased interaction. Conclusions This systematic review highlights specific practical implications and suggestions that have a direct impact on the usefulness of chatbots in FLL and L2 acquisition, and a need to investigate further variables such as age, language skills, personality traits, or teacher's role with respect to the use of chatbots in foreign language classes. Further implications are also raised in terms of learning design considerations when such a technology is incorporated in the FLL classroom.


Exploring the effects of artificial intelligence on student and academic well-being in higher education: a mini-review

February 2025

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537 Reads

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5 Citations

The increasing use of artificial intelligence (AI) in higher education is reshaping how students engage with their academic and personal lives. However, the impact of AI on students’ well-being remains underexplored. This mini-review synthesizes current literature to assess how AI affects student well-being, focusing on mental health, social interactions, and academic experiences. While AI offers benefits such as personalized learning, mental health support, and improved communication efficiency, it also raises concerns regarding digital fatigue, loneliness, technostress, and reduced face-to-face interactions. Over-reliance on AI may diminish interpersonal skills and emotional intelligence, leading to social isolation and anxiety. Furthermore, issues such as data privacy and job displacement emerge as AI technologies permeate educational environments. The review highlights the need for balanced AI integration that supports both academic success and student well-being, advocating for further empirical studies to comprehensively understand these dynamics. As AI becomes more embedded in education, it is crucial to develop strategies that mitigate its negative effects while promoting holistic well-being among students.


Language Alternation in the Communication of Digital Game YouTubers: Code-Switching Case Study

January 2025

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43 Reads

Code-switching (CS) is a well-researched language contact phenomenon, defined as the alternation between two languages within a single discourse. Focusing on how CS manifests within the gaming community, the present study explored the use of CS among Arabic gaming YouTubers. Utilizing a mixed-methods approach that combines quantitative data collection from several game matches with qualitative conversational analysis, the research provides a comprehensive understanding of CS in this digital milieu. To elucidate the reasons behind CS and following Al Bathi's (2022) conversational framework, Malik's (1994) model was employed in this study. The study identified various types of CS, including intra-sentential, inter-sentential, tag-switching, intra-word, and metaphorical CS, and examined the underlying motivations for these linguistic shifts. The results revealed that CS is predominantly used to facilitate communication, express emotions, and establish group identity. The study concludes that CS is a deliberate and functional aspect of communication among gaming YouTubers, enhancing interaction and engagement within the gaming community.


Figure 1. The Performance in spelling the total number of errors.
Figure 3. Performance in vocabulary retention.
Daily reflection sheet.
Performance in vocabulary acquisition among weeks and weeks/newly acquired words/guessing new words.
Revisiting Total Physical Response: Evaluating Its Impact on Vocabulary Acquisition and Retention in EFL Classrooms

November 2024

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311 Reads

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1 Citation

Forum for Linguistic Studies

This paper analyzes the impact of physical action on foreign language vocabulary acquisition. Total Physical Response (TPR) is a methodology developed half a century ago that was later abandoned, and there is now relatively little research into its potential for foreign language learning. The researchers aimed to revitalize this methodology and test its impact on vocabulary acquisition and retention in foreign language learning. The study was conducted at a secondary school in Iraq with twenty participants aged 14 to 15 years. A physical action game related to vocabulary spelling was integrated into English as Foreign Language (EFL) classes, after which participants were evaluated on vocabulary acquisition and retention. Additionally, a questionnaire was administered to assess their subjective satisfaction with the methodology. The results indicate that this method significantly enhanced vocabulary acquisition and retention among the students, and their subjective satisfaction was notably high. Given the relatively small sample size, this study serves as a pilot study, to be validated on a larger scale in the future. The implications are relevant for curriculum designers as well as the development of psycholinguistic theory. Further research is needed to explore the mechanisms responsible for improved vocabulary acquisition and retention when using this methodology in the context of emerging cognitive science and psychology.


Does digital learning stimulate creativity?

October 2024

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387 Reads

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2 Citations

E-learning, or digital learning, has transformed education, raising questions about its impact on creativity. While creativity was once seen as a rare talent, it is now considered a product of education and learning. In our hyper-connected world, creativity is recognized as a vital skill for tackling complex problems. This article explores how digital learning influences creativity in the context of language education, especially English as a foreign language (EFL) instruction. The study employed the PRISMA methodology to gather data from Scopus and Web of Science databases. Inclusion criteria included English-language experimental studies from indexed journals. Grey literature, non-experimental studies, conference proceedings, and other languages than English were excluded. The search yielded 963 studies, with only 15 meeting inclusion and exclusion criteria. These studies covered various aspects of creativity in education and highlighted the positive impact of digital learning on creativity. For example, they revealed that game design, interactive technology, digital storytelling, and collaborative learning environments can foster creativity among students. The findings indicate that digital learning generally can have a certain but positive impact on creativity. Game-based learning, collaborative interactions, and real-world problem-solving tasks are particularly effective in enhancing creativity. Negative impacts can be mitigated through teacher training, feedback mechanisms, and interactive activities. Future research should focus on developing rigorous assessment methods for creativity in digital learning. Digital learning offers numerous opportunities to stimulate creativity in education. Understanding the factors that enhance or inhibit creativity in digital learning environments is essential for optimizing the use of technology in education and fostering innovative thinking in students. The main limitation of this systematic review consists of searching just two databases, namely Scopus and Web of Science, however, it provides a robust overview of the topic.


Sample profile.
Exploring university students’ preferences and satisfaction in utilizing digital tools for foreign language learning

July 2024

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225 Reads

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3 Citations

This article investigates the utilization of digital resources, including applications like Duolingo, ChatGPT, and Google Translate, in the language learning practices of English as a Foreign Language (EFL) college students from the Czech Republic, Taiwan, and Iraq. Through a questionnaire-based approach, the study explores the digital tools employed, activities conducted, satisfaction levels, and the impact on language skills. Findings reveal diverse usage patterns and positive perceptions, highlighting the multifaceted role of digital resources in vocabulary acquisition, skill development, and language exploration. While participants express overall satisfaction, challenges such as connectivity issues and content variety are identified. The study’s most important finding is that digital resources like Duolingo, ChatGPT, and Google Translate significantly enhance EFL students’ language learning experiences through increased engagement and skill development, despite challenges such as connectivity issues and content diversity. The study underscores the need for ongoing improvement in digital language learning tools and suggests avenues for future research, emphasizing long-term impact, personalized learning paths, emerging technologies, and socio-emotional aspects. Despite limitations, the research provides valuable insights into the dynamic interplay between technology and language education in diverse cultural contexts.


Citations (71)


... "Relationship Investigation between Time Investment and Language Learning Based on Digital Games", by Habeb et al. [4], attempts to determine if there is any correlation between the amount of time spent on digital games (non-instructional games) and second language development. The results show that there is no correlation between time invested in digital games and language learning. ...

Reference:

Editorial, Vol. 12, No. 1
Investigation of the relationship between time investment and language learning through digital games

International Journal of Serious Games

... These tools also spark brainstorming and help tackle complex problems. However, overreliance or indiscriminate use can foster dependency and diminish valuable face-to-face interactions, among other unintended drawbacks (Klimova & Pikhart, 2025). ...

Exploring the effects of artificial intelligence on student and academic well-being in higher education: a mini-review

... Many studies assume the phenomenon of SN directly influencing adoption (Mustofa et al., 2025;Day et al., 2024) without consideration of the individual's self-intention. Students with higher technological literacy are more likely to interact with chatbots because they comprehend their features, functions and values (Şahin Kızıl et al., 2025). However, technological literacy by itself does not guarantee that chatbots will be used. ...

A Systematic Review of the Recent Research on the Usefulness of Chatbots for Language Education

... As reported by Ali et al. (2023), Duan (2021) and Al-Obaydi & Pikhart (2024), confirm Total Physical Response boosts motivation in students who use this method to learn new vocabulary. On top of that, the level of motivation is further improved when teachers use physical activities for instance dancing as reported by López Vélez & Villafuerte Holguin (2021). ...

Revisiting Total Physical Response: Evaluating Its Impact on Vocabulary Acquisition and Retention in EFL Classrooms

Forum for Linguistic Studies

... Individuals who interact with digital tools (such as digital games) exhibit behavioral change, often enhanced by various digital motivation strategies. This is aligned with the findings of Pikhart et al. [61], which indicate that digital games as digital learning tool increases their intrinsic motivation [23,44] and has a positive impact on creativity. Kormos and Suzuki [43] denoted that a creative individual is driven by intrinsic motivation. ...

Does digital learning stimulate creativity?

... For example, in Asia, the use of augmented reality-based games in flipped classroom settings has been found to enhance medical undergraduates' engagement and improve teacher-student relationships [8]. Similarly, studies conducted among university students in the Czech Republic, Taiwan, and Iraq have demonstrated that digital tools can promote greater participation and satisfaction in foreign language learning contexts [9]. Despite the growing interest in technology-enhanced instruction, the majority of existing studies focus primarily on conventional academic disciplines such as mathematics and language education, which are largely centered on cognitive knowledge transmission. ...

Exploring university students’ preferences and satisfaction in utilizing digital tools for foreign language learning

... The sentiment is mixed, with both optimism about AI's benefits and apprehension about its potential negative impacts. Many believe AI will not completely replace teachers but will significantly alter their roles (Crompton & Burke, 2023;Tawafak et al., 2024). ...

Risk-Taking, TAM Model, and Technology Integration: Impact on EFL College Students' Behavioral Intentions

... This research focuses on the impact of digital gaming on second language acquisition among university students. Digital gaming on mobile devices, especially smartphones, has become increasingly popular, providing players with opportunities to play games at various times and places [8]; [13]; [14]; [15]. Non-instructional digital gaming is a favoured activity among young learners today [9], [12], with cooperative games being particularly popular [8] [16]. ...

The Impact of Digital Games on Motivation and Attitudes of EFL College Students

The Journal of AsiaTEFL

... However, their widespread adoption raises concerns about unintended consequences, particularly problematic usage patterns, including over-reliance and digital addiction (Abbas et al., 2024;Duong et al., 2024;Simkute et al., 2024). Recent studies indicate that over-reliance on ChatGPT might adversely impact cognitive abilities, particularly creativity, complex problem-solving, and critical analytical skills (Bai et al., 2023;Klimova et al., 2024;Putra et al., 2023), which is further supported by a systematic review by Dubey et al. (2024), indicating that while ChatGPT can enhance cognitive abilities, excessive reliance may erode essential skills like independent reasoning. In addition, over-dependence on AI-generated outputs has been linked to diminished memory retention and reduced cognitive engagement (Purwasih & Sahnan, 2023). ...

Exploring the potential of ChatGPT for foreign language education at the university level

... Asimismo, los estudiantes que cultivan el hábito de la lectura desarrollan un pensamiento más reflexivo y crítico, cultivando la empatía y la receptividad, lo que les permite trabajar en equipo con cierta facilidad (Gil-Galván et al. 2024 (Pikhart et al., 2023). Por ello, la enseñanza de la compresión lectora debe recaer con mayor importancia en el rol docente (Tonani et al., 2023). ...

A Systematic Review of the Cognitive Impact of Digital Media Modalities on Reading Comprehension in L2

Investigaciones Sobre Lectura

Marcel Pikhart

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