January 2008
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221 Reads
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251 Citations
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January 2008
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221 Reads
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251 Citations
... These early games were primarily about showcasing new technologies, educating people about them, or researching the capabilities of the technology itself. Until the creation of Tennis for Two in 1958, computer games were not created purely for entertainment [14]. The value of digital entertainment began to emerge in 1962 when a game was developed not only to test MIT's new PDP-1 computer and showcase its capabilities, but also to attract a general audience. ...
Reference:
Defining quantum games
January 2008