Luigina Ciolfi’s research while affiliated with University College Cork and other places

What is this page?


This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.

Publications (110)


‘You were going online for that person’: How Digital Tools Shaped Irish Mourning Experiences Amidst COVID-19
  • Article
  • Publisher preview available

November 2024

·

32 Reads

Computer Supported Cooperative Work (CSCW)

Ava McCoy

·

Luigina Ciolfi

Physical restrictions in many countries during the COVID-19 pandemic affected almost all aspects of social life, including end-of-life rituals such as funerals. In Ireland, public health restrictions required mourners to adapt to alternative rituals to customary Irish mourning practices, which are traditionally community-focused and highly social. This period brought significant changes and challenges in the way Irish people and communities mourn, and in how events such as funerals were experienced through digital and online technologies. This paper reports on a qualitative study that contributes a better understanding of the experiences of mourners in Ireland during the COVID-19 pandemic, particularly regarding the use and role of digital tools during this period, and their continued use following the lifting of pandemic restrictions. Overall, the findings indicate that participants felt a sense of unfulfillment and faced a series of challenges in managing altered support mechanisms, while acknowledging the importance and utility of digitally-mediated experiences, such as participation in live-streamed funerals and in online books of condolences. The paper sheds further light in the experiences of use of technology during the pandemic and provides insights to inform the future design and use of end-of-life digital tools and services, as they remain widely used also after the end of the pandemic.

View access options

Spatial tensions in CSCW: The political and ethical challenges of scale

·

·

Roel Roscam Abbing

·

[...]

·

Luigina Ciolfi

This workshop advances a CSCW-perspective on how scale and place relate and how we might better understand what role scale plays in the design of tools and collaborative processes. This full-day workshop is designed for up to 20 participants, to be selected based on short position papers that relate to one or more of the workshop themes: (1) the political and ethical challenges of scale, (2) modes of organizing, infrastructuring, and governing, (3) (inter)organizational aspects, and (4) place and care. The workshop builds upon the COST Action From Sharing to Caring: Examining Socio-Technical Aspects of the Collaborative Economy that played a key role in bringing researchers together to address issues of care and scale, as well as recent workshops and interests groups at CSCW and HCI venues that have focused on issues of scale, cooperation, and place-making. Our aim with this workshop is to provide a space for the continued unfolding of the discussions sparked through these prior activities, this time with a particular focus on the political and ethical challenges of scale.



CSCW: History, Core Issues, and Approaches in Computer-Supported Cooperative Work (in Handbook of Human Computer Interaction edited

May 2023

·

1,559 Reads

·

7 Citations

Computer-Supported Cooperative Work (CSCW) is an interdisciplinary research area concerned with developing computing technologies that facilitate, mediate, or regulate interaction between people engaged in cooperative work or similar kinds of sustained social activities. CSCW is a heterogeneous enterprise, addressing a motley of computational technologies and assimilating contributions from a host of scientific disciplines. What unites CSCW research is a shared concern with the fundamental problem of incorporating models of coordinative practices in computational artifacts and to do so in such a way that actors are able to deal with contingencies and are supported in that by the functionalities of the computational artifacts. Reflecting this shared concern, CSCW research is also united in a symmetrical commitment to ground design efforts in studies of actual work practices and to orient studies of actual work practices towards informing the development of collaborative technologies. As a field CSCW focuses on a variety of domains where complex cooperative practices occur. Due to the heterogeneity of the field and of such domains, a range of approaches and frameworks are applied to CSCW research. A notably established approach that has shaped substantial part of CSCW scholarship and had influence beyond the discipline are in-depth ethnographic studies of actual practices in their naturally occurring settings. In this regard CSCW has been influential in championing a hybrid approach to the study of computing systems encompassing concerns for understanding and for designing.


CultureLabs: Recipes for Social Innovation

February 2023

·

26 Reads

·

2 Citations

In recent years, we have witnessed a growing interest from cultural heritage professionals in assuming a more socially active role and in engaging with different communities, including disadvantaged and marginalised ones. However, these actors may often lack the knowledge about the most appropriate approaches, methods, tools, and collaborators for their intended participatory activities and audiences. Starting from an analysis of the needs of a variety of actors and target communities, the CultureLabs project developed an online platform that aims to streamline and facilitate the collaborative organisation of cultural heritage-oriented and social innovation-compatible participatory projects. Through the platform, users can discover helpful resources (“ingredients”) and combine them to form “recipes” for social innovation. Users are guided to document and share with others not only the successful results of a project, but also the process by which these results were achieved. This chapter discusses how the CultureLabs platform can connect institutional practices, cultural heritage, and digital technology in a way that can leave a legacy for the broader cultural sector and society at large.


Digital Approaches to Inclusion and Participation in Cultural Heritage. Insights from Research and Practice in Europe

February 2023

·

67 Reads

·

16 Citations

Digital Approaches to Inclusion and Participation in Cultural Heritage brings together best examples and practices of digital and interactive approaches and platforms from a number of projects based in European countries to foster social inclusion and participation in heritage and culture. It engages with ongoing debates on the role of culture and heritage in contemporary society relating to inclusion and exclusion, openness, access, and bottom-up participation. The contributions address key themes such as the engagement of marginalised communities, the opening of debates and new interpretations around socially and historically contested heritages, and the way in which digital technologies may foster more inclusive cultural heritage practices. They will also showcase examples of work that can inspire reflection, further research, and also practice for readers such as practice-focused researchers in both HCI and design. Indeed, as well as consolidating the achievements of researchers, the contributions also represent concrete approaches to digital heritage innovation for social inclusion purposes. The book’s primary audience is academics, researchers, and students in the fields of cultural heritage, digital heritage, human-computer interaction, digital humanities, and digital media, as well as practitioners in the cultural sector.


Introduction to Digital Approaches to Inclusion and Participation in Cultural Heritage

February 2023

·

13 Reads

This chapter introduces the recent scholarly and practical developments at the intersection of cultural heritage, digital technologies, and social innovation. It also serves as an introduction to this book, which brings together best examples and practices of digital and interactive approaches and platforms from a number of projects based in European countries to foster social inclusion and participation in heritage and culture. It will propose some common threads emerging from all the chapters that will underpin and support the establishment of more inclusive heritage practices and institutions through the pursuit of digital innovation. After having presented each individual chapter and its main topic, this chapter will also propose some open questions built around ongoing challenges related to the mediation between potentially diverging actors, the politics of technology design, and the need for reflexivity, hoping to foster further discussions on these themes.


Types of institution involved in the survey.
Understanding the Needs of Institutional Stakeholders in Participatory Cultural Heritage and Social Innovation Projects

January 2023

·

31 Reads

·

2 Citations

Museum and Society

This article investigates the current practices and needs of institutional actors operating at the intersection of cultural heritage and social innovation. Through a mixed-methods approach that includes a survey and in-depth interviews, responses have been collected from GLAMs (Galleries, Libraries, Archives, and Museums), social enterprises, public administration, cultural and artistic associations, and educational institutes. A key focus is given to exploring cultural-based participatory practices aimed at engaging disadvantaged communities. The article explores problems and barriers hindering quality engagement, beneficial participation, and impactful outputs, as well as collecting instances of good practice, suggestions, and lessons learnt. The overall goal of this work is to outline the lessons learnt from fields of action to develop guidelines and recommendations for facilitating participatory, collaborative, and inclusive cultural heritage initiatives, including when planning for the use and adoption of digital tools and technologies.



Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit

September 2021

·

156 Reads

·

11 Citations

Human-Computer Interaction


Citations (70)


... Work activities cannot be isolated from the infrastructural context in which they occur, as the ripple effect of information infrastructures impacts local work contexts in unexpected ways, extending beyond visible work practices. Confirming previous research (Ciolfi, Lewkowicz, and Schmidt 2023;Schmidt and Bannon 1992;Suchman 1996), we observe that characteristics of the information infrastructure are pivotal in defining the nature of work, meaning that the articulation work required for handling specific tasks is directly influenced and shaped by the cooperative task at hand. We extend this as our data demonstrate the relation between work and infrastructures are scoping local work contexts by detailing who and what is pertinent. ...

Reference:

The Ripple Effect of Information Infrastructures
Computer-Supported Cooperative Work

... More recently CSCW researchers are starting to consider new ways to involve artists in CSCW research, demonstrating how Research through Art can bring new ways to think about ambiguities in work and considering ways to push CSCW into new directions. We situate our Research through Art approach in this paper as a contemporary extension of the fundamental CSCW endeavour, namely to study the basic nature of cooperative practices with the aim of designing cooperative technologies (Ciolfi et al. 2023). Our interest is to document, discuss, and reflect upon the joint venture where CSCW researchers collaborate with artists to explore a CSCW topic in new ways, and through this engagement ensure that we preserve and acknowledge the differences and complements of the kinds of knowledge created by artists and researchers separately as well as together. ...

CSCW: History, Core Issues, and Approaches in Computer-Supported Cooperative Work (in Handbook of Human Computer Interaction edited

... This approach directs the focus towards emotive experiences through multisensorial engagement. As aptly characterised by Ciofli (2021), the museum embodies a hybrid experience wherein interactivity harmoniously intertwines the virtual and physical realms, facilitated by the integration of digital tools, such as virtual reality (VR) glasses and AI-based testimonies that facilitate "in-person" conversations with the comfort women themselves. The implementation of VR technology within the museal space has been described as a means to fulfil the tourism industry's objective of providing visitors with distinctive and enriched experiences. ...

Hybrid Interactions in Museums: Why Materiality Still Matters
  • Citing Chapter
  • July 2021

... As the concept of social innovation moves towards the domain of creativity and participation (Edwards-Schachter and Wallace 2017), more scholars have been adopting and applying the concept to the cultural heritage domain. By building upon these previous conceptualizations of social innovation, this paper aims at recognizing: the role of external stakeholders in helping museums fulfil their new social functions (Solima et al. 2021); the importance of exploring commonalities between different actors, disciplines, and approaches (Fernández Fernández 2016); the attention given to connecting civic society with grassroots activities as a new means of organization and cooperation (Kaldeli et al. 2019;Kaldeli et al. 2023); and the emphasis on working in novel ways to create social change (Malm 2021). In this context, social innovation includes both the processes and the outcomes informed by these underpinning principles in attempts at establishing new potential solutions (e.g., new forms of collaboration, best practices, tools, norms, and values) to address existing barriers hindering engagement and participation in cultural activities. ...

CultureLabs: Recipes for Social Innovation
  • Citing Chapter
  • February 2023

... TAM identifies two key factors: perceived ease of use and perceived usefulness. These factors shape how visitors interact with digital tools, such as AR and VR, at WHS (Giglitto et al., 2023). In this study, younger and more tech-savvy visitors found these tools highly useful for enhancing their experience, while older visitors preferred simpler, less interactive technologies. ...

Digital Approaches to Inclusion and Participation in Cultural Heritage. Insights from Research and Practice in Europe
  • Citing Book
  • February 2023

... This study systematically investigated potential prospects for situated and interactive docent interactions in XR exhibitions, thus aiming to offer informative experiences in museums. While numerous immersive XR interaction methods have been proposed over recent years, interactive technologies from other domains cannot simply be just transferred to museum settings due to diverse contextual, social, and physical disparities (Hornecker & Ciolfi, 2019). Hence, to address this gap, we initially adopted a taxonomical approach to comprehend the various types of commentary knowledge used in exhibition descriptions and conducted empirical studies with expert curators to further investigate interaction design opportunities for XR exhibition docents. ...

Understanding the Context: Key Themes for Visitor Interaction in Museums
  • Citing Chapter
  • January 2019

Synthesis Lectures on Human-Centered Informatics

... They typically focus on education [21], reflecting on values [32], raising visitors' awareness [12], facilitating social experiences [8], and increasing fun and engagement [17]. At the same time, the content is conveyed via text, audio, and visual augmentations [13] on standalone and mobile devices [18]. The former presents facilitates browsing content, interaction with specific media, problem-solving tasks, or games [23]. ...

Human-Computer Interactions in Museums
  • Citing Article
  • January 2019

Synthesis Lectures on Human-Centered Informatics

... As for the LF/HF ratio calculated from HRV, it relates to emotional pleasure (P) (Unger & Wandersman, 1985), the low ratio refers to positivity while the high ratio refers to negativity Kang et al., 2023). As for the z-SCL value calculated from EDA, it relates to emotional arousal (A) (Petrelli et al., 2023) and a high value means a high level of emotional arousal Shoval et al., 2018a). In this study, we calculated and analyzed the LF/HF ratio and z-SCL value from the whole-process signals: (1) in the first and last 100 s of the whole VR experience, and (2) at each interaction point. ...

Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit

Human-Computer Interaction

... As the source of intangible cultural heritage, agricultural civilization inherits the life wisdom and knowledge passed down from generation to generation [1]. Rural intangible cultural heritage is an important way to protect and inherit rural cultural resources, as well as an embodiment of rural cultural life, employment sources and knowledge dissemination [2]. ...

Building a bridge: opportunities and challenges for intangible cultural heritage at the intersection of institutions, civic society, and migrant communities

... O papel das tecnologias digitais na inclusão social nos museus é multifacetado e influente. As tecnologias digitais fornecem aos museus ferramentas e plataformas para ampliar o acesso, envolver diversos públicos e promover a inclusão (Filippini-Fantoni, Bowen (2008); Bradburne (2008) ;Falk, Dierking (2008); Gammon, Burch (2008); Cameron, Kenderdine, 2007;Giglitto et al., 2021). ...

Cultural heritage and social impact: Digital technologies for social inclusion and participation – Symposium Companion