... Methods include computer vision, ultrasonic sensors, tactile substitution via skin receptors, auditory substitution via the ears, vibro-tactile substitution, electrical stimulations (e.g. of the visual cortex [31], of the forehead [57], of the tongue [3]), medical or surgical approaches, etc. Applications include wearable assistive devices, mobility aids and electronic travel aids, visual prosthetic devices, brain implants, bionic eyes; for e.g. computer vision-based cortical implants for bionic vision [70,71] and retinal implants, etc. 2. Accessible Content Processing (Purple)-A community which attempts to cover urgent areas such as human computer interaction (HCI), Braille-related technologies, printed information access (such as textbooks, street signs, product information, bar codes), optical character recognition (OCR) technology, speech synthesis technology, sign detection and recognition, web accessibility, etc; Methods include tactile access, sonification of data (e.g. use of nonspeech sound for accessing georeferenced data [115]), audio transcriptions of printed information, audio browsers to access web sites and web content [93]; Applications include reading devices, smartphone apps (e.g. the Trinetra project [65], or the bar code reading app for the blind from the Smith-Kettlewell Eye Research Institute [108]), low vision aids, screen readers, tactile touchscreens and tactile maps. 3. Accessible User Interface Design (Blue)-We interpret this small community in the co-occurrence graph as an active community involved in areas such as human-computer interaction (HCI), interface design, user interface modelling, Braille technology, ubiquitous computing, human factors and ergonomics research, etc; Methods include user-centered design, auditory interactions and feedbacks, multiple accessibility features, design and usability evaluations; Applications include accessible user interface designs, frameworks for dual interfaces, non-visual interfaces to ubiquitous services (such as ATM machines, kiosks, home appliances), accessible games for the visually impaired [39], etc. ...