Laura Prislan’s research while affiliated with University of Stuttgart and other places

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Publications (1)


Gamification of an n-back working memory task - Is it worth the effort? An EEG and eye-tracking study
  • Article

March 2023

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79 Reads

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16 Citations

Biological Psychology

Christian Scharinger

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Laura Prislan

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Gamification of cognitive tasks might positively affect emotional-motivational factors (emotional design perspective) or negatively affect cognitive factors like working memory load (minimalistic design perspective). The current study examined the effects of gamification in a spatial n-back working memory task on task performance, task load (i.e., working memory load and effort), and subjective task experience. Task load was assessed by the physiological process measures pupil dilation and EEG theta (4 - 6Hz) and alpha (8 - 13Hz) frequency band power. Gamification was achieved by elements of emotional design (i.e., the visual screen design using, e.g., color, cartoon figures as n-back stimuli, and a narrative embedding of the task). While EEG and eye-tracking were recorded, participants conducted gamified and non-gamified 1-back and 2-back load levels. The gamification resulted in positive effects on subjective task experience and affect. Despite these effects, gamification did not affect task performance and task load. However, exploratory analyses revealed increased EEG theta power at right-parietal electrodes for gamified task versions compared to non-gamified ones. Potentially, this effect might indicate participants' increased effort or concentration in the gamified n-back task. In line with an emotional design perspective, gamification positively altered subjective task experience and affect without hampering task performance and therefore justify the extra effort of implementing game elements.

Citations (1)


... It is noteworthy that (in order to formulate statements particularly in line with the operationalized constructs) we framed all items regarding competence support positively, all but one item regarding autonomy support positively, and all items regarding demand negatively. To check for potentially biased data, future studies may seek to replicate the presented results with scales that specifically utilize control items, or use other measures of motivational and emotional states (such as more general arousal measures, e.g., electrodermal activity, or facial recognition techniques; Greipl et al., 2021;Scharinger et al., 2023). ...

Reference:

Stimulating individual learning of the concept of fraction equivalence: How students utilize adaptive features in digital learning environments mediates their effect
Gamification of an n-back working memory task - Is it worth the effort? An EEG and eye-tracking study
  • Citing Article
  • March 2023

Biological Psychology