L.-L. Chen’s research while affiliated with Erasmus University Rotterdam and other places

What is this page?


This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.

Publications (2)


Figure 1. The three elements which form the conceptual framework of human-centered design education.
Figure 2. Showing the relation between beliefs, attitudes, intentions and behaviours (after Fishbein and Ajzen). 
Figure 3. Basic structure of the course CMD 
Figure 5. Human-Centered ICT Toolkit as discussed on the Internet ( 
Developing a Human-Centered Attitude Through Experiential Learning
  • Conference Paper
  • Full-text available

October 2011

·

2,899 Reads

·

3 Citations

N F M Roozenburg

·

L L Chen

·

·

[...]

·

This paper describes factors that nurture a human-centered attitude of a design curriculum. A brief literature study defines a human-centered attitude and explains how to develop this attitude by using experiential learning theories. Furthermore, an illustrative case study reflects on the human-centered elements of a multimedia design course. This study recommends the teaching of human-centered methods as an integral part of a design curriculum, a teaching style that questions the human-centered aspects of the student's work and composing authentic and challenging project briefs with real people. To develop a human-centered attitude students need to involve real people into their design process and empathize with them. The experience with real people affects their beliefs, which can result in changing their attitudes towards people.

Download

The rules of unruly product design

January 2011

·

6,214 Reads

This paper is part of a research into the history of unruly design, which aims at finding theoretical background for the design of everyday things in a postmodern society. Unruly design is defined in this research as: all objects that are designed with the intention to undermine the existing design-paradigm of the functionalists. The paper will present the research background, research approach, and findings in the form of the first five design practices that have been identified as a set of ‘rules of unruly design’. These five rules of practice can be considered a toolkit for the contemporary designer to make meaningful objects.

Citations (1)


... Experiential learning theory defines learning as the process transforming experience in a fourstage cycle (Kolb, 2015). This theory has been adopted by other HCI and computing educators to structure their courses (Chan, 2012;Leurs et al., 2011;Mahmoud & Nagy, 2009;Perera et al., 2009). The theory conceptualizes learning as the outcome of grasping and transforming experience in four learning stages: Concrete Experience, Abstract Conceptualization, Reflective Observation, and Active Experimentation. ...

Reference:

Program Stakeholders’ Experience of a UX Graduate Training Program
Developing a Human-Centered Attitude Through Experiential Learning