Kristin Williams's research while affiliated with Carnegie Mellon University and other places
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Publications (5)
Web designers use visual cues such as layout and typography to make pages easier to navigate and understand. Yet, screen readers generally ignore these features and present page information in a linear audio stream. We investigate whether transcoding the visual semantics of grid-based layouts to tables supports better navigation. In a controlled ex...
More than 10% of the population has dyslexia, and most are di- agnosed only after they fail in school. This work seeks to change this through early detection via machine learning models that pre- dict dyslexia by observing how people interact with a linguistic computer-based game.We designed items of the game taking into account (i) the empirical l...
Audio transcription is an important task for making content accessible to people who are deaf or hard of hearing. Much of the transcription work is increasingly done by crowd workers, people online who pick up the work as it becomes available often in small bits at a time. Whereas work typically provides a ladder for skill development -- a series o...
Skill ladders may help crowd workers to "skill up" as they work. But what other technical innovations will lead to better opportunities for crowd work?
At least 10% of the global population has dyslexia. In the United States and Spain, dyslexia is associated with a large percentage of school drop out. Current methods to detect risk of dyslexia are language specific, expensive, or do not scale well because they require a professional or extensive equipment. A central challenge to detecting dyslexia...
Citations
... Accessibility and usability of tabular structures have been considerably explored in the literature [4,5,23,38,42]. However, almost all of these works have focused on blind screen-reader users [5,15,17,23,42]. ...
... In 2018, L. Rello et al. proposed a novel method of screening dyslexia for English language using human-computer interaction (HCI) measures and (ML) machine learning [10]. The dataset consisted of 10 features which were analyzed for different features, and SVM with Gaussian kernel was applied. ...
... One of the things that makes career development difficult on crowdwork platforms like AMT is that many tasks are simple and deskilled, which inhibits the learning and opportunities for retraining that often accompany complex professional work [38]. In addition, crowdwork platforms do not have the same opportunities for career advancement and professional development that typically exist in brick-and-mortar organizations [6]. ...
... Challenges should be provided at the right level and match with the skills gained by the dyslexics, and must also adequate. As many suggested that games should have different difficulty levels [43,44,46,49,[54][55]57,[61][62][63], there are possibilities to apply appropriate challenges to different levels. In term of competition, both previous works [55,64] agreed that the dyslexic game needs no companion. ...