Kimberly Young’s research while affiliated with St. Bonaventure University and other places

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Publications (2)


Internet Gaming Disorder in Children and Adolescents
  • Literature Review
  • Full-text available

November 2017

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3,561 Reads

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259 Citations

Pediatrics

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Kimberly Young

The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential diagnosis, recommending that further study be conducted to help illuminate it more clearly. This paper is a summary of the review undertaken by the IGD Working Group as part of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media and Developing Minds. By using measures based on or similar to the IGD definition, we found that prevalence rates range between ∼1% and 9%, depending on age, country, and other sample characteristics. The etiology of IGD is not well-understood at this time, although it appears that impulsiveness and high amounts of time gaming may be risk factors. Estimates for the length of time the disorder can last vary widely, but it is unclear why. Although the authors of several studies have demonstrated that IGD can be treated, no randomized controlled trials have yet been published, making any definitive statements about treatment impossible. IGD does, therefore, appear to be an area in which additional research is clearly needed. We discuss several of the critical questions that future research should address and provide recommendations for clinicians, policy makers, and educators on the basis of what we know at this time.

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FIG. 1. 
Games for Health for Children—Current Status and Needed Research

August 2015

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740 Reads

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253 Citations

Games for Health Journal

Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future, multiple targeted G4H should be available to meet a population’s diverse health needs in developmentally appropriate ways. Substantial, consistent, and sophisticated research with appropriate levels of funding is needed to realize the benefits of G4H.

Citations (2)


... Firstly, because of the variability in the type of CBT analyzed (some using standard CBT, others using gaming-specific interventions, others incorporating parent psychological components, and still others focused on craving). Secondly, because most of the studies have been critized for poor design and methodological flows, such as relatively small sample sizes and lack of control groups (Gentile et al., 2017;Zajac, Ginley, Chang, & Petry, 2017). And thirdly, due to the differences in the diagnostic criteria to recruit participants (for example, self-report screening scales or diagnostic tools based on the criteria of DSM-5 or ICD-11 criteria) and the differences to evaluate the effectiveness of the treatment. ...

Reference:

Features related to the presence of internet gaming disorder and their impact on the treatment outcomes
Internet Gaming Disorder in Children and Adolescents

Pediatrics

... One of the key components of the SuperPowerMe monitoring system is the mobile video game Save the World of Naturalia!, an instance of games for health (G4H), which are explicitly designed to influence a person's health [27]. To ensure the game's effectiveness in a healthcare context, it is essential that the therapeutic requirements are rigorously considered. ...

Games for Health for Children—Current Status and Needed Research

Games for Health Journal