Katrine Løck Worm's research while affiliated with University of Southern Denmark and other places

Publications (4)

Conference Paper
Full-text available
Physical games involving blindfolded players have a timeless appeal and the restricting of perceptual channels can be insightful for players and observers regarding embodied experience. Wireless, mobile and wearable technologies open up further opportunities for designing bodily play experiences through exploiting sensory deprivation. To better und...
Technical Report
Full-text available
The goal of the HumanFit project is to develop an IoT Lab that supports companies in testing and developing new ideas for public health in Denmark. The IoT Lab is framed by four areas (user, organization, market, technology) and three maturity levels (low, medium, high). To determine the maturity level in each of the areas and how to move towar...
Conference Paper
Full-text available
Differences in children's skills and physique can impede their enjoyment of physical games. In this paper, we present a wearable system for playing tag in the dark. We intended the LEDs on players' vests to balance differences in children's abilities by increasing the visibility of more successful players. Initial tests with 64 children suggest tha...

Citations

... We have taken a similar approach in combining breathing practices with VR in our Life Tree example. Similarly, prior work on limited control of breathing, such as the work by Elias et al. [25], "Lit2Quit" [43] and "In the same boat" [133] and previous projects around limited proprioception as a result of limited sight [149] and limited control over the ability to compensate for subconscious actions [42] have guided us in appreciating the potential of limited control of the body when aiming to create engaging experiences. ...