Karim S. Kassam’s research while affiliated with Carnegie Mellon University and other places

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Publications (31)


Figure 1. Scree-plot from the exploratory factor analysis, with observed and parallel random eigenvalues in Study 1A.
Figure 2. Histogram of NED scores in Study 1B. High scores indicate greater propensity to make correspondent inferences; range is 1 to 7; median is 4.20.  
Figure 2. Histogram of NED scores in Study 1B. Higher scores indicate greater propensity to make correspondent inferences; range is 1 to 7.
Table 2 . Correlations Between the 10 Selected NED Scale Items
Figure 3. Relationship between propensity to make correspondent inferences and blame attributed for intentional and accidental harms in Study 3.  

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Individual Differences in Correspondence Bias: Measurement, Consequences, and Correction of Biased Interpersonal Attributions
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April 2018

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1,950 Reads

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30 Citations

Management Science

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Across consequential attributions of attitudes, ability, emotions, and morality, people make correspondent inferences. People infer stable personality characteristics from others’ behavior, even when that behavior is caused by situational factors. We examined the structure of correspondent inferences and report the development and validation of an instrument measuring individual differences in this correspondence bias (a Neglect of External Demands scale, or “NED”). The NED is internally consistent and distinct from scales and measures of intelligence, cognitive ability, cognitive reflection, general decision-making ability, preference for control, and attributional style. Individual differences in correspondence bias predict blaming people for harmful accidents, believing coerced confessions, correcting for job and task difficulty when making performance evaluations and incentive-compatible personnel selections, and separating market and fund performance when making incentive-compatible investments. Fortunately, the tendency to commit correspondence bias can be reduced. Making situational information easier to process debiases those most prone to correspondence bias. Data are available at https://doi.org/10.1287/mnsc.2016.2668 . This paper was accepted by Yuval Rottenstreich, judgment and decision making.

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Figure 1: Cognitive bias framework. 
Figure 2: Terry finds herself in trouble with the law (left); Terry and player sneak into a warehouse (right) 
Figure 4: Player guesses which gym Mary attends (left); Player inspects invitations to charity functions (right)
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases

November 2016

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2,399 Reads

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19 Citations

Transactions of the Digital Games Research Association

In the current study, a serious game was developed to address a training challenge: teaching players to recognize and mitigate their cognitive biases. Cognitive biases, which are human tendencies to commit systematic errors in thinking that lead to irrational judgments, are deeply ingrained and difficult to alter. This paper describes the theory-based approach we employed to create a game for the mitigation of cognitive biases – a challenging and abstract training topic. A cognitive bias framework that relates the target cognitive biases, their causes, and effective bias mitigation techniques was developed and incorporated into the game design. The resultant serious game, titled Missing: The Final Secret (hereinafter: Missing), pairs the most promising mitigation strategies with the primary causes of the targeted cognitive biases and incorporates them into game-play. Further, we present preliminary results from a game efficacy evaluation suggesting that Missing is an effective tool for training cognitive bias recognition and mitigation.


Figure 1. Predicted boredom by activity. N designates the number of respondents (out of 3,867) who ever reported doing that activity, whereas the base rate is the percent of reports (out of 1,126,116) where respondents reported that activity. Respondents could indicate more than one activity per report. Predicted boredom rates and significance levels were derived from a regression with categorical activity variables, respondent-level fixed effects, and robust standard errors clustered at the respondent level. p .01, p .001.  
Bored in the USA: Experience Sampling and Boredom in Everyday Life

October 2016

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1,258 Reads

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181 Citations

Emotion

We report new evidence on the emotional, demographic, and situational correlates of boredom from a rich experience sample capturing 1.1 million emotional and time-use reports from 3,867 U.S. adults. Subjects report boredom in 2.8% of the 30-min sampling periods, and 63% of participants report experiencing boredom at least once across the 10-day sampling period. We find that boredom is more likely to co-occur with negative, rather than positive, emotions, and is particularly predictive of loneliness, anger, sadness, and worry. Boredom is more prevalent among men, youths, the unmarried, and those of lower income. We find that differences in how such demographic groups spend their time account for up to one third of the observed differences in overall boredom. The importance of situations in predicting boredom is additionally underscored by the high prevalence of boredom in specific situations involving monotonous or difficult tasks (e.g., working, studying) or contexts where one's autonomy might be constrained (e.g., time with coworkers, afternoons, at school). Overall, our findings are consistent with cognitive accounts that cast boredom as emerging from situations in which engagement is difficult, and are less consistent with accounts that exclusively associate boredom with low arousal or with situations lacking in meaning. (PsycINFO Database Record


The Design and Development of Serious Games Using Iterative Evaluation

October 2016

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169 Reads

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19 Citations

Games and Culture

In this article, we report on a serious game development approach, characterized by combining theory-based design with an iterative development strategy guided by experimental test and evaluation. We describe two serious games that teach the mitigation of cognitive biases (human tendencies to commit systematic errors in thinking that lead to irrational judgments). Cognitive biases tend to be deeply ingrained and early attempts to reduce biases with training have met with little success. We address this training challenge using bias mitigation theory derived from the literature and an instructional framework to establish the educational content of each game. The mitigation effects of the games were measured through multiple experiment cycles, and multiple play-testing campaigns were conducted to inform instructional model and game design revisions. The final game versions achieved a medium-to-large training effect following a single play session.




Figure 1. Overview of procedure for training administration and bias assessments (pretest, posttest, follow-up). 

Note. Immediate debiasing effects of training interventions (a game or video) were measured by comparing pretest and posttest scores of bias commission in a laboratory session. Long-term debiasing effects of training interventions were measured in an online follow-up measuring bias commission 8 or 12 weeks later (Experiments 1 and 2, respectively).
Figure 2. Debiasing effects of game and video interventions from pretest to immediate posttest, and delayed follow-up. Follow-up was at a 2 month delay in Experiment 1 and a 3 month delay in Experiment 2. Higher values indicate more biased responses (range 0-100). Asterisks indicate significant differences between game and video interventions.
Figure 3. Debiasing effects of the game were observed for both trained and untrained facets of confirmation bias in Experiment 1, suggesting that debiasing effects of training generalized across domains.
Debiasing Decisions: Improved Decision Making With a Single Training Intervention

October 2015

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4,358 Reads

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287 Citations

Policy Insights from the Behavioral and Brain Sciences

From failures of intelligence analysis to misguided beliefs about vaccinations, biased judgment and decision making contributes to problems in policy, business, medicine, law, education, and private life. Early attempts to reduce decision biases with training met with little success, leading scientists and policy makers to focus on debiasing by using incentives and changes in the presentation and elicitation of decisions. We report the results of two longitudinal experiments that found medium to large effects of one-shot debiasing training interventions. Participants received a single training intervention, played a computer game or watched an instructional video, which addressed biases critical to intelligence analysis (in Experiment 1: bias blind spot, confirmation bias, and fundamental attribution error; in Experiment 2: anchoring, representativeness, and social projection). Both kinds of interventions produced medium to large debiasing effects immediately (games ≥ −31.94% and videos ≥ −18.60%) that persisted at least 2 months later (games ≥ −23.57% and videos ≥ −19.20%). Games that provided personalized feedback and practice produced larger effects than did videos. Debiasing effects were domain general: bias reduction occurred across problems in different contexts, and problem formats that were taught and not taught in the interventions. The results suggest that a single training intervention can improve decision making. We suggest its use alongside improved incentives, information presentation, and nudges to reduce costly errors associated with biased judgments and decisions.


Bias Blind Spot: Structure, Measurement, and Consequences

April 2015

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5,284 Reads

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132 Citations

Management Science

People exhibit a bias blind spot: they are less likely to detect bias in themselves than in others. We report the development and validation of an instrument to measure individual differences in the propensity to exhibit the bias blind spot that is unidimensional, internally consistent, has high test-retest reliability, and is discriminated from measures of intelligence, decision-making ability, and personality traits related to self-esteem, self-enhancement, and self-presentation. The scale is predictive of the extent to which people judge their abilities to be better than average for easy tasks and worse than average for difficult tasks, ignore the advice of others, and are responsive to an intervention designed to mitigate a different judgmental bias. These results suggest that the bias blind spot is a distinct metabias resulting from naïve realism rather than other forms of egocentric cognition, and has unique effects on judgment and behavior. This paper was accepted by Yuval Rottenstreich, judgment and decision making.


Emotion and Decision Making

September 2014

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41,060 Reads

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2,346 Citations

Annual Review of Psychology

A revolution in the science of emotion has emerged in recent decades, with the potential to create a paradigm shift in decision theories. The research reveals that emotions constitute potent, pervasive, predictable, sometimes harmful and sometimes beneficial drivers of decision making. Across different domains, important regularities appear in the mechanisms through which emotions influence judgments and choices. We organize and analyze what has been learned from the past 35 years of work on emotion and decision making. In so doing, we propose the emotion-imbued choice model, which accounts for inputs from traditional rational choice theory and from newer emotion research, synthesizing scientific models. Expected final online publication date for the Annual Review of Psychology Volume 66 is November 30, 2014. Please see http://www.annualreviews.org/catalog/pubdates.aspx for revised estimates.


Figure 1. Coordination/Matching (z-score). doi:10.1371/journal.pone.0102772.g001
Coordination/Matching (z-score).
The Science of Style: In Fashion, Colors Should Match Only Moderately

July 2014

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3,465 Reads

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14 Citations

Fashion is an essential part of human experience and an industry worth over $1.7 trillion. Important choices such as hiring or dating someone are often based on the clothing people wear, and yet we understand almost nothing about the objective features that make an outfit fashionable. In this study, we provide an empirical approach to this key aesthetic domain, examining the link between color coordination and fashionableness. Studies reveal a robust quadratic effect, such that that maximum fashionableness is attained when outfits are neither too coordinated nor too different. In other words, fashionable outfits are those that are moderately matched, not those that are ultra-matched ("matchy-matchy") or zero-matched ("clashing"). This balance of extremes supports a broader hypothesis regarding aesthetic preferences-the Goldilocks principle-that seeks to balance simplicity and complexity.


Citations (28)


... Morewedge et al. (2015) reported that two computer detective games were applied to reduce typical decision biases of intelligence analysts. Those games effectively educated analysts and evaluators about their own biases (e.g., spot bias, confirmation bias, fundamental attribution error, anchoring, representativeness, social projection; Barton et al., 2016). ...

Reference:

Serious games for evaluation
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases

Transactions of the Digital Games Research Association

... Research suggest that direct actions are more diagnostic of a person's moral character, e.g. indirect harm is less criticized than direct harm [62]. One study found that philanthropists who helped directly (e.g. by doing dental work on needy people) were perceived as less selfish than those who helped indirectly by donating money [63]. ...

Dirty Work, Clean Hands: The Moral Psychology of Indirect Agency
  • Citing Article
  • January 2009

SSRN Electronic Journal

... Lack of coordination between actors, conflicting actions, or unsynchronized efforts may cause resource competition or shortages. Professional differences across sectors may result in the misalignment of understanding and execution [63]. From a systems thinking, holistic, and sustainable perspective, it is crucial to optimize communication processes across levels, introduce efficient tools and mechanisms, and ensure the rapid transmission of critical information to all tiers. ...

Individual Differences in Correspondence Bias: Measurement, Consequences, and Correction of Biased Interpersonal Attributions

Management Science

... Not everyone is 'bored to death'; more than a third (37.5%) of the participants state that they are not bored. Surprisingly, the result for the prevalence of boredom corresponds almost exactly to those found in a US study of a representative sample of adults (63%) [59]. The presumption that care home residents (with dementia) are particularly affected by boredom is therefore called into question. ...

Bored in the USA: Experience Sampling and Boredom in Everyday Life

Emotion

... In a similar vein, Martey et al., (2017: 19) propose that educational games have great potential in "[…] providing persistent training in avoiding cognitive biases, a fairly pervasive aspect of human information processing and decision making". This proposition aligns with the findings of Symborski et al. (2017), who found that training can significantly mitigate cognitive biases. This indicates that serious game interventions can train players to recognize and mitigate their cognitive biases. ...

The Design and Development of Serious Games Using Iterative Evaluation
  • Citing Article
  • October 2016

Games and Culture

... For example, creating programs in which with decision-makers can be exposed to instances of Non-White individuals engaging in positive behaviors, helping others, or being successfully rehabilitated might help counter the stereotypes that some judge may hold. At the same time, studies have shown that people can successfully reduce errors in judgment and the exhibition of particular cognitive biases, such as confirmation bias and anchoring, via different trainings and strategies (Morewedge et al., 2015;Rhodes et al., 2017). Such strategies could be adapted for judges and used to aid them in hindering the exhibition of particular heuristics and biases in their sentencing practices (Sellier et al., 2019). ...

Reference:

Sentencing
Debiasing Decisions: Improved Decision Making With a Single Training Intervention

Policy Insights from the Behavioral and Brain Sciences

... Weinstein (1980), who analyses the effect of information provision on overconfidence, provides a first attempt. More recently, a study by Morewedge et al. (2015) shows that training interventions aimed at teaching people cognitive biases can improve their decision making. ...

Bias Blind Spot: Structure, Measurement, and Consequences

Management Science

... Such studies have identified two cortical areas that together form parts of a larger neural network and play complementary roles in processing contextual associations between scenes and objects: the parahippocampal (PHC) and the retrosplenial (RSC) cortices. Higher activity in the PHC is mostly observed when objects with strong scene context associations are viewed; accordingly, the PHC appears to process place-related contextual information for objects with strong associations (Bar and Aminoff, 2003;Gronau et al., 2008;Kveraga et al., 2010). Furthermore, one study shows that even non-spatial scene associations congruently engage the PHC, which may suggest that the PHC is engaged with context processing more generally (Aminoff et al., 2007). ...

Early activation of contextual associations during object recognition
  • Citing Article
  • August 2010

Journal of Vision

... Previous research has demonstrated that unpredictable environment and uncontrollable environment both reduce selfcontrol resources and cause ego depletion (Muraven and Baumeister, 2000;Milkman, 2012). If the current environment is uncertain and does not provide us with information about future events and their outcomes (Laguir et al., 2022), individuals will tend to feel threatened and pressured, and use more cognitive resources to understand and reduce environmental uncertainty, which leads to lower self-control and increased anxiety and depression. ...

Unsure What the Future Will Bring? You May Overindulge: Uncertainty Increases the Appeal of Wants over Shoulds
  • Citing Article

... However, it is crucial to recognize that various personality traits can shape the manifestation of tendency toward risky behavior and their examination is paramount for understanding this phenomenon. For instance, emotions play an important role in decision-making, since decisions can serve as a means to avoid negative feelings like guilt and regret, while enhancing positive emotions such as pride and happiness [7]. Decisions involving risk have been associated with emotions such as anger and anxiety [8]. ...

Emotion and Decision Making

Annual Review of Psychology