Juan Li’s research while affiliated with Wuhan University of Technology and other places

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Publications (4)


Fig. 1. The theoretical framework of this study
Fig. 3. Experimental flow chart
Descriptive statistics of 8 samples
Total Variance Explained
Rotated Component Matrix
Usability Evaluation of Intelligent Medical Imaging Diagnostic Interface Based on SD Method
  • Chapter
  • Full-text available

January 2020

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89 Reads

Advances in Intelligent Systems and Computing

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Juan Li

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Sijie Dong

At present, image visualization in medical field is mainly realized by observation or image slice. This method relies on doctors’ subjective judgment to a great extent, and lacks accuracy and intuition. This paper evaluates the usability evaluation of intelligent medical imaging diagnostic interface based on the SD method, and analyzes the current intelligent medical imaging diagnostic interface status and user needs. Evaluation of interface by using a 5-point semantic difference (SD) scale. Through experimental analysis, it can be concluded that: (1) among the 7 groups of kansei words, W2 (amateur-professional) has the highest score and the W5 (dark-bright) score is the lowest. (2) among the 8 samples, the S8 score was the highest and the S2 score was the lowest. (3) the operational factor has the greatest impact on the interface experience score.

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Fig. 1. The questionnaire design of tunnel data monitoring system
Fig. 2. Cross-sectional analysis of working years and outstanding problems
User Experience Evaluation of Intelligent Tunnel Digital Monitoring Interface Based on Cognitive Psychology

July 2019

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153 Reads

Communications in Computer and Information Science

This paper report on two experimental studies on digital monitoring interface to measure the user experience in intelligent tunnel monitoring system. Based on cognitive psychology theory, we conducted two experimental evaluation studies. The study 1 was using questionnaire method to explore and survey the end users. The study 2 was a comparative research study which were undergoing 7-point Likert user experience questionnaire. The prototypes of the study 2 were designed based on the study 1. Through the study 1 and study 2, we found that the target user needs of the digital monitoring interface were: (1) the interaction mode guided by logic of behaviors is more suitable for the design of tunnel data monitoring system; (2) professional background differences have lower significance on system availability; (3) data visualization should be different in different application scenarios. The research results can help us to deeper understand the design of digital monitoring interface in the related working scenarios.


Figure 1: The theoretical framework of this study
Figure 3: The difference between EID and UCD
Figure 4: The items of the NASA-TLX questionnaire
Figure 5: The prototypes of the interface design based in UCD (A) and EID (B)
Figure 6: Work domain model in LED chip high-speed detection and sorting system
EID vs UCD: A Comparative Study on User Interface Design in Complex Electronics Manufacturing Systems

July 2016

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801 Reads

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1 Citation

Lecture Notes in Computer Science

This paper reports on an experimental study on user interface design in complex electronics manufacturing systems to measure the difference between ecological interface design (EID) and user-centered design (UCD). Based on cognitive psychology and human factors theory, we conducted a comparative research study. Prototypes of the interface were designed based on the EID and UCD which were undergoing NASA-TLX to evaluation the subjective workload of the users. The main findings of this study were as follows: (1) we found that the ecological interface design and user-centered design had significant differences in each levels; (2) the ecological interface design has a significant better effect on subjective workload compare to user-centered design in the complex electronics manufacturing systems (P < 0.05). The research results can help interface designers to deeply understand the difference between EID and UCD, which could guide the design of user interface in the complex industrial scenarios.


Table 1 The comparison of the design entropy and information entropy
Table 2 Three smart TV remoter prototype used in the experiments
Table 3 The questionnaire of the experiment
Figure 5: The relation with interaction design entropy and sub-factor
Figure 6: The relation with user experience and sub-factor
Design Entropy: A New Approach for Evaluating User Experience in User Interface Design

January 2016

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1,446 Reads

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11 Citations

Advances in Intelligent Systems and Computing

This paper reports on an experimental study on user interface in universal smart TV remote controls to measure the influence of information overload on user experience. Based on cognitive psychology and human factors, we proposed a design entropy model (DEM). DEM is measurement of the degree of information chaos in a user interface, which contains the “appearance design entropy (ADE)” and the “interaction design entropy (IDE).” To validate the model, we designed an experimental study, 82 college students participate in the experiment and the experiment material were three universal smart TV remote controls. The results showed that: (a) design entropy have a significant correlation with user experience; (b) high design entropy caused more disorder, thus significantly decreasing user experience; (c) low entropy design caused more order, thus significantly increasing user experience, which further verifies the validity of the DEM.

Citations (1)


... The entire process starts with learners' sensory registration of information from the educational game environment, as depicted in Fig. 2. The information derived from educational games is mainly presented through the user interface. Wu suggested the term "design entropy" to describe the level of disorder of user interfaces [22]. According to how easily the information can be registered by the senses, in this study, information in the context of educational games is classified as either easily noticed information or easily ignored information. ...

Reference:

Exploring Learners’ Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective
Design Entropy: A New Approach for Evaluating User Experience in User Interface Design

Advances in Intelligent Systems and Computing