Josep R. Casals's scientific contributions

Publications (2)

Article
Full-text available
Highlights: • The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed. • The possibilities that the use of next-generation video game engines, specifically Unreal Engine, offer are evaluated in terms of their application in heritage virtualisation. • The first results of the virtual re...
Article
The main purpose of this project was to verify the use of the DStretch plugin, designed to study rock art, for analysing post-firing painted pottery from the Late Bronze Age and Early Iron Age in the Atlantic façade of the Iberian Peninsula. To do so, a Guadalquivir-type carinated pot was used as a study vessel from the excavations of Portaceli (Me...

Citations

... Moreover, SfM/MVS technology usually generates RGM textured 3D model though many laser scanners including ones we used in this study cannot. SfM/MVS technology has become increasingly prevalent in archaeological and other practices including architecture, landscapes, drill cores, chambers in monuments, and pottery [12][13][14][15][16][17][18][19][20][21][22]. Some previous studies have reported that the accuracy of 3D models made with the SfM/ MVS technology can be comparative with those made by laser scanning, though restricted to relatively large objects, without some exceptions [23][24][25][26][27]. Laser scanning is another method to construct a 3D model that has gradually become used in archaeological practices [28][29][30][31][32]. ...