Josep R. Casals's scientific contributions
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Publications (2)
Highlights:
• The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed.
• The possibilities that the use of next-generation video game engines, specifically Unreal Engine, offer are evaluated in terms of their application in heritage virtualisation.
• The first results of the virtual re...
The main purpose of this project was to verify the use of the DStretch plugin, designed to study rock art, for analysing post-firing painted pottery from the Late Bronze Age and Early Iron Age in the Atlantic façade of the Iberian Peninsula. To do so, a Guadalquivir-type carinated pot was used as a study vessel from the excavations of Portaceli (Me...
Citations
... Moreover, SfM/MVS technology usually generates RGM textured 3D model though many laser scanners including ones we used in this study cannot. SfM/MVS technology has become increasingly prevalent in archaeological and other practices including architecture, landscapes, drill cores, chambers in monuments, and pottery [12][13][14][15][16][17][18][19][20][21][22]. Some previous studies have reported that the accuracy of 3D models made with the SfM/ MVS technology can be comparative with those made by laser scanning, though restricted to relatively large objects, without some exceptions [23][24][25][26][27]. Laser scanning is another method to construct a 3D model that has gradually become used in archaeological practices [28][29][30][31][32]. ...