Jose M. Aguilar-Parrar’s research while affiliated with University of Almería and other places

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Publications (1)


A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial
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May 2022

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320 Reads

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27 Citations

JMIR Serious Games

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Jose M. Aguilar-Parrar

Background People with severe mental illness (SMI) face discriminatory situations because of prejudice toward them, even among health care personnel. Escape rooms can be a novel educational strategy for learning about and empathizing with SMI, thus reducing stigma among health care students. Objective This study aimed to examine the effect of the Without Memories escape room on nursing students’ stigma against SMI. MethodsA pre- and postintervention study was conducted with a control group and an experimental group. A total of 306 students from 2 Andalusian universities participated in the study. Data were collected through a pre-post study questionnaire, consisting of an adapted version of the Attributional Style Questionnaire and a questionnaire on motivation for cooperative playful learning strategies. The control group carried out an escape room scenario without sensitizing content, whereas the experimental group carried out an escape room scenario on SMI, with both escape rooms being carried out in a 1-hour session of subjects related to mental health. To answer the research questions, a 2-way analysis of variance with repeated measures, a linear regression, and a 2-way analysis of variance were performed. ResultsAfter the intervention, a significant reduction (P.05) were observed. In contrast, the linear regression (t195=−22.15; P

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Citations (1)


... Playful methodologies allow students to face challenges and problems that simulate real-world situations, enabling them to demonstrate their understanding and application of knowledge in authentic contexts. Puzzle-solving, teamwork, and quick decision-making are critical skills tested in this environment, reflecting the demands of the workplace and everyday life (Rodriguez-Ferrer et al., 2022). Additionally, these methodologies introduce the time factor, adding an element of tension and urgency, requiring students to think quickly and effectively while working towards a solution. ...

Reference:

Metodologías lúdicas para la evaluación en educación superior: una revisión sistemáticaMetodologías lúdicas para la evaluación en educación superior: una revisión sistemática
A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial

JMIR Serious Games