Jon Sinde Martínez’s research while affiliated with University of the Basque Country and other places

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Publications (1)


Figure 1: Frequency of most-used video games 
Figure 2: Most frequent values in the sample of video games
Table 5 : Differences according to age
Table 6 : Analysed video games
Transmission of values in adolescents: An analysis with video games
  • Article
  • Full-text available

March 2015

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266 Reads

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4 Citations

Revista Latina de Comunicación Social

Jon Sinde Martínez

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Introduction: Like any other audiovisual products, video games are tools that enable the transmission of contents. However, while the educational utilities of this medium of communication have been researched in several occasions, its transmission of values has not been analysed in depth. Method: A correlational approach based on a survey questionnaire has been used in order to examine video game consumption habits among adolescents (N=110). In addition, the content of the video games used the most by research participants was subjected to analysis. Results and conclusions: The study has shown that there are significant differences in video game usage among male and female adolescents, and that there are no significant differences according to age groups. The study also confirmed that video games are, indeed, transmitters of certain values. © 2015, Revista Latina de Comunicación Social. All rights reserved.

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... Alguns estudos relacionando o modelo de valor de Schwartz à tecnologia foram identificados na literatura. Martinez et al. (2015) é um exemplo desse tipo de pesquisa. Os autores analisaram a relação entre valores e hábitos de consumo de videogames de 110 adolescentes, destacando valores individualistas e coletivistas. ...

Reference:

Estamos Prontos para Novas Tecnologias? A Relação entre os Valores Humanos e a Prontidão à Tecnologia Aplicada ao M-Commerce no Brasil
Transmission of values in adolescents: An analysis with video games

Revista Latina de Comunicación Social