Johannes Linke's scientific contributions

Publication (1)

Chapter
This chapter presents an approach that distributes sampling over multiple, consecutive frames, and, thereby, enables sampling-based, real-time rendering techniques to be implemented for most graphics hardware and systems in a less complex, straightforward way. This systematic, extensible schema allows developers to effectively handle the increasing...

Citations

... The low performance of mobile graphics cards render most of the real-time approximations of today's game engines too expensive for use in the web. In this work, we use progressive rendering [Limberger et al. 2016] for interactive, yet physically-based rendering in the web. Progressive rendering distributes the rendering workload across multiple frames while showing intermediate results to the user. ...