January 1955
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290 Reads
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3,262 Citations
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January 1955
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290 Reads
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3,262 Citations
... For Huizinga (1939) educational game is a free action that takes place within certain temporal and spatial limits since it has an end; it has obligatory rules which must be accepted; it has a winner what it implies tension at the same time they are enjoying. On its part, Kapp (2012, p.7) describes educational games as a "system in which the players participate in an abstract challenge, defined by rules, interactivity and feedback, which translates into a quantifiable outcome that often elicits an emotional reaction". ...
January 1955