Joan M. Preston’s scientific contributions

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Publications (1)


Chapter 11. From Mediated Environments to the Development of Consciousness II
  • Chapter

December 2007

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25 Citations

Joan M. Preston

This chapter presents the debate on media in the development of consciousness. Gibson's concepts of presence and perceptual flow are relevant both to media (especially virtual reality) and to consciousness. In media research and theory, the concept of presence has proven especially important because individuals report involvement, immersion, or absorption in media. Hunt distinguishes the role of immediate awareness in two fundamental forms of symbolic cognition—referential and presentational symbolism. It is understood that consciousness enters representational thought primarily as felt meanings in order to choose and direct the thought and not as its substance. In presentational symbolism, meaning emerges as a result of an experiential immersion in the expressive patterns of the symbolic medium. It appears as spontaneous, preemptory imagery and is fully developed in the expressive media of the arts. It is also noted that representational and presentational forms of symbolism are necessarily intertwined. For example, intonation, gesture, and emphasis are presentational aspects of referential language use.

Citations (1)


... and a broad array of positive outcomes. Supportively, lucid dreamers, compared with people who do not experience lucid dreaming, report fewer nightmares (Been & Garg, 2010), better spatial skills (Sternberg & Preiss, 2005), less motion sickness (Preston, 1998), greater resilience in the aftermath of a terrorist event (Soffer-Dudek, Wertheim, & Shahar, 2011), and greater subjective well-being (Wolpin, Marston, Randolph, & Clothier, 1992). Lucid dreamers also report a higher internal locus of control (Blagrove & Hartnell, 2000;Patrick & Durndell, 2004), which has been linked to both decreased depression (Benassi, Sweeney, & Dufour, 1988) and greater subjective well-being (Kulshrestha & Sen, 2006). ...

Reference:

Relationships Between Video Game Play Factors and Frequency of Lucid and Control Dreaming Experiences
Chapter 11. From Mediated Environments to the Development of Consciousness II
  • Citing Chapter
  • December 2007