Jinwoo Kim's research while affiliated with Yonsei University and other places

Publications (152)

Article
As in-vehicle voice agents increase in popularity, related research is extending to how voice messages can affect the driver’s cognitive and emotional states. Accordingly, we investigated how in-vehicle agent (IVA) voice dominance and driving automation can affect the driver’s situation awareness (SA), emotion regulation (ER), and trust. To this en...
Article
When anger is abruptly triggered during driving, it becomes difficult to control one’s feelings. In this situation, other people can help mediate the angry emotional state through social interaction. However, it is not feasible to expect a passenger’s help for controlling the driver’s anger during every single drive. Failure to control the driver’s...
Article
People are reluctant to provide their personal data, making it difficult for corporations to collect such information. The Personal Data Market presents a promising solution to this problem, but current offerings must overcome several challenges. This paper proposes a Blockchain-based Data Market framework, “Decentralized Data Marketplace for Digit...
Article
Although artificial intelligence is a growing area of research, several problems remain. One such problem of particular importance is the low accuracy of predictions. This paper suggests that users' help is a practical approach to improve accuracy and it considers four factors that trigger users' willingness to help for an imperfect AI system. The...
Article
Full-text available
Quantified-self tools track personal data as well as emotional and psychological scores, in real time, of people who use such tools. Such data have potential uses for initiating interactions to induce personal health-related behavior changes. However, notwithstanding this potential, not much benefit has been derived from the data tracked using vari...
Conference Paper
This symposium showcases the latest work from Asia on interactive systems and user interfaces that address under-explored problems and demonstrate unique approaches. In addition to circulating ideas and sharing a vision of future research in human-computer interaction, this symposium aims to foster social networks among academics (researchers and s...
Article
Development of a novel approach for synthesizing nanostructured catalysts and achieving further improvements in catalytic activity, effectiveness, and efficiency remains a major challenge. In this report, we describe the preparation of a nanostructured PdO/ZnO@mSiO 2 hybrid nanocatalyst featuring well-dispersed PdO nanoparticles within hollow ZnO@m...
Conference Paper
This symposium showcases the latest work from Asia on interactive systems and user interfaces that address under-explored problems and demonstrate unique approaches. In addition to circulating ideas and sharing a vision of future research in human-computer interaction, this symposium aims to foster social networks among academics (researchers and s...
Conference Paper
Full-text available
The rapid increase in the number of young adults living alone gives rise to a demand for the resolution of social isolation problems. Social robot technologies play a substantial role for this purpose. However, existing technologies try to solve the problem only through one-to-one interaction with robots, which in turn fails to utilize the real-wor...
Article
By employing individuals' behavioral data collected from routinely used devices, a more effective ‘nudging’ toward changes in individuals' attitudes and behavior can be implemented. To examine the persuasive effect on inducing prosocial behaviors, two types of system concepts were designed, namely shared value systems. We manipulated the usage cont...
Article
In providing a better experience to users in terms of product usage, we focus on the important concept of a user-centred design (UCD), and explore a new approach to user experience (UX), with the effort to understand experience-driven innovation. Based on the conceptual framework of experiential network and the results of multiple case studies cove...
Article
A home is not only a technical space according to each individual’s role but also a social space where family members interact with each other. However, the number of single-person households has recently shown an exponential increase. At the same time, the smart home technology has been growing in order to provide at-home rest to individuals. In t...
Conference Paper
In the near future, drivers are expected to face vulnerability under the takeover phase in automated cars of level 2 or 3. We focused on the problem resulted from decreased vigilance and difficulties in shifting attention while drivers take over the control from the automatic mode. In order to address this problem, we explored "VACT (Visual Assista...
Conference Paper
Compared to offline learners, online learners' attitude during the learning process is relatively poor, and a feeling of loneliness is entailed as they often study alone. This results in a low learning outcome. So far, no examples exist for the design of a learning companion to this end. Herein we present a pioneering work on a co-existing, artific...
Conference Paper
Human-likeness plays one of the most important roles in the long-term relationship between a robot and human. However, most of the existing studies have not designed human-like imperfection that is frequently observed by humans towards robots or agents. In our research, through questionnaires and interviews, we confirmed that when designing a robot...
Article
Online learning involving Massive Online Open Courses (MOOC) is often used to avoid the physical limitations of offline learning. In addition, educational equality can be achieved by redistributing sunk costs in the online context. However, the dropout rate represents a serious and avoidable waste of economic resources. Numerous researchers have co...
Article
Managing waiting experience is critical for providing service because waiting is an inevitable experience. We explored the factors which influence the waiting experience of the customers and the experience they face, in order to find out the meaning of waiting experience of the customer. As a result, we investigated a holistic sequence divided into...
Conference Paper
Designing home with IoT has been a challenge. As the essence of home is family, we capture family ties and social presence as a significant design construct. We study family interaction and role identity as elements of 'connection'. To increase social presence of family members, we developed the prototype Starry-Starry through experience prototypin...
Article
Full-text available
As the number of features with smartphones is increasing, user interfaces have been advanced considerably with innovative ways for providing useful, multitasking interfaces. In particular, the z-axis of the user interface has been considered to help multitaskers control their smartphone more easily. However, relatively little research has been cond...
Conference Paper
Recent technological advances in automated cars have brought them closer to regular use on the roads. Accordingly, research on the driver's perspective is increasing. However, previous studies have limitations in terms of the length of the study period and richness of the user's experience. In this paper, we conducted an ethnographic experiment to...
Conference Paper
Needless to say, it is not particularly safe to go walking alone in the dark. Therefore, we considered that a drone could be used as a "companion" for a pedestrian in the interests of safety. We evaluated the perceived warmth and competence depending on manipulations of human nature characteristics, which is kind of anthropomorphism. Consequently,...
Article
Recently, the method of social interaction is transforming into a method that utilizes videos. We are suggesting a new social video platform that contains a video of `I` and `the other`. We studied how the appearance of `the other` and `I` affected the user. So we applied the Social Impact Theory and Self-Monitoring Theory. The platforms were then...
Article
Full-text available
Recently, innovative products and services have been changing the way people live their lives. Human-computer interaction (HCI) plays an important role in the development and design of such products and services. However, prior studies did not fully explain how people evaluate their experience when they use a product and service. The research goal...
Conference Paper
In this paper, we suggest guidelines to help develop pedestrian navigation specialized for elder citizens. By conducting a field study, we found Fourteen constructs from the elders' everyday walking experiences based on their pedestrian navigations. From these constructs, we propose a to-do list to improve the elders' user experiences for the navig...
Article
Full-text available
We have entered the era of personal video sharing. Social media and wearable devices now offer new video interfaces, allowing users to record videos of their everyday experiences quite easily. Video-sharing users are mostly interested in creating narratives and promote active social interaction with others. A critical design feature for creating na...
Conference Paper
Robots and unmanned vehicles are expected to play key role in economic recovery, as well as in Big Data based on IoT. However, unlike the common expectation, general thoughts on drones are not much positive, due to the problems such as psychological resistance. We thought companion technology can solve this gap and through a series of interviews an...
Article
The advent of information and communication technology has made people practice prosocial behavior in social networking services (SNSs) more easily. For this reason, the aim of the study was to identify the social and individual factors that induce prosociality in SNS. The concept of isomorphism for categorizing the characteristics of each social n...
Article
User Experience (UX) and Experience Innovation have been emphasized in the process of New Product Development (NPD). However, previous works which were conducted within the theme of UX mostly focused on the fragmentary aspects of user`s experience in a specific usage-context only. For this reason, it is always hard to deal with questions on how to...
Article
Nowadays, people start to focus on the value of 'Mindfulness' and 'Slowness', instead of the importance of 'Development' and 'Advancement' in their whole life. According to this background, we attempted to find new research opportunities on User Experience(UX) in usage context of 'Erasing'. Through a interdisciplinary literature review on related w...
Chapter
The ultimate purpose for all of us is to provide a senseful, valuable, and harmonious experience for other people. This book suggests a perspective of designing products or services based on the experience of users. Our experiences with products and services resemble an intertwined lump of threads. We need to be able to untangle this lump into usef...
Chapter
We go through a lot of great experiences in life. And for some reason, we think our lives have become more fulfilling because of those experiences. This is especially true when we experience great products and services. The great experience lingers in our memories, and it drives us to use that product or service again and again. So when do we feel...
Chapter
A person’s everyday experience is a complex web of sensual, judgmental, and compositional threads. This complication applies to a person using a product or service as well. Therefore, the experience of using a smartphone or Internet portal service can be approached with those same three perspectives. While understanding present experience is import...
Chapter
From the perspective of compositional experience, we want to achieve harmonious relationships between people, products, and services in our environment. In order to achieve a harmonious relationship between any one of those items and within each category, the right level of relational cohesiveness is necessary. Relational cohesiveness is an importa...
Chapter
Some people are very “senseful”. They are active when they need to be, and they are patient when they need to wait. They know how to fulfill their role perfectly. Similarly, a senseful experience refers to the experience of using a product or service that is neither too excessive nor lacking. The dimension of experience that can account for this is...
Chapter
In Chap. 3, we examined how the environment and the human experience influence each other. We found out that products and services that present a “point of balance” had dominant positions in their market, which we defined as a “dominant design”. However, as is the fate of all organisms, a dominant design eventually undergoes its ups and downs over...
Chapter
Our everyday experience can resemble a ball of yarn composed of multiple intertwining threads. Experience exists, but it is hard to conceptualize it in a way that is easy to grasp easily, and it is even more difficult to divide the concept into certain elements. However, in order to design better products or services that can provide a really great...
Chapter
In the perspective of judgmental experience, we seek useful experiences while using a product or service to help us achieve our intended goals. In order to achieve a useful experience, it is important to consider what values can be achieved through what means. The key dimension of the judgmental thread of experience that sheds light on these questi...
Article
Even though negative aspects of making use of other’s work, such as illegal appropriation, have been found in online communities, remixing is considered a type of constructive creation for generating and recreating creative works. To make constructive creation via remixing sustainable, it is critical for users to share their own creations and allow...
Article
Full-text available
With the advance of technology, the Global Positioning System (GPS) navigation has become an essential device for the driving experience. While the growth of GPS navigation has increased dramatically, the distraction from the GPS usage also became an issue. The researches warn the potential danger of devices, which distract the driver's attention....
Conference Paper
These days, coping with an accident has been emphasized as well as accident prevention in big accidents like natural disasters or man-made disasters. For this reason, not only government, but also the general public including political parties, universities, and other societal institutions are making a concentrated effort to reorganize an Emergency...
Conference Paper
Due to many existing problems and limitations with current education system, online learning platform is highlighted by many researchers and political planners. However, the learning efficiency of the platform is not as effective. Many scholars argue that the reason behind this rather dull impact is the cognitive dissonance. To tackle this problem,...
Article
The emerging technologies for the natural computer interaction can give manufacturers new opportunities of product innovation. This paper is the study on a method of human communication about a finger gestures interaction. As technological advance has been so rapid over the last few decades, the utilizing products or services will be soon popular....
Article
Social media is a general term for online services by which users share opinions, perspectives, and experiences. It supports interactions between users in sharing contents on it and weak ties among them play an important role in the process. This exploratory study attempts to identify crucial factors of establishing weak ties between social media u...
Article
One of the main problems of today’s ubiquitous computing systems is that they do not meet their quality requirements. Ubiquitous computing services such as mobile data services (MDS) are fundamentally different from traditional information systems (IS) in terms of important quality factors such as information or system quality because it has been u...
Article
Seniors' social activities are critical in assuring their quality of life, and seniors' quality of life (QoL) declines with the deterioration of their social activity. Social support from online social relationships has been considered to be important determinants of QoL, and is an important goal of the design of online health communities to suppor...
Article
Smart-phones have become a vital part of our lives, paying a bill online, shopping using applications, using email and office applications. Therefore, the risk of the leakage of personal informations and the misuse of them becomes high, for the cost of loosing smart-phone. Many types of smart-phone security features such as password, slide-lock, an...
Article
This study has focused to identify what kinds of psychological state are most closely related in players experiencing flow while playing game. This study constructs a conceptual model of flow for game players by conducting a survey to 303 online game players. The results indicate that the state of flow was reached when players may gain opportunitie...
Article
Open Source Software Development (OSSD) differentiates itself from traditional closed software development in that it reveals its source codes online and allows anyone to participate in projects. Even though its success was in doubt, many of the open collaborative working models produced successful results. Academia started to get interested in how...
Article
Full-text available
Technological developments in smart phones and various sensors have been growing at a rapid pace, which leads people to share their context information with other users and support strangers in social network services (SNS). This allows us to study the effects of shared context information on socially supportive behaviors of individuals (Good Samar...
Article
Despite the rapid growth of context-aware systems and ubiquitous computing, the factors influencing users' decision to share their context information in a social setting are poorly understood. This study aims to clarify why users share their context information in social network service (SNS), even while they are concerned with the potential risk...
Conference Paper
The promise of collective intelligence emerging from voluntary participation, contribution and knowledge sharing brought about by ubiquitous information and communication technologies has recently attracted the attention of academics and practitioners alike. Of many related phenomena, open source software (OSS) development has been touted as one of...
Article
Keeping track of a constantly updating stream of news items on social networking enabled software development sites may be difficult. We analyzed the actions of 544 GitHub.com developers working across 5,657 projects to examine how the network of developers and projects influence where developers choose to contribute. Our analyses revealed the exis...
Article
Full-text available
This study empirically investigates the effect of self presentation on SNS to interpersonal relation and quality of life. Especially, we performed exploratory analysis that how SNS affect to quality of life and wether the change of interpersonal relation is mediating effect to quality of life and intention to use. And we also suggest that the capab...
Article
In spite of the lack of organizational control, a large number of these self-organized groups have successfully developed high quality software in open source software projects. We examined the process through which coordinated action emerges from the collection of individual developers' choices, i.e., how bottom-up coordination occurs and argue th...
Article
In this paper, we conducted cross-cultural studies on digital images, which is an important element of the user interface. We brought in the schema theory to explain the cross-cultural difference in expressing and perceiving digital images. Participant-ethnography, in-depth interview, and card sorting were conducted to explore how expression and pe...
Article
Social media services such as YouTube and Flickr have become online necessities for millions of users worldwide. Social media are online services that enable users to share contents, opinions, and perspectives that support communication with other users. Social media places an emphasis on the shared experience between users, which we call co-experi...
Article
Recently, stereoscopic 3D technologies have come to be used widely in various applications including movies and computer games. Stereoscopic 3D is defined as that which provides visual depth and details by exploiting the stereoscopic vision of the eyes caused by binocular disparity. Prior studies proposed important system features of stereoscopic 3...
Chapter
This study examines the effects of uncertainty avoidance (UA) at the individual level on continuance behavior in the domain of mobile data services (MDS). It proposes a research model for post-expectation factors and continuance behavior that considers the moderating effect of UA, and verifies the model with online survey data gathered in Korea and...
Article
Although research interest in post adoption behavior of ICT (Information and Communication Technology) users increases from year to year, few studies examine how motivational factors and service type influence post adoption behavior. This study investigates the antecedents of post adoption behavior in the Mobile Data Services (MDS) domain. The stud...
Article
This study aims to establish a conceptual framework on the characteristics of idioculture in crowd computing, as well as the antecedents and consequences of idioculture. Idioculture is defined as distinct cultural elements that characterize a certain group. It is important in group interaction because it can be used as a tool to seek a group's opti...
Article
Culture plays an important role in how an information technology is developed and used. However, few studies attempt to identify the cultural traits most relevant to the specific technology being examined. The main purpose of this study is to develop measures for cultural characteristics of individual users with a specific information technology, t...
Article
The expansion of the social computing environment as a new basis for socioeconomic activities could enhance the quality of life of older adults, but also it could make the problem of digital divide more serious. In this study, the research directions and agenda of social computing for an aging society are presented, which have two major directions:...
Article
This study examines the effect of users' prior experience on the adoption behaviour in the Internet protocol television (IP TV) service domains. This article proposes a new acceptance model for an IP TV service considering the moderating effect of experience and verifies the model with an empirical study. Respondents are classified into either expe...
Article
How can a design team collaborate to produce a digital artifact in a Metaverse environment? Why is the Metaverse environment so important in the co-design research context? To answer these questions, the study conducted a single embedded case study proceeded 1 trial and 2 consecutive cocreation phases with active users among Second Life residents....
Article
This study examines the effects of uncertainty avoidance (UA) at the individual level on continuance behavior in the domain of mobile data services (MDS). It proposes a research model for post-expectation factors and continuance behavior that considers the moderating effect of UA, and verifies the model with online survey data gathered in Korea and...
Article
Introduction User-Generated Content (UGC) IS A BURGEONING social phenomenon being watched in today's world with keen interest. UGC is an online new-media content created by users rather than by conventional media such as broadcasters. A typical example would be Flickr, an online photo-sharing site with 37 million images, to which its 1.2 million me...
Conference Paper
Full-text available
How can a design team collaborate to produce a digital artifact in Massively Multiplayer Online (MMO) game environment? Why is the MMO game environment so important in the co-design research context? To answer these questions, the study conducted a single embedded case study proceeded 1 trial and 2 consecutive co-creation phases with active users a...
Article
There are two approaches to reflecting a customer's point of view in new product development (NPD). One is a customer-following approach that utilizes expressed consumer needs. The other is a customer-leading approach that focuses on consumers' latent needs. Currently, the number of customer-leading approaches is increasing rapidly through design-o...
Conference Paper
Full-text available
The quality of user experience is intricately related to the users' cultural characteristics. However, not many studies have dealt with important cultural characteristics which are closely related to user experience. The main goals of this study are to identify important cultural dimensions that are closely related to the user experience of consume...
Conference Paper
Creative management, as the new paradigm of business innovation for achieving sustainable competitive advantages, is a management discipline that focuses on the provision of new values to customers by creating new products, services and business models. Despite the emerging importance of creative management, few studies have investigated how to mea...
Article
Full-text available
Although Mobile Data Services (MDS) are expected to revolutionise internet use, they have yet to do so, in part, because many users are not continuing with MDS after initial use. This study examines which factors are most important in converting discontinuers into continuers, and whether they differ from those that are effective in maintaining cont...
Article
Full-text available
The rapid spread of technological innovations like mobile data services (MDS) has made mobile computing a fact of everyday life for many people. Therefore, we need to understand the contribution of mobile computing to overall quality of life (QoL). Employing the satisfaction hierarchy model and bottom-up spillover theory, this study proposes a theo...
Article
Full-text available
Today millions of players interact with one another in online games, especially massively multiplayer online role-playing games (MMORPGs). These games promote interaction among players by offering interdependency features, but to date few studies have asked what interdependency design factors of MMORPGs make them fun for players, produce experience...
Article
Little is known about how culture affects users' perceptions and beliefs after they have adopted an information technology (IT). This study constructed and verified a research model, based on interaction theory and the cultural lens model, that focuses on the relationship between users' cultural profiles and post-adoption beliefs in the context of...
Article
Every technology should be geared to improve the quality of users' lives. The important pre-requisite is to measure the contribution of the technology to quality of life reliably and validly. This study provides a theoretical and empirical basis for the development of better measures for the contribution of a mobile data service technology to the q...
Conference Paper
As the market for digital content accessories grows, motivation for trading digital content accessories has significant effects on their fun, transaction cost, and intention to trade and use digital contents. However, few empirical studies have investigated users' perception of trading digital content accessories. The main purpose of this study is...
Article
Mobile content editors and service providers can utilize the opportunity resulted from the users' desire to be unique to expand revenue in the mobile data service (MDS) business. MDS offers highly personalized services because each user has exclusive access to his or her wireless platform and it can often disclose the identity and location of the u...
Article
A wide variety of video content—news programs, documentaries, sports shows, movies, and the like—is broadcast today in digital format to interactive TVs. Unlike a conventional TV, an interactive TV allows the viewer to navigate back and forth in time through the available content. Surprisingly, few studies have addressed the problems that arise whe...
Article
As the use of mobile data services has spread across the globe, the effect of cultural differences on user requirements has become an important issue. To date, however, little research has been conducted on the role cultural factors play in the design of mobile data services. This article proposes a set of critical design attributes for mobile data...