Jingoog Kim's research while affiliated with Loyola University New Orleans and other places
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Publications (7)
Computational co-creative systems in design allow users to collaborate with an AI partner on open-ended creative tasks in the design process. Co-creative systems can enhance design creativity by inspiring the exploration of novel design solutions in the initial idea generation. However, there are a lack of studies about the effect of co-creative sy...
Metaphor is a design tool that can support designers in forming new design concepts during the design process. In addition to supporting creativity in designing, metaphorical references assist users in perceiving affordances of novel designs. Recent advances in interaction technologies are leading to a new era in the design of interactive buildings...
A metaphor is a design tool that can support designers in forming and exploring new design concepts during the process of designing. Digital technologies embedded in built environments provide an opportunity for environments to be more intelligent and interactive. However, most architectural concepts associated with smart environments such as smart...
Tangible user interfaces (TUIs) enable physical affordances that encourage the spatial manipulation of multiple physical objects to interact with digital information. We claim that the affordances of tangible interaction can affect design cognition on spatial tasks. While many researchers have claimed that TUIs improve spatial cognition, there is a...
Citations
... The space syntax Alavi et al. (2019) and post-occupancy evaluation (POE) (Verma et al., 2017) methodologies are frequently used in these studies. Another common type of work includes theoretical studies (Dalsgaard and Dindler, 2014;Nembrini and Lalanne, 2017;Kim et al., 2018;Alavi et al., 2019). Even though these theoretical research touch upon the spatial aspect of architecture, they do not provide a framework or a guideline for spatial studies based on the needs and behaviors of technology-adapted users. ...
... Metaphors have been used to understand embodied interactions, such as how abstract sound concepts like pitch, volume, and tempo might be associated with body movements through a subject's actions (Antle et al., 2008;Bakker et al., 2012). Kim and Maher (2020) discuss how conceptual metaphors inform design decisions when mapping interface elements to function for consumer devices. When considering conceptual metaphors as an approach to participatory design, Wilkie et al. (2013) introduce the connections between an image schema and embodied cognition theories with interaction. ...