Jimmy Mai's research while affiliated with University of California, Berkeley and other places
What is this page?
This page lists the scientific contributions of an author, who either does not have a ResearchGate profile, or has not yet added these contributions to their profile.
It was automatically created by ResearchGate to create a record of this author's body of work. We create such pages to advance our goal of creating and maintaining the most comprehensive scientific repository possible. In doing so, we process publicly available (personal) data relating to the author as a member of the scientific community.
If you're a ResearchGate member, you can follow this page to keep up with this author's work.
If you are this author, and you don't want us to display this page anymore, please let us know.
It was automatically created by ResearchGate to create a record of this author's body of work. We create such pages to advance our goal of creating and maintaining the most comprehensive scientific repository possible. In doing so, we process publicly available (personal) data relating to the author as a member of the scientific community.
If you're a ResearchGate member, you can follow this page to keep up with this author's work.
If you are this author, and you don't want us to display this page anymore, please let us know.
Publications (4)
Rising computing power, improved graphics quality, higher-resolution displays, and streaming delivery have rendered computer gaming an increasingly energy-intensive activity. However, the role of gaming-related energy use, and how it varies across platforms, has not been substantively examined by the energy or gaming research communities. We measur...
Citations
... The per-system energy used for gaming is higher today than in the early days of the activity. The extremes of this spectrum are defined by the 1970s-era Pong game at ~ 10 W per system when played on the original consoles, versus today's highest-performance purpose-built gaming PCs, with the potential of drawing closer to 700 W. This trend has been accompanied by a growing installed base of gaming devices together with increasing amounts of time spent gaming (Mills et al. 2017). This can give rise to a "false-choice" perception of unavoidable trade-offs between gaming user experience and energy efficiency, yet in recent years the gaming industry has demonstrated an ability to improve these two factors simultaneously. ...
... This energy consumption contributes to carbon emissions, which in turn contributes to climate change. The energy consumption of gaming devices is a major contributor to the industry's carbon footprint (Mills et al., 2019). Therefore, promoting energy efficiency should be a priority for the gaming industry. ...
Reference: How Gaming Can Be More Sustainable?