Jessica R. Cauchard's research while affiliated with Ben-Gurion University of the Negev and other places

Publications (42)

Article
Full-text available
Novel applications for human-drone interaction demand new design approaches, such as social drones that need to be perceived as likable by users. However, given the complexity of the likability perception process, gathering such design information from the interaction context is intricate. This work leverages deep learning-based techniques to gener...
Article
Full-text available
Analysing human physiological data allows access to the health state and the state of mind of the subject individual. Whenever a person is sick, having a panic attack, happy or scared, physiological signals will be different. In terms of physiological signals, we focus, in this manuscript, on monitoring breathing patterns. The scope can be extended...
Conference Paper
Interacting with flying objects has fueled people’s imagination throughout history. Over the past decade, the Human-Drone Interaction (HDI) community has been working towards making this dream a reality. Despite notable findings, we lack a high-level perspective on the current and future use cases for interacting with drones. We present a holistic...
Article
New technology is moving towards intuitive and natural interaction techniques that are increasingly embedded in human space (e.g., home and office environment) and aims to support multiple users, yet their interfaces do not cover it to the full. Imagine that you have a multi-user device, should it act differently in different situations, people, an...
Conference Paper
Full-text available
We envision the human body as a platform for fast take-off and landing of drones in entertainment and professional uses such as medical emergencies, rescue missions, or supporting police units. This new interaction modality challenges our knowledge of human-drone experiences, in which interaction usually occurs at a distance from the body. This wor...
Conference Paper
Drone technologies represent a new category of mobile devices that are increasingly present in public spaces. They are becoming increasingly autonomous, featuring a wide range of capabilities from detecting objects to monitoring situations. Yet, little is known about the characteristics that influence their acceptability in public spaces. In this w...
Article
Full-text available
We are witnessing a rise in the use of ground and aerial robots in first response missions. These robots provide novel opportunities to support first responders and lower the risk to people’s lives. As these robots become increasingly autonomous, researchers are seeking ways to enable natural communication strategies between robots and first respon...
Conference Paper
Drones are rapidly populating human spaces, yet little is known about how these flying robots are perceived and understood by humans. Recent works suggested that their acceptance is predicated upon their sociability. This paper explores the use of facial expressions to represent emotions on social drones. We leveraged design practices from ground r...
Preprint
Drones are an exciting technology that is quickly being adopted in the global consumer market. Africa has become a center of deployment with the first drone airport established in Rwanda and drones currently being used for applications such as medical deliveries, agriculture, and wildlife monitoring. Despite this increasing presence of drones, ther...
Preprint
Full-text available
We put forth Physiologically Driven Storytelling, a new approach to interactive storytelling where narratives adaptively unfold based on the reader's physiological state. We first describe a taxonomy framing how physiological signals can be used to drive interactive systems both as input and output. We then propose applications to interactive story...
Book
Recent years have seen a growing number of calls for considering gender in the design or evaluation of software, websites, or other digital technology. Calls like these have arisen from an emerging awareness in HCI of findings from the social sciences that are relevant to the way people use and design technology. However, emerging work on bringing...
Article
The last few years have seen a revolution in aerial robotics where personal drones are becoming pervasive to our environments and can be bought by anyone anywhere, including at local supermarkets. As they become ubiquitous to our lives, it is crucial to understand how they are perceived and understood by people. The robotics community has extensive...
Article
Lack of physical activity has been shown to increase disease and reduce life expectancy. In response, mobile devices are increasingly being used to support people's health and fitness by tracking physical activity. Prior work shows that the type of feedback, either ambient or via notification, affects users' behavior towards their physical activity...
Conference Paper
The advances in Robotics offer exciting opportunities for robots to become socially collaborative technologies. But are we ready for and are the robots capable of enabling a good level of interaction and user experience? How can the CHI community work with the Human Robot Interaction (HRI) community to share best practices and methods in order to c...
Conference Paper
Full-text available
Commercial drones have recently been developed to encompass use cases beyond aerial photography and videography. Researchers have explored wider applications of drones including using drones as social companions, as key components in virtual environments, as assistive tools for people with disabilities, and even as sport companions. However the upt...
Conference Paper
This hands-on workshop brings together researchers and practitioners to discuss the cultural aspects of Human-Robot Interaction design. An increasing body of work [2-4, 7] shows that the one-fits-all model of interaction might be obsolete, especially when considering natural interactions where people use gesture and voice that are culturally depend...
Conference Paper
Full-text available
Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we propose to design and develop an interactive narrative tool for content creators. In this extended abstract, we sh...
Conference Paper
Our environments are increasingly being populated with intelligent devices and robots. People use digital assistants with speech interfaces to play music, find out about the weather, or call a taxi. Such interfaces are designed for single user control, and often fail when multiple people interact simultaneously. For instance, if two users keep aski...
Conference Paper
A hallmark of ambient displays is their constant presence in the periphery of the user's attention, such as the Ambient Orb1 that changes color based on the outdoor weather. Users of such a device can explicitly turn their attention to the device if they are curious about the current weather conditions, and also be notified of a change by noticing...
Preprint
Full-text available
Biofeedback is commonly used to regulate one's state, for example to manage stress. The underlying idea is that by perceiving a feedback about their physiological activity, a user can act upon it. In this paper we describe through two recent projects how biofeedback could be leveraged to share one's state at distance. Such extension of biofeedback...
Conference Paper
Full-text available
Interactive maps have become ubiquitous in our daily lives, helping us reach destinations and discovering our surroundings. Yet, designing map interactions is not straightforward and depends on the device being used. As mobile devices evolve and become independent from users, such as with robots and drones, how will we interact with the maps they p...
Conference Paper
Full-text available
We present a system that raises awareness about users' inner state. Dišimo is a multimodal ambient display that provides feedback about one's stress level, which is assessed through heart rate monitoring. Upon detecting a low heart rate variability for a prolonged period of time, Dišimo plays an audio track, setting the pace of a regular and deep b...
Article
Full-text available
We present a system that raises awareness about users' inner state. Dišimo is a multimodal ambient display that provides feedback about one's stress level, which is assessed through heart rate monitoring. Upon detecting a low heart rate variability for a prolonged period of time, Dišimo plays an audio track, setting the pace of a regular and deep b...
Article
Full-text available
Digitally presenting physiological signals as biofeedback to users raises awareness of both body and mind. This paper describes the effectiveness of conveying a physiological signal often overlooked for communication: breathing. We present the design and development of digital breathing patterns and their evaluation along three output modalities: v...
Conference Paper
Haptic interfaces are ideal in situations where visual/auditory attention is impossible, unsafe, or socially unacceptable. However, conventional (vibrotactile) wearable interfaces often possess a limited bandwidth for expressing information. We explore a novel form of tactile stimulation through brushing, and demonstrate BrushTouch, a wearable prot...
Conference Paper
As drones become ubiquitous, it is important to understand how cultural differences impact human-drone interaction. A previous elicitation study performed in the USA illustrated how users would intuitively interact with drones. We replicated this study in China to gain insight into how these user-defined interactions vary across the two cultures. W...
Conference Paper
Smartwatches and activity trackers are becoming prevalent, providing information about health and fitness, and offering personalized progress monitoring. These wearable devices often offer multimodal feedback with embedded visual, audio, and vibrotactile displays. Vibrations are particularly useful when providing discreet feedback, without users ha...
Conference Paper
Personal drones are becoming popular. It is challenging to design how to interact with these flying robots. We present a Wizard-of-Oz (WoZ) elicitation study that informs how to naturally interact with drones. Results show strong agreement between participants for many interaction techniques, as when gesturing for the drone to stop. We discovered t...

Citations

... Their usage is rapidly expanding, thus enabling novel applications. Specifically, in the field of Human-Drone Interaction (HDI) [3], we find novel applications for social and domestic drones, which have the potential to help people in their daily lives [4,5]. However, for this vision to become a reality, prior research has shown that the design of the drone itself needs to be adapted to its application to support users' expectations [6]. ...
... In contrast to environment-installed tracking, HMD-based hand-and gaze-tracking could enable more natural interactions without the constraint of location. For example, with the hand-tracking capability, we can now implement expressive gesture interactions, such as finger-snap, hand-waving, hand-pointing, and mid-air drawing for swarm drone controls in entertainment, search and rescue, firefighting, or agricultural foraging [17,217]). In addition, the combination of multiple modalities, such as voice, gaze, and gesture is also an ...
... We fnd drones being used in a wide range of use cases, from professional environments [108] to leisurely activities [42], either operated by a person [131] or semi-or fully autonomous [29,102], and interacting with users [52] or bystanders [175] alike. However, some drones are used on their own [18] while others are part of a swarm [187]. These exemplify the diversity of works conducted in the feld and touch upon some of the challenges for replicability and generalizability of the research work. ...
... Their fight capability helps them to perform their duties in complex environments, such as in crowds, protests, or trafc [90]. They can then act as dynamic information displays and speakers, identify suspects and follow them, and even report to the closest police ofcer [87]. Moreover, drones can facilitate remote video calls between police and drivers to inspect their license, review damages, or interview witnesses on a scene [43]. ...
... Furthermore, with constrained spaces and highlycontaminated facilities, fully autonomous solutions are unlikely to be considered safe or cost-effective in the near future, although there is a significant interest in the development of such capabilities (Bandala et al., 2019). In this respect, the advent of more efficient sensors, electronics and algorithms enables under certain constraints the ability of robotic platforms to recognize dangerous scenarios in harsh environments (Alon et al., 2021;De Fazio et al., 2021). Within our BT framework, this recognition is enabled through context data acquisition and interpretation across two channels 1) through the multimodal health state classification relying upon the output of the embedded sensors (e.g., evaluate human's posture, gesture, facial expression, current emotional state; sense frustration, distress, work overload or possible injury situation) and 2) through direct communication with the human (e.g., ask what type of activities needs to be completed, what type of support is needed, check human availability to perform specific tasks). ...
... As such, it is critical to elevate the human-drone interaction. Prior work on interaction with drones explored several feedback mechanisms such as using LEDs to convey intent [24], a screen [25], a projector to display a map [12], or using the flight path to convey intent and emotions [26][27][28][29]. The drone's emotional state was shown to be effective as a form of feedback to the user. ...
... The last decade has seen a revolution in the field of robotics, with drones becoming ubiquitous in human environments [1,2]. Their usage is rapidly expanding, thus enabling novel applications. ...
... The study of human proxemics with drones is another emerging research niche in HRP due to drone usage in human-populated environments. Comfortable HRP for approaching a drone toward humans has been studied in [63]. In this regard, a drone was moved to intimate, personal, and social zones (Hall's zones), and user comfortability was evaluated. ...
... In fact, some researchers planned explicit stages in a project for community partners to change or reconfigure the plan and goals of activities, or the project overall [2,43,58]. Other examples of adaptive research planning included incorporating a high degree of flexibility in the format of design workshops, to encourage participation and "participant-led" design [131]; creating space in the design process for open activities such as storytelling [28]; and fitting research activities around the everyday "dynamics and rhythm" of local residents' lives [130]. However, some authors noted that computing researchers must translate community contributions into research contributions such as academic papers and technology designs, which computing researchers need to produce to secure ongoing resources to continue the work. ...