Jesper Blynel’s research while affiliated with Eawag: Das Wasserforschungs-Institut des ETH-Bereichs and other places

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Publications (7)


Exploring the T-Maze: Evolving Learning-Like Robot Behaviors using CTRNNs
  • Conference Paper

April 2003

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129 Reads

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79 Citations

Lecture Notes in Computer Science

Jesper Blynel

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Dario Floreano

This paper explores the capabilities of continuous time recur- rent neural networks (CTRNNs) to display reinforcement learning-like abilities on a set of T-Maze and double T-Maze navigation tasks, where the robot has to locate and "remember" the position of a reward-zone. The "learning" comes about without modifications of synapse strengths, but simply from internal network dynamics, as proposed by (12). Neural controllers are evolved in simulation and in the simple case evaluated on a real robot. The evolved controllers are analyzed and the results obtained are discussed.


Evolving Reinforcement Learning-Like Abilities for Robots

March 2003

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20 Reads

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14 Citations

Lecture Notes in Computer Science

In (8) Yamauchi and Beer explored the abilities of continu- ous time recurrent neural networks (CTRNNs) to display reinforcement- learning like abilities. The investigated tasks were generation and learn- ing of short bit sequences. This "learning" came about without mod- ifications of synaptic strengths, but simply from internal dynamics of the evolved networks. In this paper this approach will be extended to two embodied agent tasks, where simulated robots have acquire and retain "knowledge" while moving around dierent mazes. The evolved controllers are analyzed and the results are discussed.



Evolutionary bits'n'spikes

December 2002

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42 Reads

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40 Citations

We describe a model and implementation of evolutionary spiking neurons for embedded microcontrollers with few bytes of memory and very low power consumption. The approach is tested with an autonomous microrobot of less than 1 in3 that evolves the ability to move in a small maze without human intervention and external computers. Considering the very large diffusion, small size, and low cost of embedded microcontrollers, the approach described here could find its way in several intelligent devices with sensors and/or actuators, as well as in smart credit cards.


Levels of Dynamics and Adaptive Behavior in Evolutionary Neural Controllers

September 2002

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48 Reads

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44 Citations

Two classes of dynamical recurrent neural networks, Continuous Time Recurrent Neural Networks (CTRNNs) (Yamauchi and Beer, 1994) and Plastic Neural Networks (PNNs) (Floreano and Urzelai, 2000) are compared on two behavioral tasks aimed at exploring their capabilities to display reinforcement-learning like behaviors and adaptation to unpredictable environmental changes. The networks report similar performances on both tasks, but PNNs display significantly better performance when sensory-motor re-adaptation is required after the evolutionary process. These results are discussed in the context of behavioral, biological, and computational definitions of learning.


Levels of Dynamics and Adaptive Behavior in Evolutionary Neural Controllers

August 2002

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13 Citations

Proceedings of the Seventh International Conference on Simulation of Adaptive Behavior The Simulation of Adaptive Behavior Conference brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, computer science, engineering, and related fields to further understanding of the behaviors and underlying mechanisms that allow adaptation and survival in uncertain environments. The work presented focuses on robotic and computational experimentation with well-defined models that help to characterize and compare alternative organizational principles or architectures underlying adaptive behavior in both natural animals and synthetic animats. Bradford Books imprint


Evolutionary Bits'n'Spikes

January 2002

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19 Reads

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8 Citations

D. Floreano

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N. Schoeni

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[...]

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H. A. Abbass

We describe a model and implementation of evolutionary spiking neurons for embedded microcontrollers with few bytes of memory and very low power consumption. The approach is tested with an autonomous microrobot of less than 1 in^3 that evolves the ability to move in a small maze without human intervention and external computers. Considering the very large diffusion, small size, and low cost of embedded microcontrollers, the approach described here could find its way in several intelligent devices with sensors and/or actuators, as well as in smart credit cards.

Citations (6)


... In previous work [3] , the evolvability of spiking circuit architecture for vision based navigation of a mobile robot was investigated. The approach [4] described a large set of intelligent devices with embedded microcontrollers(PIC) with many different memory for that reduced energy consumption (<1µA) between sensory updates instead of continuously updating neural Network. ...

Reference:

Intelligent Senses in Robot Based on Neural Networks
Evolutionary bits'n'spikes
  • Citing Article
  • January 2003

... Maass has demonstrated that spiking neurons are more computationally powerful than threshold-based neuron models[24]and that SNNs possess similar and often more computation ability compared to second generation multi-layer perceptrons[25]. Other works[26][27][28]have investigated SNN hardware implementations and have found that computation in the temporal domain can be performed more efficiently in hardware compared to employing complex non-linear sigmoidal neural models. These findings, and an increasing interest in efficient temporal computation have encouraged interest in SNNs and their application to classification and control tasks. ...

Evolutionary Bits'n'Spikes
  • Citing Article
  • January 2002

... However, over the past decade most of the work analysing information processing in SNNs has been focused on non-behavioural functionality, e.g., character recognition [2] and approximation [3]. Meanwhile, there is also a rising interest in behaviourally functional SNNs, which addresses neural activities in closed-loop interaction with the environment [4]- [6]. ...

Evolutionary bits'n'spikes
  • Citing Conference Paper
  • December 2002

... Experiments with a cue provided to the agent (e.g., see Ulbricht, 1996;Jakobi, 1997;Husbands, 1998;Rylatt and Czarnecki, 2000;Bakker, 2002;Linåker and Jacobsson, 2001a,b;Bergfeldt and Linåker, 2002;Ziemke and Thieme, 2002;Ziemke et al., 2004;Kim, 2004;Rempis, 2007;Littman, 2009;Duarte et al., 2012;Ollion et al., 2012a,b;Lehman and Miikkulainen, 2014;Silva et al., 2014;Duarte et al., 2014) are often used to assess the learning and memory capabilities of an agent or method. Experiments with no cue provided to the agent prior to reaching a turning point (e.g., see Yamauchi and Beer, 1994;Blynel, 2003;Blynel and Floreano, 2003;Gigliotta and Nolfi, 2008;Dürr et al., 2008;Soltoggio, 2008;Soltoggio et al., 2008;Soltoggio and Jones, 2009;Risi et al., 2009Stanley, 2010, 2012;Grouchy and D'Eleuterio, 2014;Lehman and Miikkulainen, 2014;Howard et al., 2014) are often used to additionally assess the agent's exploration capabilities. In such experiments, the reward locations usually change at some point during the experiment and since the agent has no way of observing that change, the task becomes nonstationary and the agent is required to explore the other reward locations in order to maximize its reward. ...

Evolving Reinforcement Learning-Like Abilities for Robots
  • Citing Conference Paper
  • March 2003

Lecture Notes in Computer Science

... The number of learning iterations NumLearnIters was set to 5. No noise (i.e., NoiseRange = 0.0) was added to the learning process. The population size was varied by using the following values: PopSize ∈ [10, 20,50,100,200,500]. Overall, 30 replications of the experiment were performed, thus evaluating 26400 individuals. ...

Exploring the T-Maze: Evolving Learning-Like Robot Behaviors using CTRNNs
  • Citing Conference Paper
  • April 2003

Lecture Notes in Computer Science

... Our goal here is to extend the original work on these biologically-plausible reinforcement learning rules by applying them to a family of dynamical recurrent neural networks called continuous-time recurrent neural networks (CTRNNs) that have been studied in great detail (Beer, 1995(Beer, , 2006 and that have been employed extensively in the evolutionary robotics, adaptive behavior, and computational neuroethology literature (Beer, 1997;Blynel and Floreano, 2002;Izquierdo and Lockery, 2010). We first develop a simple pattern generation task and examine in some detail the learning dynamics in a single successful simulation of lifetime learning. ...

Levels of Dynamics and Adaptive Behavior in Evolutionary Neural Controllers
  • Citing Article
  • September 2002