Jen-Kai Liang’s research while affiliated with National Central University and other places

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Publications (9)


Figure 3. OWSN and non OWSN statistics. 
Distributed weather net: wireless sensor network supported inquiry-based learning.
  • Conference Paper
  • Full-text available

January 2009

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123 Reads

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7 Citations

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Chin-Shueh Chen

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Jen-Kai Liang

In 2004, a city-wide weather wireless sensor network, Taipei Weather Inquiry- Based Learning Network, composed of sixty school-based weather sensor nodes and a centralized weather archive server was established to facilitate students having weather science inquiry-based learning. The network covers the whole Taipei City, collects the city's weather status, and opens the weather data to the general public. A series of annual weather inquiry-based learning tournaments was held since 2006 to engage the students to use the network's resource. Until now, there have been 171 registered teams which include 447 grade 4-9 students and 220 teachers involved in it. The study of the tournaments data indicated that the usability of the network was satisfied.

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Distributed weather net

January 2009

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6 Reads

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1 Citation

In 2004, a city-wide weather wireless sensor network, Taipei Weather Inquiry-Based Learning Network, composed of sixty school-based weather sensor nodes and a centralized weather archive server was established to facilitate students having weather science inquiry-based learning. The network covers the whole Taipei City, collects the city's weather status, and opens the weather data to the general public. A series of annual weather inquiry-based learning tournaments was held since 2006 to engage the students to use the network's resource. Until now, there have been 171 registered teams which include 447 grade 4-9 students and 220 teachers involved in it. The study of the tournaments data indicated that the usability of the network was satisfied.


A Framework of Three Learning Activity Levels for Enhancing the Usability and Feasibility of Wireless Learning Environments

June 2004

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137 Reads

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30 Citations

Journal of Educational Computing Research

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With advances in information technology, wireless communication and mobile devices most recently applied to education. The wireless technology enhanced classroom (WiTEC) integrates wireless local area network, mobile learning devices, and client-server architecture to support instruction and learning activities. This paper introduces a framework that involves three learning activity levels, namely learning function, learning episode, and learning flow, as a basis on which to design an integrated system that supports various types of learning activities in WiTEC. A teacher can use this system to generate new learning flows before class and to implement them during class. A two-stage evaluation was conducted in three elementary classes to investigate the usability and feasibility of the proposed system. The participating teachers indicated that the use of three learning activity levels eases the burden of preparing, implementing and reviewing instruction and learning activities.


A contest event in the connected classroom using wireless handheld devices

February 2004

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81 Reads

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8 Citations

In this study, an English contest event with across-classroom mode was held in the connected classroom equipped with wireless remote controller (EduClick). The learning scenario of contest event embedded into event-driven learning model is designed by integrating activity-centered design and learner-centered design to conduct students to learn individually before event and collaboratively participate with classmates during the event stage. The contest event is held by the activity-centered design. A Web site with Web-based content and online testing system is built by learner-centered design. We desire the students to learn for participating in the event. Connected classroom is an environment constructed by connecting classrooms located in the same or different schools, or schools of different countries. More various learning activities could be held in the environment. Here, we built a prototype of connected classroom using the simplest wireless and mobile technologies and held contest event.


A learning strategy of the across-classroom competition supported for event-driven learning

January 2003

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60 Reads

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3 Citations

Human activities are always driven by events. Event-driven learning refers to learning taking place during the preparation process of the event, not necessarily during the participation process of the event. In the study, the authors extend the previous research "EduClick" and design the learning model of the event-driven learning. They process a competition using EduClick to drive the students' learning interests. Students can do goal setting, learn actively by themselves during the preparing period, and then accumulate enough strength to participate the competition event. They hold an across-classroom competition event, and hope students' learning motivation can be driven by the event.


Embedding educlick in classroom to enhance interaction

January 2003

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1,026 Reads

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58 Citations

This study develops a specific interactive response system (IRS), called EduClickk, to overcome or alleviate obstacles of classroom interactions. Particularly, several interaction-supporting modes of EduClick are flexibly combined and applied to in-class instruction and learning activities. More than 800 elementary teachers in Taiwan have used EduClick and, in this study, some of the participating teachers were surveyed through questionnaires and interviews. Evaluation results of the application indicate that using EduClick during instruction and learning can increase the utility rate and time of classroom computer, enhance students' motivation and attention, as well as promote teaching quality.


The features and potential of interactive response system

January 2003

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298 Reads

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26 Citations

Integrating Interactive Response System (IRS) with a classroom computer is an inexpensive and promising means to overcoming or alleviating obstacles of in-class teacher-student and peer interactions. Unfortunately, such potential applications are often neglected. Accordingly, this study identifies IRS's features, investigates the merits and limitations of applying existing IRSs to instruction and learning, and further interprets how IRS's existing features can be elaborated and generates more useful features for instructional application based on three finished research: 1. developing a more powe rful IRS, called EduClick II, to support various types of classroom activities and interactions, 2. expanding IRS to a network-supported environment to facilitate teachers' developing and sharing of pre-authored IRS-based materials , students' review of the materials and their in-class response on the IRS after class, and parents' understanding of their child's performance in using IRS, and 3. expanding IRS to other advanced devices, which could possess IRS's existing features.


Applying wireless technologies to build a highly interactive learning environment

August 2002

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379 Reads

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58 Citations

This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2) computer-mediated interaction: (3) human-computer interaction; and (4) personal device supported simultaneous group interaction. In our analysis, each type of interaction above has its advantages and limitations, and there is no one who can achieve all instructional goals. So, the second purpose of this study is to integrate wireless local area network (WLAN), electronic whiteboard, interactive classroom server, and resource and class management serve to build a highly interactive learning environment, which can support members to flexibly proceed any type of interaction to achieve specific instructional goals. Finally, this study integrates the learning environment design with one of traditional pedagogical models-the Jigsaw? Model to demonstrate how such highly interactive learning environment can best promote instructor's teaching and students' learning.


Learning IS active: an intelligent social learning system

This paper describes the design framework and some development issues of the project, LISA (learning IS active), which uses a network of computers to teach freshmen for the course `Introduction to Computer Science'. The research is inter-disciplinary in nature, comprising computing, multimedia, artificial intelligence, cognitive science, computer network, etc. For example, different medium information provides multiple learning cues for the students while techniques of artificial intelligence allow the system to better adapt to individual student's needs. A novel element of this research is to engender student's initiatives or motives to learn by engaging the student in a learning environment with rich social context. Some pilot studies of the project have been conducted

Citations (7)


... Pear Deck is an interactive response system (IRS) which is defined by Liu et al. (2003) as a technology-enabled learning environment that improves student engagement. ...

Reference:

EFL Students’ Independent Learning With Pear Deck Interactive Slides
The features and potential of interactive response system
  • Citing Conference Paper
  • January 2003

... of principals in supporting the meaningful learning" Here are some of the studies that helped the researchers in developing the questionnaire:Moran et al (2010),Allison et al (2015),Wang et al (2004), Bolligar et al (2015.Vermeulen et al ...

A Framework of Three Learning Activity Levels for Enhancing the Usability and Feasibility of Wireless Learning Environments
  • Citing Article
  • June 2004

Journal of Educational Computing Research

... Any inaccuracy that might arise in the outcomes may result from some exceptional cases, thus the data are not to be used in any future analysis according to [54]. The questionnaire used in this research was adopted from previous research in conceptual mapping [20,47], attitude towards conceptual mapping was adapted from [48], behavioural intention to use conceptual mapping was adapted from [50,56,57], collaborative conceptual mapping was adapted from [40,58], perceived usefulness of conceptual mapping was adapted from [48], students' interaction via use of conceptual mapping was adapted from [41,42,59], assessment and evaluation of use of conceptual mapping were adapted from [27,28,46,60], students' motivation to use conceptual mapping was adapted from [51,61], students' critical thinking while using conceptual mapping was adapted from [13,39], and students' achievement through conceptual mapping was adapted from [47,53,60] (see the questionnaire in the Appendix A). To design the questionnaire, a five-point Likert scale was adopted for each of the items, with "5" indicating strong agreement and "1" indicating strong disagreement. ...

Embedding educlick in classroom to enhance interaction
  • Citing Conference Paper
  • January 2003

... The use of mobile technology to support collaborative learning has been discussed within the field of CSCL for almost a decade (see e.g., Roschelle & Pea 2002;Roschelle, Rosas & Nussbaum, 2005). Tools have been developed and studied, both to support collaboration in the classroom (Chang, Wang, Chen & Liang, 2009;White, 2006), and to provide support when moving into the field (Lyons, 2009;Yatani, Sugimoto & Kusunoki, 2004;Tan, Liu & Chang, 2007). ...

Distributed weather net: wireless sensor network supported inquiry-based learning.

... Firstly, there are some specialist classrooms designed to support collaborative learning based on wireless connectivity, handheld computers and interactive whiteboards (for example, Chang et al 2004). These are developed experimentally or sold commercially as integrated off-the-shelf packages and can require high investment in dedicated and purpose-built rooms in new buildings or dramatically refurbished old ones. ...

A contest event in the connected classroom using wireless handheld devices
  • Citing Conference Paper
  • February 2004

... It has also been seen in studies such as the one carried out by Sung-Bin Chang et al. (2002) and Chi-Wei Huang et al. (2001) that in the same way that all human activities are directed by events, learning can also be achieved in the process of preparing an event. In the case of the use of a computer programme, the fact that there are different levels depending on the knowledge shown can help to achieve knowledge as it creates competence in the student. ...

A learning strategy of the across-classroom competition supported for event-driven learning
  • Citing Conference Paper
  • January 2003

... Some o f the SS and HS teachers o f this study assumed that the digital tools that they used in EFL classes, make the learning environment more interactive and effective. In line with these comments o f this study, Tzu-Chein stated that interactivity aids or increases the motivation of both instructors' and students' thinking, as well as the reconstruction of their own cognitive structure (Tzu-Chien et al., 2002). The interactivity can be enhanced by computer and internet networking. ...

Applying wireless technologies to build a highly interactive learning environment
  • Citing Conference Paper
  • August 2002